Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hired killeR -cc- vs buche

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:52
Anatolia map preview
Map Anatolia
Defeated
Hired killeR -cc-Thor
Pre-match Elo754
Win probability38.4%
16:52 Match length buche favored
Winner
bucheSet
Pre-match Elo836
Win probability61.6%

Match at a glance

Hired killeR -cc- vs buche

Winnerbuche
MapAnatolia
QueueRanked 1v1 Supremacy
Duration16:52
Started
Ended
Elo favorite61.6%buche
Fastest Classical4:07*Hired killeR -cc-
First pressure3:14Hired killeR -cc- · Hersir trained
Market timing11:48buche · Market
First extra TC12:00Hired killeR -cc- · Town Center
Most military units102buche
Highest EAPM33.6Hired killeR -cc-
Market volume400buche
Defeat
Elo754-13
EAPM33.6
Military units45
First pressure3:14Hersir trained
First expansion12:00
Market volume0
Total score 11,877
Military score 4,931
Economic score 6,339
Kills score 607
Units killed 62
Units lost 67
Buildings razed 0
Largest army 45
Favorite unit Throwing Axeman 16 fielded
Classical 4:07* Estimated start 3:07
Heroic Not reached
Mythic Not reached

buche

Set

Victory
Elo836+13
EAPM31.5
Military units102
First pressure5:40Barracks
First expansion16:07
Market volume400
Total score 20,874
Military score 10,470
Economic score 8,993
Kills score 1,411
Units killed 70
Units lost 71
Buildings razed 2
Largest army 102
Favorite unit Spearman 37 fielded
Classical 4:51* Estimated start 3:51
Heroic 14:33* Estimated start 13:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Hired killeR -cc-Thor
Match time
bucheSet
First military pressureHersir trained
DockDock
ArmoryDwarven Armory
Throwing Axeman15 training queues
Berserk13 training queues
Raiding Cavalry6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
DockDock
Town CenterAdditional center
Farm transition6 farms clustered
Key technologyPlow
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Hersir3 training queues
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
Anubite2 training queues
First military pressureBarracks
Spearman9 training queues
Axeman10 training queues
Slinger16 training queues
Spearman10 training queues
Axeman8 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
Key technologyPlow
God powerVision
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
God powerVision
God powerAncestors
Town CenterAdditional center
Axeman12 training queues
Spearman18 training queues
Slinger11 training queues
Siege Tower6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%buche
Fastest Classical4:07*Hired killeR -cc-
Fastest Heroic14:33*buche
First pressure3:14Hired killeR -cc- · Hersir trained
First extra TC12:00Hired killeR -cc- · Town Center
Fortress timing14:53buche · Migdol Stronghold
Market timing11:48buche · Market
Armory timing7:53Hired killeR -cc- · Dwarven Armory
Farm transition12:07–13:00Hired killeR -cc- · 6 farms clustered

Player highlights

Standout performances

Highest total score20,874buche
Highest military score10,470buche
Highest economy score8,993buche
Most kills1,411buche
Most units killed70buche
Most deaths71buche
Most buildings razed2buche
Largest army102buche
Favorite unitSpearmanbuche · 37 fielded

Hired killeR -cc-

Most Improvements

buche

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hired killeR -cc-

Classical timing4:07 estimated completion
Early pressure3:14 · Hersir trained
Expansion signal12:00 · Town Center
Early armory / Heroic prep7:53 · Dwarven Armory
Heavy walling signal7 wall build events
Water commitment signal2 dock build events
Farm transition12:07–13:00 · 6 farms clustered

buche

Classical timing4:51 estimated completion
Early pressure5:40 · Barracks
Expansion signal16:07 · Town Center
Early market / Heroic prep11:48 · Market
Early armory / Heroic prep12:38 · Armory
Fortress tech path14:53 · Migdol Stronghold
Market economy signal400 total resource volume
Large army production102 military units
Hired killeR -cc- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
buche · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.
buche · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Hired killeR -cc-

Bought

No buys

Sold

No sells

Total player market volume0

buche

Bought

Wood100

Sold

Food300
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hired killeR -cc-

Army

Throwing Axeman16
Berserk13
Raiding Cavalry8
Hersir7
Valkyrie1
Buildings10 types
Farm18
House13
Wall7
Ox Cart Building3
Dock2
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
Town Center1

buche

Army

Spearman37
Axeman30
Slinger27
Siege Tower6
Anubite2
Buildings15 types
House16
Barracks6
Granary5
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Vision3
Plague Of Serpents2
Ancestors1