Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TATSUMI420SCOPER vs luctiz

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:30
Giza map preview
Map Giza
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1248
Win probability42.7%
25:30 Match length luctiz favored
Winner
luctizKronos
Pre-match Elo1299
Win probability57.3%

Match at a glance

TATSUMI420SCOPER vs luctiz

Winnerluctiz
MapGiza
QueueRanked 1v1 Supremacy
Duration25:30
Started
Ended
Elo favorite57.3%luctiz
Fastest Classical4:10*luctiz
First pressure1:36TATSUMI420SCOPER · Hersir trained
Market timing13:20TATSUMI420SCOPER · Market
First extra TC5:20luctiz · Town Center
Most military units219TATSUMI420SCOPER
Highest EAPM62.7TATSUMI420SCOPER
Market volume10,500TATSUMI420SCOPER
Defeat
Elo1248-15
EAPM62.7
Military units219
First pressure1:36Hersir trained
First expansion9:54
Market volume10500
Total score 38,165
Military score 14,542
Economic score 18,961
Kills score 4,754
Units killed 144
Units lost 227
Buildings razed 5
Largest army 219
Favorite unit Throwing Axeman 83 fielded
Classical 4:40* Research start 3:40
Heroic 13:05* Research start 11:50
Mythic 16:42* Estimated start 14:42

luctiz

Kronos

Victory
Elo1299+15
EAPM50.1
Military units187
First pressure6:22Counter Barracks
First expansion5:20
Market volume0
Total score 53,997
Military score 21,624
Economic score 25,863
Kills score 6,595
Units killed 214
Units lost 141
Buildings razed 21
Largest army 187
Favorite unit Fanatic 64 fielded
Classical 4:10* Research start 3:10
Heroic 13:21* Estimated start 12:06
Mythic 22:17* Estimated start 20:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Bragi
HeroicAge
Rheia
Tyr
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TATSUMI420SCOPERThor
Match time
luctizKronos
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir7 training queues
God powerHealing Spring
Raiding Cavalry10 training queues
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyMedium Cavalry
Throwing Axeman7 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman5 training queues
Hersir9 training queues
MarketMarket
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Portable Ram4 training queues
Huskarl4 training queues
Farm transition10 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman18 training queues
Ballista6 training queues
God powerFimbulwinter
Godi2 training queues
Jarl5 training queues
Troll2 training queues
God powerHealing Spring
Hersir5 training queues
Key technologyHeavy Infantry
Hirdman8 training queues
Key technologyPlow
Ballista11 training queues
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Troll2 training queues
Berserk2 training queues
Hirdman6 training queues
Hersir2 training queues
Jarl3 training queues
God powerFlaming Weapons
God powerDwarven Mine
Troll3 training queues
Hirdman26 training queues
Throwing Axeman34 training queues
Fenris Wolf Brood2 training queues
Key technologyChampion Infantry
Jarl4 training queues
DefeatMatch result
Key technologyHand Axe
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
God powerDeconstruction
God powerValor
First military pressureCounter Barracks
Cheiroballista3 training queues
Katapeltes17 training queues
God powerValor
God powerValor
ArmoryArmory
Turma5 training queues
God powerValor
Farm transition5 farms clustered
God powerValor
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyMedium Infantry
Oracle4 training queues
God powerValor
Turma6 training queues
Fortress-tier buildingPalace
God powerValor
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyPickaxe
Key technologyBow Saw
God powerValor
Key technologyHeavy Cavalry
Arcus3 training queues
Fanatic3 training queues
God powerDeconstruction
Turma6 training queues
God powerTraitor
God powerValor
Fortress-tier buildingPalace
Cheiroballista4 training queues
Fanatic10 training queues
Fortress-tier buildingPalace
Key technologyPlow
Contarius4 training queues
Murmillo3 training queues
Turma4 training queues
God powerValor
Cheiroballista4 training queues
Arcus10 training queues
Destroyer6 training queues
God powerValor
Fanatic6 training queues
God powerDeconstruction
Destroyer3 training queues
Town CenterAdditional center
Fanatic45 training queues
Contarius21 training queues
God powerValor
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyChampion Infantry
God powerVortex
God powerTraitor
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
God powerVortex
Destroyer20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%luctiz
Fastest Classical4:10*luctiz
Fastest Heroic13:05*TATSUMI420SCOPER
Fastest Mythic16:42*TATSUMI420SCOPER
First pressure1:36TATSUMI420SCOPER · Hersir trained
First extra TC5:20luctiz · Town Center
Fortress timing13:41luctiz · Palace
Market timing13:20TATSUMI420SCOPER · Market
Armory timing7:19TATSUMI420SCOPER · Dwarven Armory
Farm transition11:52–12:24luctiz · 5 farms clustered

Player highlights

Standout performances

Highest total score53,997luctiz
Highest military score21,624luctiz
Highest economy score25,863luctiz
Most kills6,595luctiz
Most units killed214luctiz
Most deaths227TATSUMI420SCOPER
Most buildings razed21luctiz
Largest army219TATSUMI420SCOPER
Favorite unitThrowing AxemanTATSUMI420SCOPER · 83 fielded

TATSUMI420SCOPER

Largest ArmyMost DeathsMost ImprovementsMost Resources

luctiz

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TATSUMI420SCOPER

Classical timing4:40 estimated completion
Early pressure1:36 · Hersir trained
Expansion signal9:54 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:20 · Market
Early armory / Heroic prep7:19 · Dwarven Armory
Fortress tech path13:42 · Hill Fort
Farm transition17:07–18:22 · 10 farms clustered
Market economy signal10,500 total resource volume
Large army production219 military units

luctiz

Classical timing4:10 estimated completion
Early pressure6:22 · Counter Barracks
Fast expansion5:20 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep24:22 · Market
Early armory / Heroic prep9:20 · Armory
Fortress tech path13:41 · Palace
Heavy walling signal11 wall build events
Farm transition11:52–12:24 · 5 farms clustered
Large army production187 military units
TATSUMI420SCOPER · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
luctiz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
luctiz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10500 total volume

TATSUMI420SCOPER

Bought

Food500
Wood100

Sold

Food2600
Wood7300
Total player market volume10500

luctiz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TATSUMI420SCOPER

Army

Throwing Axeman83
Hirdman41
Hersir27
Ballista17
Jarl12
Raiding Cavalry11
Troll8
Huskarl6
Portable Ram5
Berserk3
Fenris Wolf Brood3
Godi3
Buildings10 types
Farm101
House37
Longhouse9
Ox Cart Building8
Hill Fort6
Great Hall3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Healing Spring2
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1

luctiz

Army

Fanatic64
Destroyer29
Contarius25
Turma21
Katapeltes17
Arcus13
Cheiroballista11
Oracle4
Murmillo3
Buildings12 types
Farm24
Wall11
Sentry Tower10
Manor9
Counter Barracks7
Palace6
Military Barracks4
Town Center4
Market3
Armory2
Temple2
Economic Guild1
God powers4 invoked
Valor15
Deconstruction3
Traitor2
Vortex2