Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PloufPlouf vs awa149

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:14
Giza map preview
Map Giza
Defeated
PloufPloufPoseidon
Pre-match Elo1352
Win probability31.4%
26:14 Match length awa149 favored
Winner
awa149Gaia
Pre-match Elo1488
Win probability68.6%

Match at a glance

PloufPlouf vs awa149

Winnerawa149
MapGiza
QueueRanked 1v1 Supremacy
Duration26:14
Started
Ended
Elo favorite68.6%awa149
Fastest Classical3:48*PloufPlouf
First pressure4:00PloufPlouf · Stable
First extra TC11:51awa149 · Town Center
Market timing14:08awa149 · Market
Most military units301awa149
Highest EAPM96.1PloufPlouf
Market volume3,300PloufPlouf

PloufPlouf

Poseidon

Defeat
Elo1352-11
EAPM96.1
Military units150
First pressure4:00Stable
First expansion20:36
Market volume3300
Total score 26,664
Military score 7,930
Economic score 13,442
Kills score 5,292
Units killed 212
Units lost 171
Buildings razed 4
Largest army 150
Favorite unit Hippeus 55 fielded
Classical 3:48* Research start 2:48
Heroic 13:43* Research start 12:28
Mythic Not reached

awa149

Gaia

Victory
Elo1488+11
EAPM63.3
Military units301
First pressure4:20Counter Barracks
First expansion11:51
Market volume0
Total score 39,563
Military score 12,689
Economic score 23,186
Kills score 3,688
Units killed 132
Units lost 190
Buildings razed 3
Largest army 301
Favorite unit Murmillo 92 fielded
Classical 4:12* Research start 3:12
Heroic 16:39* Estimated start 15:24
Mythic 23:44* Estimated start 21:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PloufPloufPoseidon
Match time
awa149Gaia
God powerLure
First military pressureStable
Key technologyHand Axe
Hippeus18 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Weapons
Key technologyBallistics
Hippeus3 training queues
Centaur2 training queues
Key technologyCopper Armor
Hypaspist19 training queues
MarketMarket
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyHeavy Cavalry
Centaur3 training queues
Hippeus8 training queues
Key technologyHeavy Infantry
Farm transition6 farms clustered
Key technologyBronze Armor
Hoplite2 training queues
Key technologyShaft Mine
Theseus2 training queues
Hypaspist7 training queues
Prodromos7 training queues
Hoplite3 training queues
Nemean Lion3 training queues
Key technologyBow Saw
God powerCurse
Hoplite5 training queues
Town CenterAdditional center
Hippeus17 training queues
Hypaspist5 training queues
Key technologyBronze Weapons
Hoplite5 training queues
Hypaspist20 training queues
Hippeus9 training queues
Hoplite3 training queues
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureCounter Barracks
Katapeltes5 training queues
Key technologyShaft Mine
Katapeltes25 training queues
God powerCarnivora
Key technologyMedium Infantry
Murmillo6 training queues
Town CenterAdditional center
Key technologyPlow
Farm transition9 farms clustered
ArmoryArmory
MarketMarket
Murmillo7 training queues
Contarius21 training queues
Katapeltes2 training queues
God powerHesperides Tree
Dryad12 training queues
Katapeltes4 training queues
Dryad69 training queues
God powerHesperides Tree
Murmillo26 training queues
Key technologyHeavy Infantry
God powerCarnivora
Arcus14 training queues
Key technologyMedium Archers
Fortress-tier buildingPalace
Key technologyHeavy Archers
Murmillo11 training queues
Key technologyBow Saw
Destroyer3 training queues
Arcus18 training queues
Destroyer5 training queues
Murmillo42 training queues
God powerTartarian Gate
Key technologyChampion Infantry
Oracle7 training queues
Destroyer9 training queues
Oracle2 training queues
Arcus10 training queues
Key technologyChampion Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.6%awa149
Fastest Classical3:48*PloufPlouf
Fastest Heroic13:43*PloufPlouf
Fastest Mythic23:44*awa149
First pressure4:00PloufPlouf · Stable
First extra TC11:51awa149 · Town Center
Fortress timing20:44awa149 · Palace
Market timing14:08awa149 · Market
Armory timing11:42PloufPlouf · Armory
Farm transition13:03–14:14awa149 · 9 farms clustered

Player highlights

Standout performances

Highest total score39,563awa149
Highest military score12,689awa149
Highest economy score23,186awa149
Most kills5,292PloufPlouf
Most units killed212PloufPlouf
Most deaths190awa149
Most buildings razed4PloufPlouf
Largest army301awa149
Favorite unitMurmilloawa149 · 92 fielded

PloufPlouf

Most Kills

awa149

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PloufPlouf

Fast Classical3:48 estimated completion
Early pressure4:00 · Stable
Expansion signal20:36 · Town Center
Early market / Heroic prep14:26 · Market
Early armory / Heroic prep11:42 · Armory
Farm transition16:44–16:47 · 6 farms clustered
Market economy signal3,300 total resource volume
Large army production150 military units

awa149

Classical timing4:12 estimated completion
Early pressure4:20 · Counter Barracks
Expansion signal11:51 · Town Center
Early market / Heroic prep14:08 · Market
Early armory / Heroic prep13:54 · Armory
Fortress tech path20:44 · Palace
Heavy walling signal10 wall build events
Farm transition13:03–14:14 · 9 farms clustered
Large army production301 military units
PloufPlouf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PloufPlouf · Early MilitaryMeaningful trained combat units were produced during the early opening.
PloufPlouf · Fast ClassicalClassical completed before 4:00 on a standard land opening.
awa149 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
awa149 · Early MilitaryMeaningful trained combat units were produced during the early opening.
awa149 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

PloufPlouf

Bought

Food800

Sold

Food500
Wood2000
Total player market volume3300

awa149

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PloufPlouf

Army

Hippeus55
Hypaspist51
Hoplite18
Centaur7
Prodromos7
Theseus5
Nemean Lion3
Atalanta2
Hippolyta2
Buildings10 types
Farm34
House16
Storehouse8
Granary6
Military Academy5
Stable2
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Curse1
Lure1

awa149

Army

Murmillo92
Dryad81
Arcus42
Katapeltes36
Contarius21
Destroyer17
Oracle10
Caladria1
Turma1
Buildings11 types
Farm26
Manor10
Wall10
Military Barracks8
Counter Barracks4
Economic Guild2
Temple2
Armory1
Market1
Palace1
Town Center1
God powers4 invoked
Carnivora2
Hesperides Tree2
Gaia Forest1
Tartarian Gate1