Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sadclow vs GuiiBr

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:15
Anatolia map preview
Map Anatolia
Winner
SadclowOdin
Pre-match Elo1377
Win probability63.9%
12:15 Match length Sadclow favored
Defeated
GuiiBrGaia
Pre-match Elo1278
Win probability36.1%

Match at a glance

Sadclow vs GuiiBr

WinnerSadclow
MapAnatolia
QueueRanked 1v1 Supremacy
Duration12:15
Started
Ended
Elo favorite63.9%Sadclow
Fastest Classical5:00*GuiiBr
First pressure4:37Sadclow · Hersir trained
First extra TC4:58GuiiBr · Town Center
Most military units70Sadclow
Highest EAPM51.3GuiiBr

Sadclow

Odin

Victory
Elo1377+13
EAPM34.3
Military units70
First pressure4:37Hersir trained
First expansion
Market volume0
Total score 16,924
Military score 9,565
Economic score 6,320
Kills score 1,077
Units killed 28
Units lost 17
Buildings razed 5
Largest army 70
Favorite unit Berserk 25 fielded
Classical 5:44* Estimated start 4:44
Heroic Estimated start 12:36 · not reached
Mythic Not reached

GuiiBr

Gaia

Defeat
Elo1278-13
EAPM51.3
Military units47
First pressure5:11Military Barracks
First expansion4:58
Market volume0
Total score 13,286
Military score 4,515
Economic score 8,408
Kills score 363
Units killed 19
Units lost 26
Buildings razed 2
Largest army 47
Favorite unit Murmillo 33 fielded
Classical 5:00* Estimated start 4:00
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SadclowOdin
Match time
GuiiBrGaia
DockDock
DockDock
First military pressureHersir trained
Hersir6 training queues
Berserk25 training queues
Throwing Axeman5 training queues
Dreki2 training queues
Hersir2 training queues
Raiding Cavalry7 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Dreki3 training queues
Raiding Cavalry11 training queues
Key technologyMedium Infantry
Hirdman2 training queues
Valkyrie2 training queues
ArmoryArmory
ArmoryArmory
God powerForest Fire
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result
God powerGaia Forest
DockDock
DockDock
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo3 training queues
Key technologyHand Axe
Murmillo30 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Siege Bireme4 training queues
Fire Ship6 training queues
God powerCarnivora
Caladria3 training queues
Farm transition3 farms clustered
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.9%Sadclow
Fastest Classical5:00*GuiiBr
First pressure4:37Sadclow · Hersir trained
First extra TC4:58GuiiBr · Town Center
Armory timing11:06Sadclow · Armory
Farm transition10:49–11:18GuiiBr · 3 farms clustered

Player highlights

Standout performances

Highest total score16,924Sadclow
Highest military score9,565Sadclow
Highest economy score8,408GuiiBr
Most kills1,077Sadclow
Most units killed28Sadclow
Most deaths26GuiiBr
Most buildings razed5Sadclow
Largest army70Sadclow
Favorite unitMurmilloGuiiBr · 33 fielded

Sadclow

Highest ScoreLargest ArmyMost KillsMost Resources

GuiiBr

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sadclow

Late Classical5:44 estimated completion
Early pressure4:37 · Hersir trained
Early armory / Heroic prep11:06 · Armory
Water commitment signal2 dock build events

GuiiBr

Late Classical5:00 estimated completion
Early pressure5:11 · Military Barracks
Fast expansion4:58 · Town Center
Water commitment signal2 dock build events
Farm transition10:49–11:18 · 3 farms clustered
Sadclow · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sadclow · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sadclow · Late ClassicalClassical completed after 5:00 on a standard land opening.
GuiiBr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GuiiBr · Early MilitaryMeaningful trained combat units were produced during the early opening.
GuiiBr · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sadclow

Army

Berserk25
Raiding Cavalry18
Hersir8
Dreki6
Throwing Axeman6
Valkyrie3
Hirdman2
Longboat2
Buildings7 types
House25
Longhouse6
Great Hall5
Armory2
Dock2
Ox Cart Building2
Temple1
God powers1 invoked
Forest Fire1

GuiiBr

Army

Murmillo33
Fire Ship6
Siege Bireme4
Caladria3
Bireme1
Buildings7 types
Manor7
Military Barracks5
Farm3
Dock2
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Gaia Forest1