Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Sesshomaru

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:49
Savannah map preview
Map Savannah
Winner
Rawkey JrZeus
Pre-match Elo1408
Win probability51.9%
26:49 Match length Rawkey Jr favored
Defeated
SesshomaruIsis
Pre-match Elo1395
Win probability48.1%

Match at a glance

Rawkey Jr vs Sesshomaru

WinnerRawkey Jr
MapSavannah
QueueRanked 1v1 Supremacy
Duration26:49
Started
Ended
Elo favorite51.9%Rawkey Jr
Fastest Classical4:01*Rawkey Jr
First pressure5:08Sesshomaru · Barracks
First extra TC4:08Rawkey Jr · Town Center
Market timing11:52Rawkey Jr · Market
Most military units213Sesshomaru
Highest EAPM51.1Rawkey Jr
Market volume1,300Rawkey Jr

Rawkey Jr

Zeus

Victory
Elo1408+17
EAPM51.1
Military units212
First pressure6:15Stable
First expansion4:08
Market volume1300
Total score 45,452
Military score 18,513
Economic score 20,773
Kills score 6,428
Units killed 233
Units lost 181
Buildings razed 16
Largest army 212
Favorite unit Toxotes 67 fielded
Classical 4:01* Research start 3:01
Heroic 12:07* Estimated start 10:52
Mythic 24:51* Estimated start 22:51

Sesshomaru

Isis

Defeat
Elo1395-17
EAPM36.7
Military units213
First pressure5:08Barracks
First expansion
Market volume0
Total score 29,205
Military score 9,412
Economic score 14,462
Kills score 5,331
Units killed 182
Units lost 235
Buildings razed 12
Largest army 213
Favorite unit Spearman 156 fielded
Classical 4:38* Research start 3:38
Heroic 12:53* Estimated start 11:38
Mythic 20:33* Estimated start 18:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Sobek
Hera
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
SesshomaruIsis
Town CenterAdditional center
God powerBolt
First military pressureStable
Key technologyPickaxe
Hippeus14 training queues
ArmoryArmory
Key technologyHusbandry
Toxotes47 training queues
Centaur2 training queues
God powerCease Fire
Key technologyBallistics
MarketMarket
Key technologyMedium Cavalry
Hippeus6 training queues
Farm transition11 farms clustered
Key technologyHand Axe
Key technologyShaft Mine
Key technologyMedium Archers
God powerBronze
God powerBolt
Prodromos20 training queues
Centaur4 training queues
God powerCease Fire
Key technologyPlow
Hippeus2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Prodromos18 training queues
Centaur6 training queues
God powerCease Fire
Fortress-tier buildingFortress
Hippeus14 training queues
Centaur3 training queues
Hydra12 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Hippeus8 training queues
Toxotes5 training queues
Prodromos7 training queues
Fortress-tier buildingFortress
God powerBolt
Key technologyCopper Armor
Toxotes15 training queues
Hippeus14 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyBronze Weapons
Prodromos2 training queues
Medusa3 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman36 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
ArmoryArmory
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Petsuchos2 training queues
God powerLocust Swarm
Spearman40 training queues
Chariot Archer3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Camel Rider2 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Spearmen
Camel Rider5 training queues
Chariot Archer4 training queues
Key technologyBronze Shields
Spearman5 training queues
Slinger5 training queues
Key technologyShaft Mine
Spearman50 training queues
Camel Rider2 training queues
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
Camel Rider6 training queues
Spearman25 training queues
Farm transition14 farms clustered
Key technologyChampion Camel Riders
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%Rawkey Jr
Fastest Classical4:01*Rawkey Jr
Fastest Heroic12:07*Rawkey Jr
Fastest Mythic20:33*Sesshomaru
First pressure5:08Sesshomaru · Barracks
First extra TC4:08Rawkey Jr · Town Center
Fortress timing12:01Sesshomaru · Migdol Stronghold
Market timing11:52Rawkey Jr · Market
Armory timing7:16Rawkey Jr · Armory
Farm transition12:35–13:44Rawkey Jr · 11 farms clustered

Player highlights

Standout performances

Highest total score45,452Rawkey Jr
Highest military score18,513Rawkey Jr
Highest economy score20,773Rawkey Jr
Most kills6,428Rawkey Jr
Most units killed233Rawkey Jr
Most deaths235Sesshomaru
Most buildings razed16Rawkey Jr
Largest army213Sesshomaru
Favorite unitSpearmanSesshomaru · 156 fielded

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Sesshomaru

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:01 estimated completion
Early pressure6:15 · Stable
Fast expansion4:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:52 · Market
Early armory / Heroic prep7:16 · Armory
Fortress tech path20:20 · Fortress
Heavy walling signal13 wall build events
Farm transition12:35–13:44 · 11 farms clustered
Market economy signal1,300 total resource volume
Large army production212 military units

Sesshomaru

Classical timing4:38 estimated completion
Early pressure5:08 · Barracks
Early armory / Heroic prep10:08 · Armory
Fortress tech path12:01 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition25:39–25:57 · 14 farms clustered
Large army production213 military units
Rawkey Jr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Rawkey Jr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

Rawkey Jr

Bought

Food400

Sold

Food300
Wood600
Total player market volume1300

Sesshomaru

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Toxotes67
Hippeus58
Prodromos47
Centaur15
Hydra12
Heracles4
Jason4
Medusa3
Odysseus2
Buildings12 types
Farm32
House17
Storehouse14
Wall13
Granary9
Stable6
Archery Range5
Armory3
Fortress3
Temple3
Town Center3
Market1
God powers3 invoked
Bolt3
Cease Fire3
Bronze1

Sesshomaru

Army

Spearman156
Camel Rider19
Chariot Archer15
Sphinx9
Petsuchos5
Slinger5
Catapult3
Siege Tower1
Buildings16 types
House17
Farm14
Obelisk14
Granary12
Wall7
Barracks6
Mining Camp6
Lumber Camp3
Migdol Stronghold3
Siege Works2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1