Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs roman.aldo10

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:00
Ghost Lake map preview
Map Ghost Lake
Winner
SnackButtNuwa
Pre-match Elo1651
Win probability75.7%
29:00 Match length SnackButt favored
Defeated
roman.aldo10Poseidon
Pre-match Elo1454
Win probability24.3%

Match at a glance

SnackButt vs roman.aldo10

WinnerSnackButt
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration29:00
Started
Ended
Elo favorite75.7%SnackButt
Fastest Classical3:51*SnackButt
First pressure5:20roman.aldo10 · Stable
First extra TC4:29SnackButt · Town Center
Market timing15:11roman.aldo10 · Market
Most military units268roman.aldo10
Highest EAPM96.0SnackButt
Market volume1,000roman.aldo10

SnackButt

Nuwa

Victory
Elo1651+8
EAPM96.0
Military units83
First pressure11:13Imperial Academy
First expansion4:29
Market volume0
Total score 89,096
Military score 38,150
Economic score 42,834
Kills score 8,184
Units killed 324
Units lost 57
Buildings razed 22
Largest army 83
Favorite unit Chu Ko Nu 26 fielded
Classical 3:51* Research start 2:51
Heroic 9:41* Estimated start 8:26
Mythic Not reached

roman.aldo10

Poseidon

Defeat
Elo1454-8
EAPM47.1
Military units268
First pressure5:20Stable
First expansion4:53
Market volume1000
Total score 39,294
Military score 14,664
Economic score 22,661
Kills score 2,010
Units killed 54
Units lost 332
Buildings razed 7
Largest army 268
Favorite unit Hoplite 79 fielded
Classical 4:13* Research start 3:13
Heroic 20:35* Research start 19:20
Mythic Research start 27:49 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Goumang
HeroicAge
Dionysus
Gonggong
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnackButtNuwa
Match time
roman.aldo10Poseidon
God powerCreation
God powerEarth Wall
Dao Swordsman3 training queues
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
White Horse Cavalry7 training queues
Key technologyShaft Mine
First military pressureImperial Academy
Key technologyHeavy Cavalry
Key technologyPlow
Key technologyCopper Weapons
White Horse Cavalry8 training queues
Farm transition28 farms clustered
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Chu Ko Nu8 training queues
Key technologyHeavy Archers
God powerForest Protection
White Horse Cavalry2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyChampion Archers
Chu Ko Nu8 training queues
Tiger Cavalry4 training queues
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyIron Shields
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Tiger Cavalry12 training queues
Chu Ko Nu5 training queues
Key technologyMedium Infantry
Key technologyCrenellations
Qing Long5 training queues
God powerTitan Gate
God powerGreat Flood
Key technologyHeavy Infantry
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Qing Long3 training queues
Dao Swordsman3 training queues
Chu Ko Nu5 training queues
Trade route startedCaravan Chinese queued
Town CenterAdditional center
Qing Long3 training queues
VictoryMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
God powerCease Fire
Hippeus6 training queues
Town CenterAdditional center
Toxotes8 training queues
Key technologyMedium Cavalry
Hippeus5 training queues
Hoplite21 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes5 training queues
Centaur2 training queues
Farm transition18 farms clustered
Toxotes7 training queues
MarketMarket
Hoplite6 training queues
Theseus2 training queues
Toxotes23 training queues
Hoplite44 training queues
Key technologyPlow
Hippeus7 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hydra3 training queues
Petrobolos2 training queues
Trade route startedCaravan Greek queued
Hypaspist8 training queues
Hippeus10 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Peltast18 training queues
God powerBronze
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Hippeus6 training queues
Toxotes6 training queues
Petrobolos4 training queues
Prodromos8 training queues
Hypaspist26 training queues
Key technologyBow Saw
Hoplite8 training queues
Theseus2 training queues
Atalanta2 training queues
Peltast8 training queues
Toxotes2 training queues
Hippeus5 training queues
Hippolyta2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.7%SnackButt
Fastest Classical3:51*SnackButt
Fastest Heroic9:41*SnackButt
First pressure5:20roman.aldo10 · Stable
First extra TC4:29SnackButt · Town Center
Fortress timing20:52roman.aldo10 · Fortress
Market timing15:11roman.aldo10 · Market
Armory timing6:56SnackButt · Armory
Farm transition13:49–14:37SnackButt · 28 farms clustered
Trade route started22:26roman.aldo10

Player highlights

Standout performances

Highest total score89,096SnackButt
Highest military score38,150SnackButt
Highest economy score42,834SnackButt
Most kills8,184SnackButt
Most units killed324SnackButt
Most deaths332roman.aldo10
Most buildings razed22SnackButt
Largest army268roman.aldo10
Favorite unitHopliteroman.aldo10 · 79 fielded

SnackButt

Highest ScoreMost ImprovementsMost KillsMost Resources

roman.aldo10

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SnackButt

Fast Classical3:51 estimated completion
Delayed pressure11:13 · Imperial Academy
Fast expansion4:29 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:42 · Market
Early armory / Heroic prep6:56 · Armory
Heavy walling signal16 wall build events
Farm transition13:49–14:37 · 28 farms clustered
Trade route started28:01 · Caravan Chinese queued
Large army production83 military units

roman.aldo10

Classical timing4:13 estimated completion
Early pressure5:20 · Stable
Fast expansion4:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:11 · Market
Early armory / Heroic prep11:02 · Armory
Fortress tech path20:52 · Fortress
Heavy walling signal54 wall build events
Farm transition13:54–14:54 · 18 farms clustered
Trade route started22:26 · Caravan Greek queued
Market economy signal1,000 total resource volume
Large army production268 military units
SnackButt · Early MilitaryMeaningful trained combat units were produced during the early opening.
SnackButt · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SnackButt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SnackButt · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SnackButt · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
roman.aldo10 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
roman.aldo10 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

SnackButt

Bought

No buys

Sold

No sells

Total player market volume0

roman.aldo10

Bought

No buys

Sold

Wood1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army

Chu Ko Nu26
White Horse Cavalry18
Tiger Cavalry17
Qing Long11
Dao Swordsman6
Axe Cart2
Li Jing2
Jiang Zi Ya1
Buildings12 types
Farm38
Silo30
House26
Wall16
Military Camp14
Baolei5
Market4
Machine Workshop3
Town Center3
Armory1
Imperial Academy1
Temple1
God powers5 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1
Titan Gate1

roman.aldo10

Army

Hoplite79
Toxotes51
Hippeus39
Hypaspist34
Peltast28
Prodromos8
Theseus8
Atalanta6
Petrobolos6
Hippolyta4
Hydra3
Centaur2
Buildings14 types
Wall54
Farm53
House18
Storehouse10
Military Academy7
Archery Range5
Granary5
Stable4
Town Center3
Fortress2
Sentry Tower2
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1