Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Or2531 vs BTHORSKULLXFIRE

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:44
Alfheim map preview
Map Alfheim
Winner
Or2531Freyr
Pre-match Elo833
Win probability53.6%
13:44 Match length Or2531 favored
Defeated
BTHORSKULLXFIREHades
Pre-match Elo808
Win probability46.4%

Match at a glance

Or2531 vs BTHORSKULLXFIRE

WinnerOr2531
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:44
Started
Ended
Elo favorite53.6%Or2531
Fastest Classical5:21*Or2531
First pressure4:27Or2531 · Hersir trained
First extra TC6:17BTHORSKULLXFIRE · Town Center
Most military units110BTHORSKULLXFIRE
Highest EAPM19.0Or2531

Or2531

Freyr

Victory
Elo833+16
EAPM19.0
Military units53
First pressure4:27Hersir trained
First expansion11:42
Market volume0
Total score 17,103
Military score 8,595
Economic score 7,667
Kills score 841
Units killed 14
Units lost 13
Buildings razed 11
Largest army 53
Favorite unit Huskarl 21 fielded
Classical 5:21* Research start 4:21
Heroic Not reached
Mythic Not reached
Defeat
Elo808-16
EAPM17.3
Military units110
First pressure8:43Archery Range
First expansion6:17
Market volume0
Total score 14,878
Military score 4,060
Economic score 10,506
Kills score 312
Units killed 13
Units lost 14
Buildings razed 0
Largest army 110
Favorite unit Minotaur 45 fielded
Classical 6:08* Research start 5:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Or2531Freyr
Match time
BTHORSKULLXFIREHades
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerAsgardian Bastion
Hirdman8 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Huskarl21 training queues
Portable Ram2 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
Town CenterAdditional center
Throwing Axeman5 training queues
Berserk5 training queues
God powerAsgardian Bastion
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
First military pressureArchery Range
Town CenterAdditional center
Toxotes31 training queues
God powerSentinel
Hoplite15 training queues
Hippeus15 training queues
Minotaur45 training queues
Farm transition15 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%Or2531
Fastest Classical5:21*Or2531
First pressure4:27Or2531 · Hersir trained
First extra TC6:17BTHORSKULLXFIRE · Town Center
Armory timing6:40Or2531 · Armory
Farm transition12:37–13:33BTHORSKULLXFIRE · 15 farms clustered

Player highlights

Standout performances

Highest total score17,103Or2531
Highest military score8,595Or2531
Highest economy score10,506BTHORSKULLXFIRE
Most kills841Or2531
Most units killed14Or2531
Most deaths14BTHORSKULLXFIRE
Most buildings razed11Or2531
Largest army110BTHORSKULLXFIRE
Favorite unitMinotaurBTHORSKULLXFIRE · 45 fielded

Or2531

Highest ScoreLargest ArmyMost ImprovementsMost Kills

BTHORSKULLXFIRE

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Or2531

Late Classical5:21 estimated completion
Early pressure4:27 · Hersir trained
Expansion signal11:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:40 · Armory

BTHORSKULLXFIRE

Late Classical6:08 estimated completion
Delayed pressure8:43 · Archery Range
Fast expansion6:17 · Town Center
Multi-TC boom signal3 expansion build events
Farm transition12:37–13:33 · 15 farms clustered
Large army production110 military units
Or2531 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Or2531 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Or2531 · Late ClassicalClassical completed after 5:00 on a standard land opening.
BTHORSKULLXFIRE · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
BTHORSKULLXFIRE · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BTHORSKULLXFIRE · Early MilitaryMeaningful trained combat units were produced during the early opening.
BTHORSKULLXFIRE · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Or2531

Army

Huskarl21
Throwing Axeman10
Hirdman8
Hersir6
Berserk5
Portable Ram3
Buildings6 types
House10
Ox Cart Building2
Town Center2
Armory1
Longhouse1
Temple1
God powers1 invoked
Asgardian Bastion2

BTHORSKULLXFIRE

Army

Minotaur45
Toxotes31
Hippeus15
Hoplite15
Achilles2
Ajax2
Buildings10 types
House16
Farm15
Granary3
Sentry Tower3
Town Center3
Archery Range2
Military Academy2
Storehouse2
Stable1
Temple1
God powers1 invoked
Sentinel2