Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Iyon0 vs gszommer4

Ranked 1v1 SupremacyStarted 22 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:46
Yellow River map preview
Map Yellow River
Winner
Iyon0Odin
Pre-match Elo1000
Win probability63.1%
20:46 Match length Iyon0 favored
Defeated
gszommer4Amaterasu
Pre-match Elo907
Win probability36.9%

Match at a glance

Iyon0 vs gszommer4

WinnerIyon0
MapYellow River
QueueRanked 1v1 Supremacy
Duration20:46
Started
Ended
Elo favorite63.1%Iyon0
Fastest Classical4:50*Iyon0
First pressure3:44Iyon0 · Hersir trained
Market timing6:20gszommer4 · Market
First extra TC4:53Iyon0 · Town Center
Most military units90Iyon0
Highest EAPM33.9Iyon0

Iyon0

Odin

Victory
Elo1000+14
EAPM33.9
Military units90
First pressure3:44Hersir trained
First expansion4:53
Market volume0
Total score 50,056
Military score 20,797
Economic score 27,210
Kills score 2,131
Units killed 66
Units lost 23
Buildings razed 7
Largest army 90
Favorite unit Throwing Axeman 21 fielded
Classical 4:50* Estimated start 3:50
Heroic 11:52* Estimated start 10:37
Mythic 17:51* Estimated start 15:51

gszommer4

Amaterasu

Defeat
Elo907-42
EAPM14.8
Military units65
First pressure6:51Stable Japanese
First expansion8:17
Market volume0
Total score 33,531
Military score 10,475
Economic score 22,447
Kills score 609
Units killed 25
Units lost 67
Buildings razed 1
Largest army 65
Favorite unit Naginata Rider 22 fielded
Classical 5:24* Research start 4:24
Heroic 17:41* Research start 16:26
Mythic Research start 20:35 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Hachiman
Baldr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Iyon0Odin
Match time
gszommer4Amaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman9 training queues
Hersir2 training queues
Berserk5 training queues
Key technologyPickaxe
MarketMarket
Town CenterAdditional center
Farm transition21 farms clustered
Key technologyPlow
Throwing Axeman5 training queues
Hirdman8 training queues
Einheri2 training queues
Hersir6 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram3 training queues
Jarl3 training queues
Einheri3 training queues
Throwing Axeman3 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Einheri6 training queues
Hersir4 training queues
Throwing Axeman4 training queues
Portable Ram4 training queues
Huskarl2 training queues
Godi4 training queues
Ballista4 training queues
Jarl2 training queues
VictoryMatch result
MarketMarket
Key technologyPickaxe
Key technologyPlow
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Onna Musha2 training queues
Farm transition4 farms clustered
Town CenterAdditional center
Town CenterAdditional center
Naginata Rider10 training queues
Onna Musha2 training queues
Town CenterAdditional center
Onna Musha2 training queues
Naginata Rider4 training queues
God powerSolar Shield
Yumi Horse Archer4 training queues
Naginata Rider3 training queues
Onna Musha3 training queues
Yumi Archer6 training queues
Shinobi4 training queues
Yari Spearman5 training queues
Key technologyCrenellations
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
God powerSolar Shield
Samurai5 training queues
Yumi Horse Archer5 training queues
Naginata Rider5 training queues
Yumi Archer5 training queues
Fortress-tier buildingCastle
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%Iyon0
Fastest Classical4:50*Iyon0
Fastest Heroic11:52*Iyon0
Fastest Mythic17:51*Iyon0
First pressure3:44Iyon0 · Hersir trained
First extra TC4:53Iyon0 · Town Center
Fortress timing14:30Iyon0 · Hill Fort
Market timing6:20gszommer4 · Market
Armory timing18:24Iyon0 · Armory
Farm transition7:35–7:37gszommer4 · 4 farms clustered
Trade route started18:44gszommer4

Player highlights

Standout performances

Highest total score50,056Iyon0
Highest military score20,797Iyon0
Highest economy score27,210Iyon0
Most kills2,131Iyon0
Most units killed66Iyon0
Most deaths67gszommer4
Most buildings razed7Iyon0
Largest army90Iyon0
Favorite unitNaginata Ridergszommer4 · 22 fielded

Iyon0

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

gszommer4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Iyon0

Classical timing4:50 estimated completion
Early pressure3:44 · Hersir trained
Fast expansion4:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:14 · Market
Early armory / Heroic prep18:24 · Armory
Fortress tech path14:30 · Hill Fort
Heavy walling signal23 wall build events
Farm transition10:29–11:31 · 21 farms clustered
Large army production90 military units

gszommer4

Late Classical5:24 estimated completion
Early pressure6:51 · Stable Japanese
Fast expansion8:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:20 · Market
Fortress tech path19:09 · Castle
Heavy walling signal31 wall build events
Farm transition7:35–7:37 · 4 farms clustered
Trade route started18:44 · Caravan Japanese queued
Iyon0 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Iyon0 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Iyon0 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Iyon0 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
gszommer4 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
gszommer4 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
gszommer4 · Late ClassicalClassical completed after 5:00 on a standard land opening.
gszommer4 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Iyon0

Army

Throwing Axeman21
Hersir16
Einheri12
Hirdman9
Portable Ram7
Godi6
Jarl6
Berserk5
Ballista4
Huskarl2
Raiding Cavalry2
Buildings12 types
Farm24
House24
Wall23
Ox Cart Building10
Sentry Tower9
Great Hall5
Longhouse5
Hill Fort3
Town Center3
Armory2
Market1
Temple1
God powers1 invoked
Great Hunt1

gszommer4

Army

Naginata Rider22
Yumi Archer11
Onna Musha9
Yumi Horse Archer9
Samurai5
Yari Spearman5
Shinobi4
Buildings13 types
Wall31
Farm30
House16
Watermill5
Mining Camp Japanese4
Stable Japanese3
Town Center3
Castle2
Dojo2
Guardhouse2
Shrine Japanese2
Market1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1