Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

T44Cerdic99 [GER] vs amc693

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:12
Ghost Lake map preview
Map Ghost Lake
Defeated
T44Cerdic99 [GER]Set
Pre-match Elo1159
Win probability22.2%
15:12 Match length amc693 favored
Winner
amc693Amaterasu
Pre-match Elo1377
Win probability77.8%

Match at a glance

T44Cerdic99 [GER] vs amc693

Winneramc693
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration15:12
Started
Ended
Elo favorite77.8%amc693
Fastest Classical3:42*amc693
First pressure4:02amc693 · Stable Japanese
First extra TC9:10T44Cerdic99 [GER] · Town Center
Most military units62T44Cerdic99 [GER]
Highest EAPM67.6amc693
Defeat
Elo1159-8
EAPM38.7
Military units62
First pressure4:37Barracks
First expansion9:10
Market volume0
Total score 13,804
Military score 4,112
Economic score 9,024
Kills score 668
Units killed 27
Units lost 70
Buildings razed 0
Largest army 62
Favorite unit Axeman 39 fielded
Classical 4:35* Research start 3:35
Heroic 13:08* Research start 11:53
Mythic Not reached

amc693

Amaterasu

Victory
Elo1377+8
EAPM67.6
Military units57
First pressure4:02Stable Japanese
First expansion
Market volume0
Total score 18,873
Military score 10,012
Economic score 7,559
Kills score 1,302
Units killed 69
Units lost 25
Buildings razed 14
Largest army 57
Favorite unit Samurai 16 fielded
Classical 3:42* Research start 2:42
Heroic 15:09* Estimated start 13:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Nephthys
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

T44Cerdic99 [GER]Set
Match time
amc693Amaterasu
God powerVision
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Axeman22 training queues
Key technologyMedium Axemen
Key technologyPickaxe
Spearman10 training queues
Town CenterAdditional center
God powerShifting Sands
Spearman10 training queues
Key technologyCrenellations
Key technologyPlow
Axeman17 training queues
God powerAncestors
Wadjet2 training queues
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
God powerSolar Shield
Samurai12 training queues
Naginata Rider2 training queues
God powerSolar Shield
Yumi Archer3 training queues
ArmoryArmory
Yumi Archer7 training queues
Yari Spearman3 training queues
Onna Musha2 training queues
Key technologyCopper Weapons
Samurai4 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerSolar Shield
Naginata Rider8 training queues
Wanyudo5 training queues
Yumi Archer3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.8%amc693
Fastest Classical3:42*amc693
Fastest Heroic13:08*T44Cerdic99 [GER]
First pressure4:02amc693 · Stable Japanese
First extra TC9:10T44Cerdic99 [GER] · Town Center
Armory timing4:48T44Cerdic99 [GER] · Armory

Player highlights

Standout performances

Highest total score18,873amc693
Highest military score10,012amc693
Highest economy score9,024T44Cerdic99 [GER]
Most kills1,302amc693
Most units killed69amc693
Most deaths70T44Cerdic99 [GER]
Most buildings razed14amc693
Largest army62T44Cerdic99 [GER]
Favorite unitAxemanT44Cerdic99 [GER] · 39 fielded

T44Cerdic99 [GER]

Most DeathsMost Improvements

amc693

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

T44Cerdic99 [GER]

Classical timing4:35 estimated completion
Early pressure4:37 · Barracks
Expansion signal9:10 · Town Center
Early armory / Heroic prep4:48 · Armory
Heavy walling signal8 wall build events

amc693

Fast Classical3:42 estimated completion
Early pressure4:02 · Stable Japanese
Early armory / Heroic prep9:31 · Armory
Heavy walling signal8 wall build events
T44Cerdic99 [GER] · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
T44Cerdic99 [GER] · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
amc693 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T44Cerdic99 [GER]

Army

Axeman39
Spearman20
Wadjet2
Mercenary1
Buildings12 types
House10
Wall8
Granary6
Obelisk5
Barracks3
Lumber Camp2
Mining Camp2
Monument To Villagers2
Armory1
Monument To Soldiers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

amc693

Army

Samurai16
Naginata Rider15
Yumi Archer13
Wanyudo7
Onna Musha3
Yari Spearman3
Buildings11 types
House14
Wall8
Shrine Japanese6
Farm3
Watermill3
Dojo2
Stable Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1