Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Divine

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:02
Nile Shallows map preview
Map Nile Shallows
Defeated
DevilLoki
Pre-match Elo1946
Win probability42.9%
13:02 Match length Divine favored
Winner
DivineIsis
Pre-match Elo1996
Win probability57.1%

Match at a glance

Devil vs Divine

WinnerDivine
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:02
Started
Ended
Elo favorite57.1%Divine
Fastest Classical3:52*Devil
First pressure3:10Devil · Hersir trained
Market timing6:30Divine · Market
Most military units63Divine
Highest EAPM97.3Divine
Market volume300Divine

Devil

Loki

Defeat
Elo1946-15
EAPM62.1
Military units60
First pressure3:10Hersir trained
First expansion
Market volume0
Total score 12,905
Military score 6,505
Economic score 5,906
Kills score 494
Units killed 23
Units lost 39
Buildings razed 10
Largest army 60
Favorite unit Hersir 19 fielded
Classical 3:52* Estimated start 2:52
Heroic 11:15* Estimated start 10:00
Mythic Not reached

Divine

Isis

Victory
Elo1996+15
EAPM97.3
Military units63
First pressure5:23Barracks
First expansion
Market volume300
Total score 15,598
Military score 7,521
Economic score 7,086
Kills score 1,073
Units killed 40
Units lost 23
Buildings razed 0
Largest army 63
Favorite unit Axeman 40 fielded
Classical 4:23* Estimated start 3:23
Heroic 9:10* Estimated start 7:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
DivineIsis
First military pressureHersir trained
Hersir4 training queues
Hersir3 training queues
God powerHealing Spring
God powerSpy
Raiding Cavalry4 training queues
Key technologyPickaxe
Throwing Axeman14 training queues
Hersir12 training queues
ArmoryArmory
Key technologyCopper Armor
Raiding Cavalry6 training queues
God powerFlaming Weapons
Key technologyMedium Infantry
Battle Boar2 training queues
Hirdman7 training queues
Key technologyCopper Shields
Throwing Axeman5 training queues
Godi2 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman4 training queues
ArmoryArmory
MarketMarket
Key technologyHusbandry
Spearman2 training queues
Axeman36 training queues
Slinger2 training queues
Key technologyMedium Axemen
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Slinger2 training queues
Fortress-tier buildingMigdol Stronghold
God powerEclipse
God powerLocust Swarm
Camel Rider12 training queues
Key technologyShaft Mine
Chariot Archer5 training queues
Key technologyCopper Weapons
Key technologyBallistics
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%Divine
Fastest Classical3:52*Devil
Fastest Heroic9:10*Divine
First pressure3:10Devil · Hersir trained
Fortress timing10:08Divine · Migdol Stronghold
Market timing6:30Divine · Market
Armory timing6:25Divine · Armory

Player highlights

Standout performances

Highest total score15,598Divine
Highest military score7,521Divine
Highest economy score7,086Divine
Most kills1,073Divine
Most units killed40Divine
Most deaths39Devil
Most buildings razed10Devil
Largest army63Divine
Favorite unitAxemanDivine · 40 fielded

Devil

Most DeathsMost Resources

Divine

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:52 estimated completion
Early pressure3:10 · Hersir trained
Early armory / Heroic prep8:30 · Armory

Divine

Classical timing4:23 estimated completion
Early pressure5:23 · Barracks
Early market / Heroic prep6:30 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path10:08 · Migdol Stronghold
Market economy signal300 total resource volume
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Devil

Bought

No buys

Sold

No sells

Total player market volume0

Divine

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Hersir19
Throwing Axeman19
Raiding Cavalry10
Hirdman7
Godi3
Battle Boar2
Buildings6 types
House14
Ox Cart Building4
Great Hall3
Longhouse3
Armory1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Divine

Army

Axeman40
Camel Rider12
Chariot Archer5
Slinger4
Spearman2
Buildings12 types
Obelisk21
House13
Granary4
Lumber Camp3
Barracks2
Migdol Stronghold2
Mining Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Eclipse1
Locust Swarm1
Prosperity1