Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[OFICIAL]¨Brunatto_10 vs Jeebuzz

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:29
Cloud Forest map preview
Map Cloud Forest
Defeated
[OFICIAL]¨Brunatto_10Kronos
Pre-match Elo919
Win probability43.3%
20:29 Match length Jeebuzz favored
Winner
JeebuzzGaia
Pre-match Elo966
Win probability56.7%

Match at a glance

[OFICIAL]¨Brunatto_10 vs Jeebuzz

WinnerJeebuzz
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:29
Started
Ended
Elo favorite56.7%Jeebuzz
Fastest Classical3:00*[OFICIAL]¨Brunatto_10
First pressure3:20[OFICIAL]¨Brunatto_10 · Military Barracks
Market timing8:30[OFICIAL]¨Brunatto_10 · Market
First extra TC9:38Jeebuzz · Town Center
Most military units86Jeebuzz
Highest EAPM56.2Jeebuzz
Market volume2,100[OFICIAL]¨Brunatto_10
Defeat
Elo919-17
EAPM44.2
Military units70
First pressure3:20Military Barracks
First expansion18:18
Market volume2100
Total score 24,392
Military score 5,145
Economic score 17,964
Kills score 1,283
Units killed 37
Units lost 75
Buildings razed 0
Largest army 70
Favorite unit Murmillo 47 fielded
Classical 3:00* Research start 2:00
Heroic 13:15* Research start 12:00
Mythic 18:54* Research start 16:54

Jeebuzz

Gaia

Victory
Elo966+15
EAPM56.2
Military units86
First pressure5:40Military Barracks
First expansion9:38
Market volume0
Total score 41,068
Military score 17,476
Economic score 21,542
Kills score 2,118
Units killed 77
Units lost 39
Buildings razed 3
Largest army 86
Favorite unit Contarius 35 fielded
Classical 5:26* Estimated start 4:26
Heroic 18:09* Estimated start 16:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Rheia
HeroicAge
Theia
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[OFICIAL]¨Brunatto_10Kronos
Match time
JeebuzzGaia
God powerValor
First military pressureMilitary Barracks
God powerDeconstruction
Promethean2 training queues
Murmillo5 training queues
God powerValor
God powerValor
God powerValor
Murmillo3 training queues
Oracle2 training queues
God powerDeconstruction
God powerValor
God powerValor
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Murmillo16 training queues
God powerValor
God powerValor
Key technologyMedium Infantry
Farm transition3 farms clustered
Murmillo17 training queues
Contarius10 training queues
God powerValor
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Arcus9 training queues
Murmillo6 training queues
God powerImplode
God powerTraitor
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Murmillo12 training queues
Key technologyBow Saw
Key technologyShaft Mine
Turma3 training queues
Town CenterAdditional center
Cheiroballista10 training queues
Key technologyMedium Infantry
Caladria2 training queues
Key technologyMedium Archers
Farm transition5 farms clustered
Key technologyPlow
Murmillo2 training queues
Turma2 training queues
ArmoryArmory
Katapeltes2 training queues
God powerHesperides Tree
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Katapeltes5 training queues
Contarius35 training queues
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
God powerHesperides Tree
Key technologyHeavy Archers
Town CenterAdditional center
Fortress-tier buildingPalace
Arcus10 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%Jeebuzz
Fastest Classical3:00*[OFICIAL]¨Brunatto_10
Fastest Heroic13:15*[OFICIAL]¨Brunatto_10
Fastest Mythic18:54*[OFICIAL]¨Brunatto_10
First pressure3:20[OFICIAL]¨Brunatto_10 · Military Barracks
First extra TC9:38Jeebuzz · Town Center
Fortress timing16:08[OFICIAL]¨Brunatto_10 · Palace
Market timing8:30[OFICIAL]¨Brunatto_10 · Market
Armory timing15:24Jeebuzz · Armory
Farm transition10:58–11:55Jeebuzz · 5 farms clustered

Player highlights

Standout performances

Highest total score41,068Jeebuzz
Highest military score17,476Jeebuzz
Highest economy score21,542Jeebuzz
Most kills2,118Jeebuzz
Most units killed77Jeebuzz
Most deaths75[OFICIAL]¨Brunatto_10
Most buildings razed3Jeebuzz
Largest army86Jeebuzz
Favorite unitMurmillo[OFICIAL]¨Brunatto_10 · 47 fielded

[OFICIAL]¨Brunatto_10

Most Deaths

Jeebuzz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[OFICIAL]¨Brunatto_10

Fast Classical3:00 estimated completion
Early pressure3:20 · Military Barracks
Expansion signal18:18 · Town Center
Early market / Heroic prep8:30 · Market
Fortress tech path16:08 · Palace
Farm transition11:09–12:20 · 3 farms clustered
Market economy signal2,100 total resource volume

Jeebuzz

Late Classical5:26 estimated completion
Early pressure5:40 · Military Barracks
Expansion signal9:38 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep15:24 · Armory
Fortress tech path17:55 · Palace
Heavy walling signal7 wall build events
Farm transition10:58–11:55 · 5 farms clustered
Large army production86 military units
[OFICIAL]¨Brunatto_10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[OFICIAL]¨Brunatto_10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
[OFICIAL]¨Brunatto_10 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Jeebuzz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Jeebuzz · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Jeebuzz · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jeebuzz · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

[OFICIAL]¨Brunatto_10

Bought

Food1600
Wood500

Sold

No sells

Total player market volume2100

Jeebuzz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[OFICIAL]¨Brunatto_10

Army

Murmillo47
Contarius10
Arcus9
Oracle2
Promethean2
Buildings9 types
Farm16
Manor7
Military Barracks5
Counter Barracks4
Temple3
Economic Guild1
Market1
Palace1
Town Center1
God powers4 invoked
Valor9
Deconstruction2
Implode1
Traitor1

Jeebuzz

Army

Contarius35
Murmillo14
Cheiroballista11
Arcus10
Katapeltes8
Turma5
Caladria2
Destroyer1
Buildings10 types
Farm22
Military Barracks11
Manor8
Wall7
Palace3
Town Center3
Counter Barracks2
Temple2
Armory1
Economic Guild1
God powers2 invoked
Hesperides Tree2
Gaia Forest1