Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MAXIMUS TROPUS vs Nekro

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:02
Savannah map preview
Map Savannah
Winner
MAXIMUS TROPUSLoki
Pre-match Elo1238
Win probability51.3%
23:02 Match length MAXIMUS TROPUS favored
Defeated
NekroThor
Pre-match Elo1229
Win probability48.7%

Match at a glance

MAXIMUS TROPUS vs Nekro

WinnerMAXIMUS TROPUS
MapSavannah
QueueRanked 1v1 Supremacy
Duration23:02
Started
Ended
Elo favorite51.3%MAXIMUS TROPUS
Fastest Classical4:14*MAXIMUS TROPUS
First pressure1:37MAXIMUS TROPUS · Hersir trained
Market timing4:36MAXIMUS TROPUS · Market
First extra TC6:54MAXIMUS TROPUS · Town Center
Most military units256Nekro
Highest EAPM47.2MAXIMUS TROPUS
Market volume5,500MAXIMUS TROPUS
Victory
Elo1238+17
EAPM47.2
Military units189
First pressure1:37Hersir trained
First expansion6:54
Market volume5500
Total score 31,877
Military score 12,056
Economic score 13,650
Kills score 6,171
Units killed 257
Units lost 144
Buildings razed 4
Largest army 189
Favorite unit Throwing Axeman 52 fielded
Classical 4:14* Research start 3:14
Heroic 9:10* Estimated start 7:55
Mythic Not reached

Nekro

Thor

Defeat
Elo1229-17
EAPM46.4
Military units256
First pressure3:54Hersir trained
First expansion11:30
Market volume0
Total score 27,934
Military score 5,996
Economic score 17,339
Kills score 4,599
Units killed 146
Units lost 256
Buildings razed 10
Largest army 256
Favorite unit Throwing Axeman 159 fielded
Classical 4:43* Research start 3:43
Heroic 11:51* Research start 10:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MAXIMUS TROPUSLoki
Match time
NekroThor
First military pressureHersir trained
Hersir6 training queues
MarketMarket
God powerSpy
Key technologyPickaxe
Town CenterAdditional center
Hersir2 training queues
Throwing Axeman4 training queues
Raiding Cavalry8 training queues
Throwing Axeman4 training queues
ArmoryArmory
Key technologyMedium Infantry
MarketMarket
Fortress-tier buildingHill Fort
Jarl19 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerUndermine
Throwing Axeman2 training queues
Key technologyMedium Infantry
Huskarl3 training queues
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Key technologyBronze Armor
God powerFlaming Weapons
Huskarl8 training queues
Portable Ram4 training queues
Key technologyHeavy Infantry
Godi4 training queues
Einheri4 training queues
Key technologyHand Axe
Throwing Axeman5 training queues
Key technologyBronze Weapons
Raiding Cavalry3 training queues
God powerSpy
Hirdman9 training queues
Huskarl17 training queues
Throwing Axeman13 training queues
Farm transition3 farms clustered
Jarl3 training queues
Godi4 training queues
Key technologyPlow
Einheri3 training queues
Battle Boar2 training queues
Portable Ram5 training queues
Huskarl3 training queues
Throwing Axeman14 training queues
Portable Ram2 training queues
Battle Boar4 training queues
Jarl12 training queues
God powerSpy
Huskarl5 training queues
Throwing Axeman9 training queues
God powerUndermine
Portable Ram3 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman24 training queues
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Town CenterAdditional center
Raiding Cavalry29 training queues
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Key technologyBallistics
Throwing Axeman135 training queues
God powerFlaming Weapons
Key technologyHeavy Infantry
God powerHealing Spring
God powerHealing Spring
MarketMarket
Key technologyBronze Armor
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Hersir5 training queues
Raiding Cavalry10 training queues
Portable Ram2 training queues
Hersir10 training queues
Key technologyPlow
Raiding Cavalry5 training queues
God powerFlaming Weapons
Farm transition12 farms clustered
Hersir10 training queues
Fortress-tier buildingHill Fort
God powerDwarven Mine
Hersir10 training queues
Jarl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%MAXIMUS TROPUS
Fastest Classical4:14*MAXIMUS TROPUS
Fastest Heroic9:10*MAXIMUS TROPUS
First pressure1:37MAXIMUS TROPUS · Hersir trained
First extra TC6:54MAXIMUS TROPUS · Town Center
Fortress timing11:50MAXIMUS TROPUS · Hill Fort
Market timing4:36MAXIMUS TROPUS · Market
Armory timing0:08Nekro · Dwarven Armory
Farm transition17:11–17:45MAXIMUS TROPUS · 3 farms clustered

Player highlights

Standout performances

Highest total score31,877MAXIMUS TROPUS
Highest military score12,056MAXIMUS TROPUS
Highest economy score17,339Nekro
Most kills6,171MAXIMUS TROPUS
Most units killed257MAXIMUS TROPUS
Most deaths256Nekro
Most buildings razed10Nekro
Largest army256Nekro
Favorite unitThrowing AxemanNekro · 159 fielded

MAXIMUS TROPUS

Highest ScoreMost Kills

Nekro

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MAXIMUS TROPUS

Classical timing4:14 estimated completion
Early pressure1:37 · Hersir trained
Fast expansion6:54 · Town Center
Early market / Heroic prep4:36 · Market
Early armory / Heroic prep11:15 · Armory
Fortress tech path11:50 · Hill Fort
Heavy walling signal8 wall build events
Farm transition17:11–17:45 · 3 farms clustered
Market economy signal5,500 total resource volume
Large army production189 military units

Nekro

Classical timing4:43 estimated completion
Early pressure3:54 · Hersir trained
Expansion signal11:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:47 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path12:28 · Hill Fort
Heavy walling signal13 wall build events
Farm transition20:20–20:22 · 12 farms clustered
Large army production256 military units
MAXIMUS TROPUS · Early MilitaryMeaningful trained combat units were produced during the early opening.
MAXIMUS TROPUS · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MAXIMUS TROPUS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Nekro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nekro · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

MAXIMUS TROPUS

Bought

Food1300
Wood200

Sold

Wood4000
Total player market volume5500

Nekro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MAXIMUS TROPUS

Army

Throwing Axeman52
Huskarl36
Jarl34
Portable Ram14
Raiding Cavalry14
Hirdman9
Einheri8
Godi8
Hersir8
Battle Boar6
Buildings11 types
Farm23
House23
Wall8
Ox Cart Building6
Great Hall4
Longhouse4
Market2
Temple2
Armory1
Hill Fort1
Town Center1
God powers3 invoked
Spy3
Undermine2
Flaming Weapons1

Nekro

Army

Throwing Axeman159
Raiding Cavalry44
Hersir41
Portable Ram6
Jarl5
Berserk1
Buildings11 types
House21
Wall13
Farm12
Longhouse7
Ox Cart Building5
Great Hall3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Flaming Weapons2
Healing Spring2
Dwarven Mine1