Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Serguy55 vs Morredeiro

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:38
Nile Shallows map preview
Map Nile Shallows
Defeated
Serguy55Isis
Pre-match Elo1129
Win probability38.5%
16:38 Match length Morredeiro favored
Winner
MorredeiroShennong
Pre-match Elo1210
Win probability61.5%

Match at a glance

Serguy55 vs Morredeiro

WinnerMorredeiro
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:38
Started
Ended
Elo favorite61.5%Morredeiro
Fastest Classical4:13*Morredeiro
First pressure4:00Morredeiro · Ya Zi produced
First extra TC6:15Morredeiro · Town Center
Most military units165Serguy55
Highest EAPM50.5Serguy55

Serguy55

Isis

Defeat
Elo1129-14
EAPM50.5
Military units165
First pressure9:53Migdol Stronghold
First expansion7:55
Market volume0
Total score 14,434
Military score 4,543
Economic score 9,138
Kills score 774
Units killed 37
Units lost 80
Buildings razed 1
Largest army 165
Favorite unit Camel Rider 81 fielded
Classical 4:46* Estimated start 3:46
Heroic 8:30* Estimated start 7:15
Mythic Estimated start 15:39 · not reached

Morredeiro

Shennong

Victory
Elo1210+14
EAPM34.4
Military units68
First pressure4:00Ya Zi produced
First expansion6:15
Market volume0
Total score 24,405
Military score 11,801
Economic score 10,524
Kills score 2,110
Units killed 80
Units lost 42
Buildings razed 14
Largest army 68
Favorite unit Ge Halberdier 20 fielded
Classical 4:13* Research start 3:13
Heroic 10:29* Estimated start 9:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Chiyou
Sobek
HeroicAge
Rushou
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Serguy55Isis
Match time
MorredeiroShennong
Key technologyPickaxe
Key technologyHusbandry
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerProsperity
Town CenterAdditional center
God powerPlague Of Serpents
Key technologyHand Axe
Key technologyPlow
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
Camel Rider81 training queues
God powerLocust Swarm
Chariot Archer15 training queues
War Elephant3 training queues
Petsuchos2 training queues
Spearman43 training queues
Axeman11 training queues
Slinger6 training queues
DefeatMatch result
God powerProsperous Seeds
First military pressureYa Zi produced
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman7 training queues
Siege Crossbow3 training queues
White Horse Cavalry20 training queues
Ge Halberdier19 training queues
God powerVenom Beast
Ya Zi2 training queues
Farm transition7 farms clustered
Dao Swordsman5 training queues
Siege Crossbow3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Morredeiro
Fastest Classical4:13*Morredeiro
Fastest Heroic8:30*Serguy55
First pressure4:00Morredeiro · Ya Zi produced
First extra TC6:15Morredeiro · Town Center
Fortress timing9:53Serguy55 · Migdol Stronghold
Armory timing5:45Serguy55 · Armory
Farm transition14:05–14:06Morredeiro · 7 farms clustered

Player highlights

Standout performances

Highest total score24,405Morredeiro
Highest military score11,801Morredeiro
Highest economy score10,524Morredeiro
Most kills2,110Morredeiro
Most units killed80Morredeiro
Most deaths80Serguy55
Most buildings razed14Morredeiro
Largest army165Serguy55
Favorite unitCamel RiderSerguy55 · 81 fielded

Serguy55

Most DeathsMost Improvements

Morredeiro

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Serguy55

Classical timing4:46 estimated completion
Delayed pressure9:53 · Migdol Stronghold
Fast expansion7:55 · Town Center
Early armory / Heroic prep5:45 · Armory
Fortress tech path9:53 · Migdol Stronghold
Large army production165 military units

Morredeiro

Classical timing4:13 estimated completion
Early pressure4:00 · Ya Zi produced
Fast expansion6:15 · Town Center
Early armory / Heroic prep7:44 · Armory
Farm transition14:05–14:06 · 7 farms clustered
Serguy55 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Serguy55 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Morredeiro · Early MilitaryMeaningful trained combat units were produced during the early opening.
Morredeiro · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serguy55

Army

Camel Rider81
Spearman43
Chariot Archer18
Axeman11
Slinger6
War Elephant3
Petsuchos2
Anubite1
Buildings13 types
Obelisk21
House16
Barracks10
Granary7
Mining Camp4
Armory3
Migdol Stronghold2
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Locust Swarm2
Plague Of Serpents1
Prosperity1

Morredeiro

Army

Ge Halberdier20
White Horse Cavalry20
Dao Swordsman13
Siege Crossbow6
Ya Zi4
Bai Hu2
Pioneer2
Fire Archer1
Buildings10 types
House23
Farm9
Silo8
Wall5
Military Camp4
Baolei2
Armory1
Machine Workshop1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds1
Venom Beast1