Advanced match analysis
AshTheDog#6221 vs miguelbaptistadj
Ranked 1v1 SupremacyStarted 23 hours ago
Map
Alfheim
Match at a glance
AshTheDog#6221 vs miguelbaptistadj
Elo favorite64.5%AshTheDog#6221 · Upset
Fastest Classical4:25*miguelbaptistadj
First pressure16:38miguelbaptistadj · Stable Japanese
First extra TC10:10miguelbaptistadj · Town Center
Market timing7:56AshTheDog#6221 · Market
Most military units191AshTheDog#6221
Highest EAPM25.4miguelbaptistadj
AshTheDog#6221
Shennong
Defeat
Elo580-23
EAPM15.9
Military units191
First pressure25:18Imperial Academy
First expansion17:26
Market volume0
Total score
39,866
Military score
15,744
Economic score
21,500
Kills score
2,622
Units killed
72
Units lost
190
Buildings razed
22
Largest army
191
Classical
4:41*
Research start 3:41
miguelbaptistadj
Susanoo
Victory
Elo476+23
EAPM25.4
Military units144
First pressure16:38Stable Japanese
First expansion10:10
Market volume0
Total score
59,219
Military score
29,134
Economic score
24,167
Kills score
5,928
Units killed
190
Units lost
96
Buildings razed
4
Largest army
144
Classical
4:25*
Research start 3:25
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
God powerBlazing Prairie
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite64.5%AshTheDog#6221 · Upset
Fastest Classical4:25*miguelbaptistadj
Fastest Heroic14:13*AshTheDog#6221
Fastest Mythic22:09*AshTheDog#6221
First pressure16:38miguelbaptistadj · Stable Japanese
First extra TC10:10miguelbaptistadj · Town Center
Fortress timing19:07miguelbaptistadj · Castle
Market timing7:56AshTheDog#6221 · Market
Armory timing8:13miguelbaptistadj · Armory
Farm transition10:47–10:53miguelbaptistadj · 7 farms clustered
Player highlights
Standout performances
Highest total score59,219miguelbaptistadj
Highest military score29,134miguelbaptistadj
Highest economy score24,167miguelbaptistadj
Most kills5,928miguelbaptistadj
Most units killed190miguelbaptistadj
Most deaths190AshTheDog#6221
Most buildings razed22AshTheDog#6221
Largest army191AshTheDog#6221
Favorite unitDao SwordsmanAshTheDog#6221 · 124 fielded
AshTheDog#6221
Largest Army
Most Deaths
miguelbaptistadj
Highest Score
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
AshTheDog#6221
Classical timing4:41 estimated completionHeavy walling signal7 wall build events
Large army production191 military units
miguelbaptistadj
Classical timing4:25 estimated completionMulti-TC boom signal2 expansion build events
Heavy walling signal11 wall build events
Large army production144 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
AshTheDog#6221
Army
Buildings13 types
God powers4 invoked
Blazing Prairie1