Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs Paranormal2004

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:34
Marsh map preview
Map Marsh
Winner
DivineHades
Pre-match Elo2014
Win probability71.4%
18:34 Match length Divine favored
Defeated
Paranormal2004Loki
Pre-match Elo1855
Win probability28.6%

Match at a glance

Divine vs Paranormal2004

WinnerDivine
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:34
Started
Ended
Elo favorite71.4%Divine
Fastest Classical4:22*Divine
First pressure1:48Paranormal2004 · Hersir trained
Market timing9:12Paranormal2004 · Market
First extra TC6:24Paranormal2004 · Town Center
Most military units132Paranormal2004
Highest EAPM100.6Divine
Market volume2,800Paranormal2004

Divine

Hades

Victory
Elo2014+10
EAPM100.6
Military units107
First pressure4:36Military Academy
First expansion
Market volume0
Total score 26,079
Military score 13,099
Economic score 10,217
Kills score 2,778
Units killed 91
Units lost 59
Buildings razed 20
Largest army 107
Favorite unit Hoplite 38 fielded
Classical 4:22* Research start 3:22
Heroic 13:56* Estimated start 12:41
Mythic Not reached
Defeat
Elo1855-10
EAPM73.6
Military units132
First pressure1:48Hersir trained
First expansion6:24
Market volume2800
Total score 17,083
Military score 6,574
Economic score 9,314
Kills score 1,195
Units killed 59
Units lost 90
Buildings razed 0
Largest army 132
Favorite unit Throwing Axeman 37 fielded
Classical 5:05* Research start 4:05
Heroic 14:39* Estimated start 13:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineHades
Match time
Paranormal2004Loki
First military pressureMilitary Academy
Hoplite2 training queues
Toxotes4 training queues
Hoplite25 training queues
Toxotes26 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DockDock
Transport Ship Greek2 training queues
Toxotes5 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerCurse
God powerSentinel
Peltast22 training queues
MarketMarket
God powerRestoration
Hoplite11 training queues
Hypaspist7 training queues
Key technologyBronze Weapons
God powerCurse
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir3 training queues
God powerSpy
Hersir2 training queues
Berserk7 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
MarketMarket
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyMedium Infantry
Throwing Axeman4 training queues
Raiding Cavalry24 training queues
God powerSpy
ArmoryArmory
Throwing Axeman33 training queues
Einheri2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBronze Shields
Godi14 training queues
Jarl31 training queues
Battle Boar8 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.4%Divine
Fastest Classical4:22*Divine
Fastest Heroic13:56*Divine
First pressure1:48Paranormal2004 · Hersir trained
First extra TC6:24Paranormal2004 · Town Center
Fortress timing17:36Paranormal2004 · Hill Fort
Market timing9:12Paranormal2004 · Market
Armory timing8:44Paranormal2004 · Armory

Player highlights

Standout performances

Highest total score26,079Divine
Highest military score13,099Divine
Highest economy score10,217Divine
Most kills2,778Divine
Most units killed91Divine
Most deaths90Paranormal2004
Most buildings razed20Divine
Largest army132Paranormal2004
Favorite unitHopliteDivine · 38 fielded

Divine

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Paranormal2004

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:22 estimated completion
Early pressure4:36 · Military Academy
Early market / Heroic prep14:52 · Market
Early armory / Heroic prep8:49 · Armory
Water commitment signal1 dock build events
Large army production107 military units

Paranormal2004

Late Classical5:05 estimated completion
Early pressure1:48 · Hersir trained
Fast expansion6:24 · Town Center
Early market / Heroic prep9:12 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path17:36 · Hill Fort
Heavy walling signal24 wall build events
Market economy signal2,800 total resource volume
Large army production132 military units
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Paranormal2004 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Paranormal2004 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Paranormal2004 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Divine

Bought

No buys

Sold

No sells

Total player market volume0

Paranormal2004

Bought

No buys

Sold

Food100
Wood2700
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Hoplite38
Toxotes35
Peltast22
Hypaspist7
Transport Ship Greek2
Achilles1
Ajax1
Chiron1
Buildings9 types
House16
Storehouse8
Granary7
Archery Range2
Military Academy2
Armory1
Dock1
Market1
Temple1
God powers3 invoked
Curse2
Restoration1
Sentinel1

Paranormal2004

Army

Throwing Axeman37
Jarl31
Raiding Cavalry24
Godi14
Battle Boar8
Hersir8
Berserk7
Einheri3
Buildings10 types
Wall24
House19
Ox Cart Building8
Great Hall5
Longhouse3
Armory2
Hill Fort2
Market1
Temple1
Town Center1
God powers2 invoked
Spy2
Flaming Weapons1