Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SensFan1119 vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:15
Ghost Lake map preview
Map Ghost Lake
Winner
SensFan1119Odin
Pre-match Elo1595
Win probability72.5%
26:15 Match length SensFan1119 favored
Defeated
[DoD]StoochioThor
Pre-match Elo1427
Win probability27.5%

Match at a glance

SensFan1119 vs [DoD]Stoochio

WinnerSensFan1119
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:15
Started
Ended
Elo favorite72.5%SensFan1119
Fastest Classical4:10*[DoD]Stoochio
First pressure1:32[DoD]Stoochio · Hersir trained
Market timing11:59SensFan1119 · Market
First extra TC18:08SensFan1119 · Town Center
Most military units261[DoD]Stoochio
Highest EAPM54.7SensFan1119
Market volume4,200[DoD]Stoochio
Victory
Elo1595+9
EAPM54.7
Military units139
First pressure3:10Hersir trained
First expansion18:08
Market volume0
Total score 34,923
Military score 16,563
Economic score 13,643
Kills score 4,717
Units killed 182
Units lost 105
Buildings razed 14
Largest army 139
Favorite unit Throwing Axeman 28 fielded
Classical 4:16* Estimated start 3:16
Heroic 21:53* Estimated start 20:38
Mythic Not reached
Defeat
Elo1427-9
EAPM48.1
Military units261
First pressure1:32Hersir trained
First expansion21:25
Market volume4200
Total score 23,372
Military score 9,509
Economic score 11,138
Kills score 2,725
Units killed 109
Units lost 179
Buildings razed 29
Largest army 261
Favorite unit Raiding Cavalry 111 fielded
Classical 4:10* Estimated start 3:10
Heroic 22:19* Estimated start 21:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SensFan1119Odin
Match time
[DoD]StoochioThor
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry7 training queues
Throwing Axeman4 training queues
God powerGreat Hunt
Hirdman7 training queues
Raiding Cavalry2 training queues
Key technologyPickaxe
Hersir2 training queues
Key technologyMedium Cavalry
Throwing Axeman3 training queues
Raiding Cavalry2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
MarketMarket
Key technologyCopper Weapons
Raiding Cavalry3 training queues
Berserk6 training queues
Throwing Axeman7 training queues
God powerForest Fire
Valkyrie5 training queues
Farm transition16 farms clustered
Key technologyPlow
Berserk4 training queues
Godi2 training queues
Hersir2 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Hirdman8 training queues
Raiding Cavalry5 training queues
Throwing Axeman2 training queues
Key technologyHusbandry
Godi2 training queues
Throwing Axeman3 training queues
Key technologyBallistics
Key technologyBronze Shields
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Hirdman7 training queues
Key technologyShaft Mine
Huskarl6 training queues
God powerFrost
Jarl13 training queues
Godi6 training queues
Valkyrie2 training queues
Berserk8 training queues
Throwing Axeman4 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
First military pressureHersir trained
Hersir10 training queues
Key technologyHand Axe
Raiding Cavalry11 training queues
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyHusbandry
Valkyrie3 training queues
Raiding Cavalry60 training queues
Hersir2 training queues
Throwing Axeman37 training queues
Key technologyPlow
God powerDwarven Mine
Berserk5 training queues
Farm transition8 farms clustered
Key technologyMedium Infantry
God powerForest Fire
Valkyrie4 training queues
Berserk5 training queues
Throwing Axeman15 training queues
Key technologyPlow
MarketMarket
Hersir5 training queues
God powerDwarven Mine
Raiding Cavalry30 training queues
Throwing Axeman3 training queues
Hersir4 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyIron Armor
Jarl5 training queues
God powerFrost
Raiding Cavalry10 training queues
Throwing Axeman25 training queues
Godi10 training queues
Jarl5 training queues
Berserk5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%SensFan1119
Fastest Classical4:10*[DoD]Stoochio
Fastest Heroic21:53*SensFan1119
First pressure1:32[DoD]Stoochio · Hersir trained
First extra TC18:08SensFan1119 · Town Center
Fortress timing22:43SensFan1119 · Hill Fort
Market timing11:59SensFan1119 · Market
Armory timing7:14[DoD]Stoochio · Dwarven Armory
Farm transition12:18–13:14[DoD]Stoochio · 8 farms clustered

Player highlights

Standout performances

Highest total score34,923SensFan1119
Highest military score16,563SensFan1119
Highest economy score13,643SensFan1119
Most kills4,717SensFan1119
Most units killed182SensFan1119
Most deaths179[DoD]Stoochio
Most buildings razed29[DoD]Stoochio
Largest army261[DoD]Stoochio
Favorite unitRaiding Cavalry[DoD]Stoochio · 111 fielded

SensFan1119

Highest ScoreMost ImprovementsMost Kills

[DoD]Stoochio

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SensFan1119

Classical timing4:16 estimated completion
Early pressure3:10 · Hersir trained
Expansion signal18:08 · Town Center
Early market / Heroic prep11:59 · Market
Early armory / Heroic prep11:06 · Armory
Fortress tech path22:43 · Hill Fort
Heavy walling signal31 wall build events
Farm transition14:29–14:32 · 16 farms clustered
Large army production139 military units

[DoD]Stoochio

Classical timing4:10 estimated completion
Early pressure1:32 · Hersir trained
Expansion signal21:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:12 · Market
Early armory / Heroic prep7:14 · Dwarven Armory
Heavy walling signal33 wall build events
Farm transition12:18–13:14 · 8 farms clustered
Market economy signal4,200 total resource volume
Large army production261 military units
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

SensFan1119

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]Stoochio

Bought

Wood100

Sold

Food900
Wood3200
Total player market volume4200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SensFan1119

Army

Throwing Axeman28
Hirdman22
Raiding Cavalry19
Berserk18
Jarl13
Godi11
Hersir9
Valkyrie9
Huskarl7
Portable Ram3
Buildings12 types
House46
Wall31
Farm30
Longhouse12
Ox Cart Building7
Great Hall6
Hill Fort3
Market2
Sentry Tower2
Armory1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

[DoD]Stoochio

Army

Raiding Cavalry111
Throwing Axeman81
Hersir22
Berserk15
Godi10
Jarl10
Valkyrie10
Frost Giant2
Buildings10 types
Wall33
Farm26
House23
Longhouse7
Ox Cart Building6
Great Hall2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1