Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moony vs fophoofd666

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:47
Savannah map preview
Map Savannah
Winner
MoonyTezcatlipoca
Pre-match Elo1057
Win probability76.2%
19:47 Match length Moony favored
Defeated
fophoofd666Fuxi
Pre-match Elo855
Win probability23.8%

Match at a glance

Moony vs fophoofd666

WinnerMoony
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:47
Started
Ended
Elo favorite76.2%Moony
Fastest Classical3:40*Moony
First pressure4:43Moony · Warrior Priest trained
Market timing12:41fophoofd666 · Market
First extra TC7:04Moony · Town Center
Most military units71fophoofd666
Highest EAPM47.3fophoofd666
Market volume700fophoofd666

Moony

Tezcatlipoca

Victory
Elo1057+8
EAPM26.6
Military units69
First pressure4:43Warrior Priest trained
First expansion7:04
Market volume0
Total score 33,255
Military score 12,485
Economic score 18,558
Kills score 2,237
Units killed 73
Units lost 36
Buildings razed 9
Largest army 69
Favorite unit Tequihua Archer 17 fielded
Classical 3:40* Research start 2:40
Heroic 11:31* Research start 10:16
Mythic Not reached
Defeat
Elo855-8
EAPM47.3
Military units71
First pressure8:56Imperial Academy
First expansion7:38
Market volume700
Total score 27,332
Military score 7,026
Economic score 19,501
Kills score 822
Units killed 34
Units lost 73
Buildings razed 0
Largest army 71
Favorite unit Dao Swordsman 40 fielded
Classical 4:12* Estimated start 3:12
Heroic 15:04* Estimated start 13:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Xuannu
Itzpapalotl
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MoonyTezcatlipoca
Match time
fophoofd666Fuxi
God powerObsidian Mirror
God powerObsidian Mirror
God powerInfestation
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyHand Axe
Warrior Priest2 training queues
God powerObsidian Mirror
Town CenterAdditional center
Tequihua Archer8 training queues
Key technologyHusbandry
ArmoryArmory
Ocelotl Warrior4 training queues
Key technologyPickaxe
Tlamanih Spearman3 training queues
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
Otontin6 training queues
Shorn One3 training queues
Tlamanih Spearman3 training queues
Eagle Warrior3 training queues
Key technologyHeavy Great Temple Soldiers
Key technologyMedium Nobles Hut Soldiers
Town CenterAdditional center
Key technologyHeavy War Hut Soldiers
Tequihua Archer2 training queues
Tlamanih Spearman7 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Farm transition20 farms clustered
Warrior Priest2 training queues
Tequihua Archer7 training queues
Otontin6 training queues
Ocelotl Warrior3 training queues
Eagle Warrior6 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
Dao Swordsman4 training queues
Ge Halberdier2 training queues
Town CenterAdditional center
Key technologyHand Axe
First military pressureImperial Academy
Key technologyHusbandry
Key technologyPickaxe
Farm transition4 farms clustered
Dao Swordsman8 training queues
Key technologyMedium Infantry
Fire Archer3 training queues
ArmoryArmory
Wuzu Javelineer3 training queues
Dao Swordsman3 training queues
Fire Archer3 training queues
MarketMarket
Town CenterAdditional center
Key technologyHeavy Infantry
Dao Swordsman4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Trade route startedCaravan Chinese queued
Qi Lin2 training queues
Dao Swordsman21 training queues
Wuzu Javelineer5 training queues
God powerVanish
Key technologyMedium Archers
Wuzu Javelineer7 training queues
Ge Halberdier2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%Moony
Fastest Classical3:40*Moony
Fastest Heroic11:31*Moony
First pressure4:43Moony · Warrior Priest trained
First extra TC7:04Moony · Town Center
Market timing12:41fophoofd666 · Market
Armory timing9:05Moony · Armory
Farm transition9:43–10:12fophoofd666 · 4 farms clustered
Trade route started16:30fophoofd666

Player highlights

Standout performances

Highest total score33,255Moony
Highest military score12,485Moony
Highest economy score19,501fophoofd666
Most kills2,237Moony
Most units killed73Moony
Most deaths73fophoofd666
Most buildings razed9Moony
Largest army71fophoofd666
Favorite unitDao Swordsmanfophoofd666 · 40 fielded

Moony

Highest ScoreLargest ArmyMost Kills

fophoofd666

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moony

Fast Classical3:40 estimated completion
Early pressure4:43 · Warrior Priest trained
Fast expansion7:04 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:05 · Armory
Farm transition16:43–16:49 · 20 farms clustered

fophoofd666

Classical timing4:12 estimated completion
Delayed pressure8:56 · Imperial Academy
Fast expansion7:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:41 · Market
Early armory / Heroic prep10:46 · Armory
Heavy walling signal7 wall build events
Farm transition9:43–10:12 · 4 farms clustered
Trade route started16:30 · Caravan Chinese queued
Market economy signal700 total resource volume
Moony · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Moony · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Moony · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moony · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Moony · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Moony · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
fophoofd666 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
fophoofd666 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Moony

Bought

No buys

Sold

No sells

Total player market volume0

fophoofd666

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moony

Army

Tequihua Archer17
Tlamanih Spearman13
Otontin12
Eagle Warrior9
Warrior Priest8
Ocelotl Warrior7
Shorn One3
Buildings9 types
Farm20
House18
Calpulli10
Nobles Hut7
War Hut5
Great Temple2
Town Center2
Armory1
Temple1
God powers2 invoked
Obsidian Mirror3
Infestation1

fophoofd666

Army

Dao Swordsman40
Wuzu Javelineer15
Fire Archer6
Ge Halberdier4
Qi Lin3
Jiang Zi Ya1
Nezha Child1
Pioneer1
Buildings12 types
Farm17
House9
Silo9
Wall7
Sentry Tower6
Military Camp3
Temple2
Town Center2
Armory1
Imperial Academy1
Machine Workshop1
Market1
God powers2 invoked
The Peach Blossom Spring1
Vanish1