Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gszommer4 vs fophoofd666

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:00
Watering Hole map preview
Map Watering Hole
Defeated
gszommer4Poseidon
Pre-match Elo782
Win probability38.5%
20:00 Match length fophoofd666 favored
Winner
fophoofd666Poseidon
Pre-match Elo863
Win probability61.5%

Match at a glance

gszommer4 vs fophoofd666

Winnerfophoofd666
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:00
Started
Ended
Elo favorite61.5%fophoofd666
Fastest Classical3:59*fophoofd666
First pressure4:05fophoofd666 · Stable
Market timing7:06gszommer4 · Market
First extra TC7:20fophoofd666 · Town Center
Most military units61fophoofd666
Highest EAPM51.4fophoofd666

gszommer4

Poseidon

Defeat
Elo782-39
EAPM10.3
Military units23
First pressure10:49Stable
First expansion15:59
Market volume0
Total score 13,173
Military score 4,373
Economic score 7,498
Kills score 1,302
Units killed 44
Units lost 52
Buildings razed 3
Largest army 23
Favorite unit Hippeus 7 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

fophoofd666

Poseidon

Victory
Elo863+15
EAPM51.4
Military units61
First pressure4:05Stable
First expansion7:20
Market volume0
Total score 33,492
Military score 10,138
Economic score 22,259
Kills score 1,095
Units killed 51
Units lost 44
Buildings razed 0
Largest army 61
Favorite unit Hippeus 39 fielded
Classical 3:59* Estimated start 2:59
Heroic 11:31* Estimated start 10:16
Mythic Estimated start 18:32 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gszommer4Poseidon
Match time
fophoofd666Poseidon
God powerLure
Cyclops2 training queues
MarketMarket
Farm transition3 farms clustered
First military pressureStable
Hippeus4 training queues
Hoplite6 training queues
Hippeus3 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCrenellations
Key technologyHand Axe
DefeatMatch result
God powerLure
First military pressureStable
Hippeus5 training queues
Hoplite2 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
God powerCease Fire
Theseus2 training queues
Hippeus2 training queues
Hoplite5 training queues
Town CenterAdditional center
Hippeus8 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Farm transition11 farms clustered
Key technologyHand Axe
Key technologyShaft Mine
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Hippeus23 training queues
Fortress-tier buildingFortress
Petrobolos3 training queues
Prodromos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%fophoofd666
Fastest Classical3:59*fophoofd666
Fastest Heroic11:31*fophoofd666
First pressure4:05fophoofd666 · Stable
First extra TC7:20fophoofd666 · Town Center
Fortress timing17:32fophoofd666 · Fortress
Market timing7:06gszommer4 · Market
Armory timing8:07fophoofd666 · Armory
Farm transition8:54–9:00gszommer4 · 3 farms clustered
Trade route started16:35fophoofd666

Player highlights

Standout performances

Highest total score33,492fophoofd666
Highest military score10,138fophoofd666
Highest economy score22,259fophoofd666
Most kills1,302gszommer4
Most units killed51fophoofd666
Most deaths52gszommer4
Most buildings razed3gszommer4
Largest army61fophoofd666
Favorite unitHippeusfophoofd666 · 39 fielded

gszommer4

Most Deaths

fophoofd666

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gszommer4

Classical timing4:45 estimated completion
Delayed pressure10:49 · Stable
Expansion signal15:59 · Town Center
Early market / Heroic prep7:06 · Market
Heavy walling signal14 wall build events
Farm transition8:54–9:00 · 3 farms clustered

fophoofd666

Fast Classical3:59 estimated completion
Early pressure4:05 · Stable
Fast expansion7:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:03 · Market
Early armory / Heroic prep8:07 · Armory
Fortress tech path17:32 · Fortress
Heavy walling signal14 wall build events
Farm transition14:46–15:53 · 11 farms clustered
Trade route started16:35 · Caravan Greek queued
gszommer4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
gszommer4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
fophoofd666 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fophoofd666 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gszommer4

Army

Hippeus7
Cyclops6
Hoplite6
Atalanta2
Theseus2
Buildings9 types
Wall14
Farm12
House7
Storehouse2
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers1 invoked
Lure1

fophoofd666

Army

Hippeus39
Hoplite7
Theseus4
Atalanta3
Petrobolos3
Prodromos3
Centaur1
Hippolyta1
Buildings12 types
Farm21
House16
Wall14
Storehouse9
Stable7
Granary5
Military Academy3
Fortress2
Market2
Temple2
Town Center2
Armory1
God powers2 invoked
Cease Fire1
Lure1