Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

miguelbaptistadj vs brfabriciooc

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:46
Giza map preview
Map Giza
Defeated
miguelbaptistadjSusanoo
Pre-match Elo453
Win probability38.7%
29:46 Match length brfabriciooc favored
Winner
brfabricioocSusanoo
Pre-match Elo533
Win probability61.3%

Match at a glance

miguelbaptistadj vs brfabriciooc

Winnerbrfabriciooc
MapGiza
QueueRanked 1v1 Supremacy
Duration29:46
Started
Ended
Elo favorite61.3%brfabriciooc
Fastest Classical4:40*brfabriciooc
First pressure10:02brfabriciooc · Stable Japanese
First extra TC5:24brfabriciooc · Town Center
Market timing16:38miguelbaptistadj · Market
Most military units172miguelbaptistadj
Highest EAPM32.4miguelbaptistadj
Market volume5,600miguelbaptistadj
Defeat
Elo453-14
EAPM32.4
Military units172
First pressure10:29Stable Japanese
First expansion7:44
Market volume5600
Total score 43,407
Military score 22,747
Economic score 16,477
Kills score 4,183
Units killed 107
Units lost 185
Buildings razed 1
Largest army 172
Favorite unit Yari Spearman 41 fielded
Classical 4:41* Research start 3:41
Heroic 8:29* Research start 7:14
Mythic 20:21* Research start 18:21

brfabriciooc

Susanoo

Victory
Elo533+14
EAPM28.1
Military units136
First pressure10:02Stable Japanese
First expansion5:24
Market volume0
Total score 71,489
Military score 35,698
Economic score 30,594
Kills score 5,242
Units killed 178
Units lost 120
Buildings razed 32
Largest army 136
Favorite unit Wanyudo 22 fielded
Classical 4:40* Estimated start 3:40
Heroic 14:33* Estimated start 13:18
Mythic 23:07* Estimated start 21:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Minakatatomi
Fujin
HeroicAge
Fujin
Takemikazuchi
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

miguelbaptistadjSusanoo
Match time
brfabricioocSusanoo
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Town CenterAdditional center
Yari Spearman2 training queues
Yumi Archer2 training queues
Onna Musha2 training queues
Bushi3 training queues
Yumi Archer4 training queues
Yari Spearman3 training queues
First military pressureStable Japanese
Key technologyShaft Mine
Key technologyMedium Guardhouse Soldiers
Yumi Horse Archer2 training queues
Key technologyMedium Stable Soldiers
Farm transition14 farms clustered
Key technologyBow Saw
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Fortress-tier buildingCastle
Key technologyHeavy Stable Soldiers
Oyumi2 training queues
MarketMarket
Key technologyHeavy Guardhouse Soldiers
Yari Spearman3 training queues
Yumi Archer5 training queues
Bushi3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyChampion Guardhouse Soldiers
Onmyoji4 training queues
Key technologyHeavy Dojo Soldiers
Shinobi4 training queues
Samurai2 training queues
Key technologyCrenellations
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Stable Soldiers
Yari Spearman2 training queues
Daimyo6 training queues
Yumi Horse Archer9 training queues
Naginata Rider7 training queues
Key technologyChampion Dojo Soldiers
Yari Spearman3 training queues
God powerKusanagi
God powerSmiting Gust
God powerDivine Slash
Bushi6 training queues
Yumi Archer22 training queues
Yari Spearman28 training queues
Shinobi6 training queues
Samurai11 training queues
Yumi Horse Archer5 training queues
Naginata Rider3 training queues
Bushi5 training queues
DefeatMatch result
Town CenterAdditional center
Key technologyPlow
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureStable Japanese
Town CenterAdditional center
ArmoryArmory
Bushi5 training queues
Town CenterAdditional center
Onna Musha5 training queues
Key technologyMedium Dojo Soldiers
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Stable Soldiers
God powerKusanagi
God powerSmiting Gust
Wanyudo2 training queues
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Key technologyHeavy Stable Soldiers
Farm transition11 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Samurai5 training queues
Key technologyHeavy Dojo Soldiers
Onna Musha5 training queues
Fortress-tier buildingCastle
MarketMarket
MarketMarket
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Daimyo5 training queues
Oni5 training queues
Wanyudo5 training queues
Shinobi5 training queues
Key technologyChampion Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Bushi5 training queues
Yumi Archer5 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
God powerSmiting Gust
God powerKusanagi
God powerDivine Slash
Wanyudo10 training queues
Asura5 training queues
Oyumi5 training queues
Oni5 training queues
Onna Musha5 training queues
Asura10 training queues
Trade route startedCaravan Japanese queued
God powerKusanagi
Oyumi5 training queues
Wanyudo5 training queues
Bushi5 training queues
Yumi Archer5 training queues
God powerShrine Of The Hunt
God powerSmiting Gust
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%brfabriciooc
Fastest Classical4:40*brfabriciooc
Fastest Heroic8:29*miguelbaptistadj
Fastest Mythic20:21*miguelbaptistadj
First pressure10:02brfabriciooc · Stable Japanese
First extra TC5:24brfabriciooc · Town Center
Fortress timing14:55miguelbaptistadj · Castle
Market timing16:38miguelbaptistadj · Market
Armory timing6:10miguelbaptistadj · Armory
Farm transition12:28–12:59miguelbaptistadj · 14 farms clustered
Trade route started27:23brfabriciooc

