Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Zac involker

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:06
Valley Of Kings map preview
Map Valley Of Kings
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1469
Win probability30.1%
23:06 Match length Zac involker favored
Winner
Zac involkerKronos
Pre-match Elo1615
Win probability69.9%

Match at a glance

๐‚ƒ๐‚ƒ vs Zac involker

WinnerZac involker
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration23:06
Started
Ended
Elo favorite69.9%Zac involker
Fastest Classical3:36*Zac involker
First pressure1:40๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC4:31Zac involker ยท Town Center
Market timing8:02Zac involker ยท Market
Most military units310๐‚ƒ๐‚ƒ
Highest EAPM79.8๐‚ƒ๐‚ƒ
Market volume5,100๐‚ƒ๐‚ƒ
Defeat
Elo1469-10
EAPM79.8
Military units310
First pressure1:40Hersir trained
First expansion10:34
Market volume5100
Total score 18,168
Military score 6,280
Economic score 9,178
Kills score 2,710
Units killed 111
Units lost 189
Buildings razed 1
Largest army 310
Favorite unit Godi 50 fielded
Classical 3:52* Estimated start 2:52
Heroic 12:46* Estimated start 11:30
Mythic 22:15* Estimated start 20:15

Zac involker

Kronos

Victory
Elo1615+10
EAPM46.8
Military units162
First pressure5:07Military Barracks
First expansion4:31
Market volume3100
Total score 54,915
Military score 19,910
Economic score 29,265
Kills score 5,740
Units killed 182
Units lost 114
Buildings razed 23
Largest army 162
Favorite unit Murmillo 74 fielded
Classical 3:36* Estimated start 2:36
Heroic 10:47* Estimated start 9:32
Mythic 18:32* Estimated start 16:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Bragi
HeroicAge
Hyperion
Hel
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
Zac involkerKronos
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
God powerHealing Spring
Raiding Cavalry8 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerSpy
Throwing Axeman22 training queues
Berserk23 training queues
Hirdman5 training queues
God powerSpy
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
Hirdman25 training queues
MarketMarket
Key technologyMedium Infantry
Berserk20 training queues
Raiding Cavalry5 training queues
God powerFlaming Weapons
Jarl5 training queues
God powerHealing Spring
Hersir5 training queues
Fortress-tier buildingHill Fort
Godi20 training queues
Fortress-tier buildingHill Fort
Jarl20 training queues
Hirdman10 training queues
Fortress-tier buildingHill Fort
Hersir10 training queues
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Jarl25 training queues
Hersir20 training queues
Huskarl5 training queues
Godi5 training queues
Hersir10 training queues
Godi25 training queues
MarketMarket
Hirdman5 training queues
Throwing Axeman20 training queues
God powerNidhogg
Berserk5 training queues
DefeatMatch result
God powerValor
God powerDeconstruction
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
First military pressureMilitary Barracks
God powerValor
Murmillo6 training queues
Key technologyHusbandry
God powerValor
God powerValor
God powerValor
God powerValor
MarketMarket
God powerValor
Key technologyMedium Infantry
Key technologyPickaxe
Murmillo51 training queues
Farm transition6 farms clustered
Contarius15 training queues
Key technologyPlow
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Key technologyMedium Archers
ArmoryArmory
God powerChaos
Arcus24 training queues
Key technologyCopper Armor
Contarius8 training queues
Key technologyHeavy Archers
God powerDeconstruction
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Key technologyBronze Weapons
Key technologyCopper Shields
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
Key technologyShaft Mine
Destroyer10 training queues
Fortress-tier buildingPalace
God powerImplode
Murmillo10 training queues
Contarius6 training queues
Arcus6 training queues
Key technologyIron Weapons
Key technologyChampion Cavalry
Key technologyChampion Infantry
Town CenterAdditional center
Key technologyChampion Archers
Town CenterAdditional center
Arcus3 training queues
Murmillo3 training queues
Key technologyHand Axe
Key technologyBronze Armor
Oracle3 training queues
Fanatic4 training queues
Key technologyCrenellations
God powerChaos
God powerValor
Murmillo4 training queues
Arcus2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Zac involker
Fastest Classical3:36*Zac involker
Fastest Heroic10:47*Zac involker
Fastest Mythic18:32*Zac involker
First pressure1:40๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC4:31Zac involker ยท Town Center
Fortress timing11:23Zac involker ยท Palace
Market timing8:02Zac involker ยท Market
Armory timing9:58๐‚ƒ๐‚ƒ ยท Armory
Farm transition9:36โ€“10:36Zac involker ยท 6 farms clustered
Trade route started17:46Zac involker

Player highlights

Standout performances

Highest total score54,915Zac involker
Highest military score19,910Zac involker
Highest economy score29,265Zac involker
Most kills5,740Zac involker
Most units killed182Zac involker
Most deaths189๐‚ƒ๐‚ƒ
Most buildings razed23Zac involker
Largest army310๐‚ƒ๐‚ƒ
Favorite unitMurmilloZac involker ยท 74 fielded

๐‚ƒ๐‚ƒ

Largest ArmyMost Deaths

Zac involker

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

Fast Classical3:52 estimated completion
Early pressure1:40 ยท Hersir trained
Expansion signal10:34 ยท Town Center
Early market / Heroic prep11:58 ยท Market
Early armory / Heroic prep9:58 ยท Armory
Fortress tech path14:22 ยท Hill Fort
Market economy signal5,100 total resource volume
Large army production310 military units

Zac involker

Fast Classical3:36 estimated completion
Early pressure5:07 ยท Military Barracks
Fast expansion4:31 ยท Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:02 ยท Market
Early armory / Heroic prep13:25 ยท Armory
Fortress tech path11:23 ยท Palace
Farm transition9:36โ€“10:36 ยท 6 farms clustered
Trade route started17:46 ยท Caravan Atlantean queued
Market economy signal3,100 total resource volume
Large army production162 military units
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zac involker ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker ยท Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Zac involker ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zac involker ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zac involker ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8200 total volume

๐‚ƒ๐‚ƒ

Bought

Food1600
Wood700

Sold

Food1900
Wood900
Total player market volume5100

Zac involker

Bought

Food1200

Sold

Food200
Wood1700
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

Godi50
Hersir50
Jarl50
Berserk48
Hirdman45
Throwing Axeman42
Raiding Cavalry14
Huskarl5
Portable Ram5
Fire Giant1
Buildings9 types
House40
Great Hall9
Ox Cart Building8
Longhouse6
Hill Fort4
Market2
Temple2
Armory1
Town Center1
God powers4 invoked
Healing Spring2
Spy2
Flaming Weapons1
Nidhogg1

Zac involker

Army

Murmillo74
Arcus35
Contarius29
Destroyer10
Oracle6
Fanatic4
Satyr3
Turma1
Buildings11 types
Farm20
Military Barracks11
Manor9
Palace4
Wall4
Town Center3
Market2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers4 invoked
Valor11
Chaos2
Deconstruction2
Implode1