Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs trollpack

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:19
Nile Shallows map preview
Map Nile Shallows
Winner
[KeeN] KidoHades
Pre-match Elo2115
Win probability73.8%
18:19 Match length [KeeN] Kido favored
Defeated
trollpackRa
Pre-match Elo1935
Win probability26.2%

Match at a glance

[KeeN] Kido vs trollpack

Winner[KeeN] Kido
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:19
Started
Ended
Elo favorite73.8%[KeeN] Kido
Fastest Classical3:44*[KeeN] Kido
First pressure5:11[KeeN] Kido · Military Academy
First extra TC3:54[KeeN] Kido · Town Center
Market timing6:27trollpack · Market
Most military units260[KeeN] Kido
Highest EAPM88.4[KeeN] Kido
Market volume3,500trollpack

[KeeN] Kido

Hades

Victory
Elo2115+9
EAPM88.4
Military units260
First pressure5:11Military Academy
First expansion3:54
Market volume1800
Total score 27,588
Military score 9,418
Economic score 15,608
Kills score 2,562
Units killed 110
Units lost 122
Buildings razed 7
Largest army 260
Favorite unit Hypaspist 110 fielded
Classical 3:44* Research start 2:44
Heroic Estimated start 17:41 · not reached
Mythic Not reached
Defeat
Elo1935-9
EAPM71.6
Military units230
First pressure5:38Barracks
First expansion4:28
Market volume3500
Total score 29,191
Military score 12,947
Economic score 12,383
Kills score 3,861
Units killed 122
Units lost 110
Buildings razed 24
Largest army 230
Favorite unit Spearman 118 fielded
Classical 4:20* Research start 3:20
Heroic 9:19* Estimated start 8:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoHades
Match time
trollpackRa
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite4 training queues
Town CenterAdditional center
Hippeus2 training queues
Key technologyPickaxe
Key technologyHand Axe
Hippeus8 training queues
Ajax3 training queues
ArmoryArmory
God powerSentinel
Achilles3 training queues
Hoplite13 training queues
Hypaspist30 training queues
Farm transition6 farms clustered
Town CenterAdditional center
Key technologyPlow
Key technologyMedium Infantry
MarketMarket
God powerSentinel
Hippeus76 training queues
Hoplite8 training queues
Town CenterAdditional center
Cyclops3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist70 training queues
Hoplite15 training queues
Key technologyMedium Cavalry
Achilles2 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Hoplite5 training queues
Hypaspist10 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Village CenterAdditional center
First military pressureBarracks
Spearman3 training queues
ArmoryArmory
MarketMarket
MarketMarket
Key technologyPlow
Farm transition20 farms clustered
God powerRain
Key technologyHand Axe
Spearman25 training queues
God powerCitadel
Axeman4 training queues
Scarab2 training queues
Key technologyMedium Spearmen
God powerShifting Sands
Key technologyHeavy Spearmen
Axeman20 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Slingers
Slinger30 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Siege Tower9 training queues
Spearman90 training queues
Key technologyMedium Axemen
Key technologyHeavy Slingers
Axeman35 training queues
Slinger5 training queues
God powerShifting Sands
Siege Tower6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.8%[KeeN] Kido
Fastest Classical3:44*[KeeN] Kido
Fastest Heroic9:19*trollpack
First pressure5:11[KeeN] Kido · Military Academy
First extra TC3:54[KeeN] Kido · Town Center
Market timing6:27trollpack · Market
Armory timing6:26trollpack · Armory
Farm transition6:41–7:30trollpack · 20 farms clustered

Player highlights

Standout performances

Highest total score29,191trollpack
Highest military score12,947trollpack
Highest economy score15,608[KeeN] Kido
Most kills3,861trollpack
Most units killed122trollpack
Most deaths122[KeeN] Kido
Most buildings razed24trollpack
Largest army260[KeeN] Kido
Favorite unitSpearmantrollpack · 118 fielded

[KeeN] Kido

Most DeathsMost Resources

trollpack

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

Fast Classical3:44 estimated completion
Early pressure5:11 · Military Academy
Fast expansion3:54 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep13:14 · Market
Early armory / Heroic prep10:40 · Armory
Heavy walling signal47 wall build events
Farm transition12:25–13:26 · 6 farms clustered
Market economy signal1,800 total resource volume
Large army production260 military units

trollpack

Classical timing4:20 estimated completion
Early pressure5:38 · Barracks
Fast expansion4:28 · Village Center
Early market / Heroic prep6:27 · Market
Early armory / Heroic prep6:26 · Armory
Farm transition6:41–7:30 · 20 farms clustered
Market economy signal3,500 total resource volume
Large army production230 military units
[KeeN] Kido · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
[KeeN] Kido · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[KeeN] Kido · Fast ClassicalClassical completed before 4:00 on a standard land opening.
trollpack · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
trollpack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5300 total volume

[KeeN] Kido

Bought

Food1300
Wood300

Sold

Wood200
Total player market volume1800

trollpack

Bought

Wood200

Sold

Food700
Wood2600
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Hypaspist110
Hippeus86
Hoplite45
Achilles7
Cyclops7
Ajax5
Buildings12 types
Wall47
House24
Farm15
Storehouse14
Granary11
Stable8
Military Academy6
Town Center6
Archery Range2
Temple2
Armory1
Market1
God powers1 invoked
Sentinel2

trollpack

Army

Spearman118
Axeman59
Slinger36
Siege Tower15
Scarab2
Buildings14 types
House23
Farm20
Mining Camp8
Obelisk6
Barracks4
Granary3
Siege Works3
Lumber Camp2
Market2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Village Center1
God powers3 invoked
Shifting Sands2
Citadel1
Rain1