Player highlights

Standout performances

Highest total score71,489brfabriciooc
Highest military score35,698brfabriciooc
Highest economy score30,594brfabriciooc
Most kills5,242brfabriciooc
Most units killed178brfabriciooc
Most deaths185miguelbaptistadj
Most buildings razed32brfabriciooc
Largest army172miguelbaptistadj
Favorite unitYari Spearmanmiguelbaptistadj · 41 fielded

miguelbaptistadj

Most Deaths

brfabriciooc

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

miguelbaptistadj

Classical timing4:41 estimated completion
Delayed pressure10:29 · Stable Japanese
Fast expansion7:44 · Town Center
Early market / Heroic prep16:38 · Market
Early armory / Heroic prep6:10 · Armory
Fortress tech path14:55 · Castle
Farm transition12:28–12:59 · 14 farms clustered
Market economy signal5,600 total resource volume
Large army production172 military units

brfabriciooc

Classical timing4:40 estimated completion
Delayed pressure10:02 · Stable Japanese
Fast expansion5:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:33 · Market
Early armory / Heroic prep11:48 · Armory
Fortress tech path20:07 · Castle
Heavy walling signal58 wall build events
Farm transition18:44–19:28 · 11 farms clustered
Trade route started27:23 · Caravan Japanese queued
Large army production136 military units
miguelbaptistadj · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
miguelbaptistadj · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
brfabriciooc · 2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
brfabriciooc · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
brfabriciooc · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

miguelbaptistadj

Bought

No buys

Sold

Food600
Wood5000
Total player market volume5600

brfabriciooc

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

miguelbaptistadj

Army

Yari Spearman41
Yumi Archer34
Bushi19
Yumi Horse Archer17
Samurai14
Shinobi13
Naginata Rider11
Daimyo8
Onna Musha5
Onmyoji4
Asura2
Oyumi2
Kitsune1
Wanyudo1
Buildings15 types
Farm24
House19
Watermill10
Guardhouse6
Sentry Tower6
Dojo5
Stable Japanese5
Wall4
Mining Camp Japanese3
Shrine Japanese2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Divine Slash1
Kusanagi1
Smiting Gust1

brfabriciooc

Army

Wanyudo22
Bushi16
Asura15
Onna Musha15
Yumi Archer11
Naginata Rider10
Oni10
Oyumi10
Yumi Horse Archer10
Daimyo5
Samurai5
Shinobi5
Onmyoji1
Yari Spearman1
Buildings15 types
Wall58
Farm42
Shrine Japanese22
House21
Watermill14
Sentry Tower11
Temple10
Market8
Mining Camp Japanese5
Castle4
Stable Japanese4
Dojo3
Guardhouse3
Town Center3
Armory1
God powers4 invoked
Kusanagi3
Smiting Gust3
Divine Slash1
Shrine Of The Hunt1