Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ELEÉ vs fophoofd666

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:00
Alfheim map preview
Map Alfheim
Defeated
ELEÉOranos
Pre-match Elo775
Win probability42.0%
20:00 Match length fophoofd666 favored
Winner
fophoofd666Poseidon
Pre-match Elo831
Win probability58.0%

Match at a glance

ELEÉ vs fophoofd666

Winnerfophoofd666
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:00
Started
Ended
Elo favorite58.0%fophoofd666
Fastest Classical4:02*fophoofd666
First pressure4:13fophoofd666 · Stable
Market timing15:06fophoofd666 · Market
First extra TC7:57ELEÉ · Town Center
Most military units76fophoofd666
Highest EAPM54.8fophoofd666
Market volume1,400ELEÉ

ELEÉ

Oranos

Defeat
Elo775-15
EAPM24.2
Military units74
First pressure5:23Military Barracks
First expansion7:57
Market volume1400
Total score 29,913
Military score 12,135
Economic score 16,248
Kills score 1,530
Units killed 47
Units lost 60
Buildings razed 0
Largest army 74
Favorite unit Murmillo 38 fielded
Classical 4:12* Estimated start 3:12
Heroic 14:54* Estimated start 13:39
Mythic Not reached

fophoofd666

Poseidon

Victory
Elo831+15
EAPM54.8
Military units76
First pressure4:13Stable
First expansion10:16
Market volume700
Total score 29,760
Military score 9,435
Economic score 18,214
Kills score 2,111
Units killed 59
Units lost 48
Buildings razed 6
Largest army 76
Favorite unit Hippeus 49 fielded
Classical 4:02* Estimated start 3:02
Heroic 12:39* Estimated start 11:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Theia
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ELEÉOranos
Match time
fophoofd666Poseidon
Key technologyPlow
God powerShockwave
Key technologyPickaxe
Key technologyHand Axe
God powerValor
First military pressureMilitary Barracks
Key technologyBow Saw
God powerValor
God powerValor
Promethean3 training queues
Murmillo10 training queues
Town CenterAdditional center
Farm transition5 farms clustered
God powerValor
God powerShockwave
God powerValor
God powerValor
Turma3 training queues
ArmoryArmory
Murmillo5 training queues
Town CenterAdditional center
God powerShockwave
Murmillo18 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
MarketMarket
Key technologyCrenellations
Oracle2 training queues
Turma4 training queues
God powerValor
God powerShockwave
Cheiroballista3 training queues
Murmillo5 training queues
Contarius8 training queues
Arcus5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Turma5 training queues
Key technologyHeavy Archers
DefeatMatch result
God powerLure
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus7 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Hippeus2 training queues
Farm transition7 farms clustered
God powerCease Fire
Centaur2 training queues
Key technologyPickaxe
ArmoryArmory
Toxotes6 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
Hippeus8 training queues
MarketMarket
Hippeus9 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus23 training queues
Hypaspist6 training queues
God powerBronze
Petrobolos8 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%fophoofd666
Fastest Classical4:02*fophoofd666
Fastest Heroic12:39*fophoofd666
First pressure4:13fophoofd666 · Stable
First extra TC7:57ELEÉ · Town Center
Fortress timing16:55fophoofd666 · Fortress
Market timing15:06fophoofd666 · Market
Armory timing9:54fophoofd666 · Armory
Farm transition8:10–8:13fophoofd666 · 7 farms clustered

Player highlights

Standout performances

Highest total score29,913ELEÉ
Highest military score12,135ELEÉ
Highest economy score18,214fophoofd666
Most kills2,111fophoofd666
Most units killed59fophoofd666
Most deaths60ELEÉ
Most buildings razed6fophoofd666
Largest army76fophoofd666
Favorite unitHippeusfophoofd666 · 49 fielded

ELEÉ

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

fophoofd666

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ELEÉ

Classical timing4:12 estimated completion
Early pressure5:23 · Military Barracks
Fast expansion7:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:40 · Market
Early armory / Heroic prep12:09 · Armory
Farm transition8:46–9:59 · 5 farms clustered
Market economy signal1,400 total resource volume

fophoofd666

Classical timing4:02 estimated completion
Early pressure4:13 · Stable
Expansion signal10:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:06 · Market
Early armory / Heroic prep9:54 · Armory
Fortress tech path16:55 · Fortress
Farm transition8:10–8:13 · 7 farms clustered
Market economy signal700 total resource volume
ELEÉ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ELEÉ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ELEÉ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

ELEÉ

Bought

No buys

Sold

Food1100
Wood300
Total player market volume1400

fophoofd666

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ELEÉ

Army

Murmillo38
Turma12
Contarius8
Arcus5
Cheiroballista4
Oracle4
Promethean3
Buildings11 types
Farm20
Sentry Tower19
Manor9
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Sky Passage1
Temple1
God powers2 invoked
Valor7
Shockwave4

fophoofd666

Army

Hippeus49
Petrobolos8
Hypaspist6
Toxotes6
Theseus3
Centaur2
Atalanta1
Hippolyta1
Buildings12 types
House13
Farm12
Storehouse5
Fortress3
Granary3
Stable3
Military Academy2
Town Center2
Archery Range1
Armory1
Market1
Temple1
God powers3 invoked
Lure2
Bronze1
Cease Fire1