Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

noyzragnar vs Funky strumming

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:04
Tundra map preview
Map Tundra
Winner
noyzragnarFreyr
Pre-match Elo1031
Win probability64.9%
30:04 Match length noyzragnar favored
Defeated
Funky strummingThor
Pre-match Elo924
Win probability35.1%

Match at a glance

noyzragnar vs Funky strumming

Winnernoyzragnar
MapTundra
QueueRanked 1v1 Supremacy
Duration30:04
Started
Ended
Elo favorite64.9%noyzragnar
Fastest Classical4:43*Funky strumming
First pressure4:10Funky strumming · Hersir trained
Market timing12:24noyzragnar · Market
First extra TC9:35Funky strumming · Town Center
Most military units238noyzragnar
Highest EAPM42.5Funky strumming
Market volume5,200Funky strumming

noyzragnar

Freyr

Victory
Elo1031+12
EAPM33.7
Military units238
First pressure4:30Hersir trained
First expansion12:32
Market volume0
Total score 78,509
Military score 30,984
Economic score 39,387
Kills score 8,173
Units killed 244
Units lost 100
Buildings razed 28
Largest army 238
Favorite unit Jarl 62 fielded
Classical 4:51* Research start 3:51
Heroic 10:57* Research start 9:42
Mythic 20:33* Research start 18:33
Defeat
Elo924-12
EAPM42.5
Military units193
First pressure4:10Hersir trained
First expansion9:35
Market volume5200
Total score 37,712
Military score 20,808
Economic score 13,049
Kills score 3,855
Units killed 99
Units lost 301
Buildings razed 9
Largest army 193
Favorite unit Jarl 52 fielded
Classical 4:43* Estimated start 3:43
Heroic 12:45* Estimated start 11:30
Mythic 21:48* Estimated start 19:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Aegir
HeroicAge
Skadi
Vidar
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

noyzragnarFreyr
Match time
Funky strummingThor
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Throwing Axeman5 training queues
ArmoryArmory
God powerForest Fire
Raiding Cavalry4 training queues
Throwing Axeman9 training queues
ArmoryArmory
Key technologyMedium Infantry
MarketMarket
MarketMarket
Town CenterAdditional center
Godi2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBallistics
ArmoryArmory
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Key technologyBronze Shields
Key technologyBallistics
Raiding Cavalry3 training queues
Key technologyHeavy Cavalry
Jarl7 training queues
Trade route startedCaravan Norse queued
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Infantry
Ballista4 training queues
Farm transition21 farms clustered
Fortress-tier buildingHill Fort
Key technologyPlow
Key technologyChampion Cavalry
Jarl22 training queues
God powerInferno
Berserk5 training queues
Ballista33 training queues
God powerGullinbursti
Throwing Axeman8 training queues
Rock Giant3 training queues
Godi6 training queues
God powerTempest
Jarl10 training queues
Throwing Axeman12 training queues
Berserk5 training queues
Town CenterAdditional center
Berserk23 training queues
Jarl7 training queues
Ballista3 training queues
Town CenterAdditional center
Rock Giant6 training queues
Jarl16 training queues
Ballista4 training queues
Throwing Axeman17 training queues
Raiding Cavalry2 training queues
Godi6 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Weapons
Hersir2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Hersir3 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyBronze Shields
Key technologyBallistics
Town CenterAdditional center
Throwing Axeman5 training queues
Hersir3 training queues
Throwing Axeman4 training queues
Berserk4 training queues
Hersir5 training queues
Key technologyBronze Armor
Farm transition7 farms clustered
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Throwing Axeman7 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
God powerHealing Spring
Portable Ram2 training queues
Throwing Axeman7 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Portable Ram2 training queues
Throwing Axeman7 training queues
Key technologyMedium Cavalry
Jarl6 training queues
Key technologyIron Shields
Berserk2 training queues
Key technologyChampion Infantry
Throwing Axeman17 training queues
God powerFrost
Portable Ram3 training queues
Jarl46 training queues
Fire Giant6 training queues
MarketMarket
Ballista2 training queues
Berserk11 training queues
MarketMarket
ArmoryDwarven Armory
Key technologyMeteoric Iron Armor
Berserk24 training queues
Hersir5 training queues
Key technologyHeavy Cavalry
Throwing Axeman5 training queues
Key technologyChampion Cavalry
Fire Giant2 training queues
Portable Ram9 training queues
God powerRagnarok
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%noyzragnar
Fastest Classical4:43*Funky strumming
Fastest Heroic10:57*noyzragnar
Fastest Mythic20:33*noyzragnar
First pressure4:10Funky strumming · Hersir trained
First extra TC9:35Funky strumming · Town Center
Fortress timing14:20noyzragnar · Hill Fort
Market timing12:24noyzragnar · Market
Armory timing3:51Funky strumming · Dwarven Armory
Farm transition13:10–14:16Funky strumming · 7 farms clustered
Trade route started19:41noyzragnar

Player highlights

Standout performances

Highest total score78,509noyzragnar
Highest military score30,984noyzragnar
Highest economy score39,387noyzragnar
Most kills8,173noyzragnar
Most units killed244noyzragnar
Most deaths301Funky strumming
Most buildings razed28noyzragnar
Largest army238noyzragnar
Favorite unitJarlnoyzragnar · 62 fielded

noyzragnar

Highest ScoreMost ImprovementsMost KillsMost Resources

Funky strumming

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

noyzragnar

Classical timing4:51 estimated completion
Early pressure4:30 · Hersir trained
Expansion signal12:32 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:24 · Market
Early armory / Heroic prep9:03 · Armory
Fortress tech path14:20 · Hill Fort
Heavy walling signal46 wall build events
Farm transition21:25–22:21 · 21 farms clustered
Trade route started19:41 · Caravan Norse queued
Large army production238 military units

Funky strumming

Classical timing4:43 estimated completion
Early pressure4:10 · Hersir trained
Expansion signal9:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:40 · Market
Early armory / Heroic prep3:51 · Dwarven Armory
Fortress tech path15:26 · Hill Fort
Heavy walling signal21 wall build events
Farm transition13:10–14:16 · 7 farms clustered
Market economy signal5,200 total resource volume
Large army production193 military units
noyzragnar · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Funky strumming · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Funky strumming · Early MilitaryMeaningful trained combat units were produced during the early opening.
Funky strumming · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5200 total volume

noyzragnar

Bought

No buys

Sold

No sells

Total player market volume0

Funky strumming

Bought

No buys

Sold

Food700
Wood4500
Total player market volume5200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

noyzragnar

Army

Jarl62
Throwing Axeman51
Ballista44
Berserk34
Godi14
Rock Giant12
Raiding Cavalry10
Hersir7
Valkyrie3
Fafnir1
Buildings11 types
Wall46
Farm31
House25
Ox Cart Building7
Great Hall5
Hill Fort5
Longhouse5
Town Center4
Armory3
Market2
Temple1
God powers4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1

Funky strumming

Army

Jarl52
Throwing Axeman52
Berserk41
Hersir22
Portable Ram16
Fire Giant8
Ballista2
Buildings12 types
Farm30
Wall21
House20
Great Hall6
Longhouse6
Ox Cart Building6
Hill Fort3
Temple3
Dwarven Armory2
Market2
Sentry Tower2
Town Center2
God powers3 invoked
Frost1
Healing Spring1
Ragnarok1