Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs The_gods_killer

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:44
Mount Olympus map preview
Map Mount Olympus
Winner
DLoudnessZeus
Pre-match Elo1548
Win probability49.0%
24:44 Match length UpsetThe Elo underdog won
Defeated
The_gods_killerAmaterasu
Pre-match Elo1555
Win probability51.0%

Match at a glance

DLoudness vs The_gods_killer

WinnerDLoudness
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:44
Started
Ended
Elo favorite51.0%The_gods_killer · Upset
Fastest Classical3:42*DLoudness
First pressure3:51DLoudness · Military Academy
Market timing15:43The_gods_killer · Market
First extra TC5:50DLoudness · Town Center
Most military units127The_gods_killer
Highest EAPM78.1DLoudness
Market volume1,100DLoudness

DLoudness

Zeus

Victory
Elo1548+18
EAPM78.1
Military units110
First pressure3:51Military Academy
First expansion5:50
Market volume1100
Total score 54,239
Military score 25,082
Economic score 24,513
Kills score 4,734
Units killed 137
Units lost 83
Buildings razed 17
Largest army 110
Favorite unit Toxotes 28 fielded
Classical 3:42* Research start 2:42
Heroic 13:27* Research start 12:12
Mythic 18:58* Research start 16:58

The_gods_killer

Amaterasu

Defeat
Elo1555-18
EAPM38.8
Military units127
First pressure5:16Stable Japanese
First expansion14:16
Market volume600
Total score 20,335
Military score 8,240
Economic score 9,029
Kills score 3,066
Units killed 84
Units lost 133
Buildings razed 15
Largest army 127
Favorite unit Samurai 51 fielded
Classical 4:31* Research start 3:31
Heroic 13:38* Estimated start 12:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DLoudnessZeus
Match time
The_gods_killerAmaterasu
Heracles2 training queues
First military pressureMilitary Academy
Hoplite2 training queues
God powerBolt
Town CenterAdditional center
Toxotes7 training queues
Hoplite3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Archers
ArmoryArmory
Toxotes2 training queues
Hoplite4 training queues
Farm transition22 farms clustered
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyPlow
Key technologyBow Saw
Hypaspist5 training queues
Toxotes8 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
Key technologyShaft Mine
Manticore2 training queues
Key technologyHeavy Infantry
Hypaspist2 training queues
Toxotes2 training queues
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
Hypaspist2 training queues
Toxotes2 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyCopper Weapons
Prodromos3 training queues
Key technologyMedium Cavalry
Myrmidon4 training queues
God powerRestoration
Fortress-tier buildingFortress
Toxotes2 training queues
Fortress-tier buildingFortress
God powerLightning Storm
Helepolis9 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Myrmidon16 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
God powerUnderworld Passage
God powerUnderworld Passage
Helepolis3 training queues
Jason2 training queues
Heracles2 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
Prodromos5 training queues
Key technologyBronze Armor
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Samurai32 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
Wanyudo11 training queues
Onna Musha2 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Onna Musha2 training queues
Key technologyCopper Weapons
Naginata Rider2 training queues
Wanyudo9 training queues
Onna Musha4 training queues
Town CenterAdditional center
God powerSolar Shield
MarketMarket
Farm transition3 farms clustered
Fortress-tier buildingCastle
Wanyudo2 training queues
Town CenterAdditional center
God powerThunder Burst
Samurai6 training queues
Naginata Rider19 training queues
Onna Musha2 training queues
Raiju2 training queues
Yumi Horse Archer3 training queues
Fortress-tier buildingCastle
Wanyudo2 training queues
Daimyo2 training queues
God powerSolar Shield
Samurai13 training queues
Yumi Horse Archer2 training queues
Raiju2 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%The_gods_killer · Upset
Fastest Classical3:42*DLoudness
Fastest Heroic13:27*DLoudness
Fastest Mythic18:58*DLoudness
First pressure3:51DLoudness · Military Academy
First extra TC5:50DLoudness · Town Center
Fortress timing14:56DLoudness · Fortress
Market timing15:43The_gods_killer · