Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dav_carnero vs ThELGannicus993

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:58
Blue Lagoon map preview
Map Blue Lagoon
Defeated
dav_carneroQuetzalcoatl
Pre-match Elo1072
Win probability49.7%
11:58 Match length ThELGannicus993 favored
Winner
ThELGannicus993Poseidon
Pre-match Elo1074
Win probability50.3%

Match at a glance

dav_carnero vs ThELGannicus993

WinnerThELGannicus993
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration11:58
Started
Ended
Elo favorite50.3%ThELGannicus993
Fastest Classical4:31*dav_carnero
First pressure3:17dav_carnero · Warrior Priest trained
Market timing5:29ThELGannicus993 · Market
First extra TC7:33dav_carnero · Town Center
Most military units33dav_carnero
Highest EAPM29.0ThELGannicus993
Market volume200ThELGannicus993

dav_carnero

Quetzalcoatl

Defeat
Elo1072-17
EAPM28.9
Military units33
First pressure3:17Warrior Priest trained
First expansion7:33
Market volume0
Total score 10,795
Military score 2,256
Economic score 8,170
Kills score 369
Units killed 16
Units lost 33
Buildings razed 0
Largest army 33
Favorite unit Warrior Priest 16 fielded
Classical 4:31* Estimated start 3:31
Heroic Not reached
Mythic Not reached

ThELGannicus993

Poseidon

Victory
Elo1074+17
EAPM29.0
Military units20
First pressure6:36Stable
First expansion
Market volume200
Total score 11,341
Military score 4,555
Economic score 6,136
Kills score 650
Units killed 31
Units lost 16
Buildings razed 0
Largest army 20
Favorite unit Hippeus 12 fielded
Classical 5:14* Research start 4:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dav_carneroQuetzalcoatl
Match time
ThELGannicus993Poseidon
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Tlamanih Spearman2 training queues
Key technologyHand Axe
Key technologyPickaxe
Tequihua Archer3 training queues
Key technologyHusbandry
Town CenterAdditional center
God powerTailwind
Warrior Priest5 training queues
Tequihua Archer6 training queues
Tlamanih Spearman6 training queues
God powerAgave Bloom
Farm transition4 farms clustered
Warrior Priest5 training queues
Key technologyPlow
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Centaur2 training queues
MarketMarket
God powerLure
Key technologyPlow
First military pressureStable
Key technologyMedium Cavalry
Centaur4 training queues
Hippeus12 training queues
Farm transition4 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%ThELGannicus993
Fastest Classical4:31*dav_carnero
First pressure3:17dav_carnero · Warrior Priest trained
First extra TC7:33dav_carnero · Town Center
Market timing5:29ThELGannicus993 · Market
Farm transition10:11–10:51dav_carnero · 4 farms clustered

Player highlights

Standout performances

Highest total score11,341ThELGannicus993
Highest military score4,555ThELGannicus993
Highest economy score8,170dav_carnero
Most kills650ThELGannicus993
Most units killed31ThELGannicus993
Most deaths33dav_carnero
Most buildings razed0dav_carnero
Largest army33dav_carnero
Favorite unitWarrior Priestdav_carnero · 16 fielded

dav_carnero

Most DeathsMost Resources

ThELGannicus993

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dav_carnero

Classical timing4:31 estimated completion
Early pressure3:17 · Warrior Priest trained
Fast expansion7:33 · Town Center
Heavy walling signal7 wall build events
Farm transition10:11–10:51 · 4 farms clustered

ThELGannicus993

Late Classical5:14 estimated completion
Early pressure6:36 · Stable
Early market / Heroic prep5:29 · Market
Farm transition10:21–10:48 · 4 farms clustered
Market economy signal200 total resource volume
dav_carnero · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dav_carnero · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus993 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

dav_carnero

Bought

No buys

Sold

No sells

Total player market volume0

ThELGannicus993

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dav_carnero

Army

Warrior Priest16
Tequihua Archer9
Tlamanih Spearman8
Buildings7 types
Wall7
Calpulli5
Farm4
House4
War Hut2
Temple1
Town Center1
God powers2 invoked
Agave Bloom1
Tailwind1

ThELGannicus993

Army

Hippeus12
Centaur6
Atalanta1
Theseus1
Buildings7 types
House10
Farm7
Granary2
Stable2
Storehouse2
Market1
Temple1
God powers1 invoked
Lure1