Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs Nostery

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:45
Steppe map preview
Map Steppe
Defeated
LokiYanZeus
Pre-match Elo1111
Win probability42.7%
19:45 Match length Nostery favored
Winner
NosteryTezcatlipoca
Pre-match Elo1162
Win probability57.3%

Match at a glance

LokiYan vs Nostery

WinnerNostery
MapSteppe
QueueRanked 1v1 Supremacy
Duration19:45
Started
Ended
Elo favorite57.3%Nostery
Fastest Classical3:58*LokiYan
First pressure4:13Nostery · Warrior Priest trained
First extra TC12:29Nostery · Town Center
Market timing10:42LokiYan · Market
Most military units59Nostery
Highest EAPM56.1Nostery
Market volume600LokiYan

LokiYan

Zeus

Defeat
Elo1111-15
EAPM21.5
Military units53
First pressure4:28Stable
First expansion12:34
Market volume600
Total score 20,633
Military score 6,625
Economic score 13,697
Kills score 311
Units killed 11
Units lost 73
Buildings razed 0
Largest army 53
Favorite unit Hippeus 17 fielded
Classical 3:58* Estimated start 2:58
Heroic 8:16* Estimated start 7:01
Mythic Not reached

Nostery

Tezcatlipoca

Victory
Elo1162+15
EAPM56.1
Military units59
First pressure4:13Warrior Priest trained
First expansion12:29
Market volume0
Total score 35,625
Military score 13,655
Economic score 19,964
Kills score 2,102
Units killed 74
Units lost 21
Buildings razed 6
Largest army 59
Favorite unit Warrior Priest 16 fielded
Classical 5:35* Estimated start 4:35
Heroic 9:58* Estimated start 8:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Dionysus
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LokiYanZeus
Match time
NosteryTezcatlipoca
First military pressureStable
Hippeus16 training queues
ArmoryArmory
Toxotes9 training queues
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCrenellations
Key technologyBallistics
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
Farm transition5 farms clustered
Key technologyPlow
Town CenterAdditional center
Toxotes4 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyMedium Archers
Town CenterAdditional center
Key technologyMedium Infantry
Hypaspist2 training queues
Prodromos2 training queues
Trade route startedCaravan Greek queued
Peltast2 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Fortress-tier buildingFortress
God powerCease Fire
Peltast6 training queues
God powerBronze
God powerBolt
Hoplite2 training queues
Heracles2 training queues
DefeatMatch result
God powerObsidian Mirror
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Tequihua Archer3 training queues
ArmoryArmory
Coyote Warrior2 training queues
Tlamanih Spearman6 training queues
Key technologyHand Axe
Key technologyHusbandry
Warrior Priest2 training queues
Jaguar Rider2 training queues
Tzitzimitl3 training queues
Key technologyHeavy Great Temple Soldiers
Key technologyShaft Mine
Town CenterAdditional center
Tlamanih Spearman2 training queues
Ocelotl Warrior2 training queues
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior3 training queues
Town CenterAdditional center
Otontin2 training queues
Warrior Priest2 training queues
Farm transition14 farms clustered
Tzitzimitl2 training queues
Tlamanih Spearman3 training queues
Key technologyMedium War Hut Soldiers
Ocelotl Warrior3 training queues
Eagle Warrior2 training queues
Key technologyHeavy Nobles Hut Soldiers
Warrior Priest3 training queues
Key technologyPlow
Key technologyBow Saw
Jaguar Rider2 training queues
Key technologyChampion Great Temple Soldiers
God powerStarfall
God powerVolcano
God powerVolcano
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%Nostery
Fastest Classical3:58*LokiYan
Fastest Heroic8:16*LokiYan
First pressure4:13Nostery · Warrior Priest trained
First extra TC12:29Nostery · Town Center
Fortress timing17:30LokiYan · Fortress
Market timing10:42LokiYan · Market
Armory timing5:31LokiYan · Armory
Farm transition10:58–12:08LokiYan · 5 farms clustered
Trade route started17:06LokiYan

Player highlights

Standout performances

Highest total score35,625Nostery
Highest military score13,655Nostery
Highest economy score19,964Nostery
Most kills2,102Nostery
Most units killed74Nostery
Most deaths73LokiYan
Most buildings razed6Nostery
Largest army59Nostery
Favorite unitHippeusLokiYan · 17 fielded

LokiYan

Most Deaths

Nostery

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LokiYan

Fast Classical3:58 estimated completion
Early pressure4:28 · Stable
Expansion signal12:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:42 · Market
Early armory / Heroic prep5:31 · Armory
Fortress tech path17:30 · Fortress
Farm transition10:58–12:08 · 5 farms clustered
Trade route started17:06 · Caravan Greek queued
Market economy signal600 total resource volume

Nostery

Late Classical5:35 estimated completion
Early pressure4:13 · Warrior Priest trained
Expansion signal12:29 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:13 · Armory
Heavy walling signal11 wall build events
Farm transition15:58–16:45 · 14 farms clustered
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LokiYan · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LokiYan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Nostery · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nostery · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Nostery · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nostery · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

LokiYan

Bought

No buys

Sold

Wood600
Total player market volume600

Nostery

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army

Hippeus17
Toxotes14
Peltast8
Heracles3
Hypaspist3
Prodromos3
Hoplite2
Centaur1
Jason1
Odysseus1
Buildings14 types
Farm21
House10
Granary5
Storehouse5
Archery Range4
Stable4
Fortress2
Military Academy2
Town Center2
Wall2
Armory1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1

Nostery

Army

Warrior Priest16
Tlamanih Spearman11
Ocelotl Warrior6
Eagle Warrior5
Tequihua Archer5
Tzitzimitl5
Jaguar Rider4
Coyote Warrior3
Otontin3
Shorn One1
Buildings10 types
Farm26
House16
Wall11
Calpulli10
Town Center2
Armory1
Great Temple1
Nobles Hut1
Temple1
War Hut1
God powers3 invoked
Volcano2
Obsidian Mirror1
Starfall1