Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs gartenpflege (Tiger)

Ranked 1v1 SupremacyStarted 23 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:09
Marsh map preview
Map Marsh
Winner
SIlverChromeZeus
Pre-match Elo1539
Win probability58.7%
26:09 Match length SIlverChrome favored
Defeated
gartenpflege (Tiger)Zeus
Pre-match Elo1478
Win probability41.3%

Match at a glance

SIlverChrome vs gartenpflege (Tiger)

WinnerSIlverChrome
MapMarsh
QueueRanked 1v1 Supremacy
Duration26:09
Started
Ended
Elo favorite58.7%SIlverChrome
Fastest Classical3:54*SIlverChrome
First pressure3:56SIlverChrome · Military Academy
Market timing18:46SIlverChrome · Market
First extra TC13:47SIlverChrome · Town Center
Most military units195SIlverChrome
Highest EAPM45.3SIlverChrome
Market volume1,300SIlverChrome
Victory
Elo1539+14
EAPM45.3
Military units195
First pressure3:56Military Academy
First expansion13:47
Market volume1300
Total score 45,725
Military score 21,242
Economic score 22,021
Kills score 2,486
Units killed 69
Units lost 119
Buildings razed 12
Largest army 195
Favorite unit Hoplite 42 fielded
Classical 3:54* Research start 2:54
Heroic 10:34* Research start 9:19
Mythic 21:31* Estimated start 19:31
Defeat
Elo1478-14
EAPM42.8
Military units43
First pressure7:00Stable
First expansion18:56
Market volume600
Total score 28,470
Military score 9,342
Economic score 15,876
Kills score 3,362
Units killed 113
Units lost 66
Buildings razed 2
Largest army 43
Favorite unit Hoplite 16 fielded
Classical 4:18* Estimated start 3:18
Heroic 13:40* Estimated start 12:25
Mythic 23:28* Research start 21:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
Hephaestus
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SIlverChromeZeus
Match time
gartenpflege (Tiger)Zeus
First military pressureMilitary Academy
Hoplite10 training queues
God powerBolt
Key technologyPickaxe
ArmoryArmory
Hippeus10 training queues
Key technologyCopper Shields
Key technologyHusbandry
Key technologyHand Axe
Hoplite3 training queues
Toxotes4 training queues
Hypaspist17 training queues
Prodromos3 training queues
Key technologyMedium Infantry
Toxotes4 training queues
Hoplite4 training queues
Key technologyCopper Weapons
Prodromos3 training queues
God powerUnderworld Passage
God powerUnderworld Passage
Town CenterAdditional center
God powerRestoration
Hoplite10 training queues
Hippeus16 training queues
Peltast5 training queues
Key technologyShaft Mine
Key technologyBronze Shields
Manticore2 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
Farm transition7 farms clustered
Key technologyPlow
MarketMarket
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
Prodromos5 training queues
Hippeus5 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyCopper Armor
ArmoryArmory
Key technologyIron Shields
Key technologyBallistics
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyBronze Armor
Petrobolos2 training queues
Hoplite10 training queues
Key technologyHeavy Infantry
Hypaspist5 training queues
Key technologyIron Armor
Fortress-tier buildingFortress
Key technologyMedium Archers
Peltast10 training queues
Toxotes5 training queues
Key technologyChampion Cavalry
Prodromos20 training queues
Hippeus10 training queues
Key technologyHeavy Archers
Key technologyChampion Infantry
Hoplite5 training queues
Hypaspist5 training queues
Helepolis2 training queues
Key technologyChampion Archers
VictoryMatch result
Key technologyPickaxe
God powerBolt
First military pressureStable
Hoplite6 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyMedium Cavalry
DockDock
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite10 training queues
God powerCease Fire
God powerBronze
Centaur4 training queues
Fortress-tier buildingFortress
God powerBolt
Centaur3 training queues
Town CenterAdditional center
Key technologyCrenellations
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
God powerBolt
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Centaur2 training queues
Key technologyShaft Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%SIlverChrome
Fastest Classical3:54*SIlverChrome
Fastest Heroic10:34*SIlverChrome
Fastest Mythic21:31*SIlverChrome
First pressure3:56SIlverChrome · Military Academy
First extra TC13:47SIlverChrome · Town Center
Fortress timing12:43gartenpflege (Tiger) · Fortress
Market timing18:46SIlverChrome · Market
Armory timing7:12SIlverChrome · Armory
Farm transition17:51–18:54SIlverChrome · 7 farms clustered

Player highlights

Standout performances

Highest total score45,725SIlverChrome
Highest military score21,242SIlverChrome
Highest economy score22,021SIlverChrome
Most kills3,362gartenpflege (Tiger)
Most units killed113gartenpflege (Tiger)
Most deaths119SIlverChrome
Most buildings razed12SIlverChrome
Largest army195SIlverChrome
Favorite unitHopliteSIlverChrome · 42 fielded

SIlverChrome

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

gartenpflege (Tiger)

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SIlverChrome

Fast Classical3:54 estimated completion
Early pressure3:56 · Military Academy
Expansion signal13:47 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:46 · Market
Early armory / Heroic prep7:12 · Armory
Fortress tech path16:36 · Fortress
Farm transition17:51–18:54 · 7 farms clustered
Market economy signal1,300 total resource volume
Large army production195 military units

gartenpflege (Tiger)

Classical timing4:18 estimated completion
Delayed pressure7:00 · Stable
Expansion signal18:56 · Town Center
Early market / Heroic prep20:14 · Market
Early armory / Heroic prep10:55 · Armory
Fortress tech path12:43 · Fortress
Water commitment signal1 dock build events
Farm transition20:57–22:03 · 7 farms clustered
Market economy signal600 total resource volume
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SIlverChrome · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
gartenpflege (Tiger) · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
gartenpflege (Tiger) · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

SIlverChrome

Bought

Food1000
Wood200

Sold

Food100
Total player market volume1300

gartenpflege (Tiger)

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army

Hoplite42
Hippeus41
Prodromos31
Hypaspist27
Toxotes18
Peltast15
Heracles5
Jason4
Manticore4
Petrobolos3
Helepolis2
Odysseus2
Bellerophon1
Buildings12 types
Farm34
House17
Storehouse8
Granary6
Stable6
Archery Range4
Armory4
Military Academy4
Fortress3
Town Center3
Temple2
Market1
God powers4 invoked
Underworld Passage2
Bolt1
Plenty Vault1
Restoration1

gartenpflege (Tiger)

Army

Hoplite16
Centaur12
Jason6
Heracles5
Odysseus2
Bellerophon1
Transport Ship Greek1
Buildings13 types
Farm21
Storehouse10
House8
Granary6
Fortress5
Military Academy2
Stable2
Wall2
Armory1
Dock1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt3
Bronze1
Cease Fire1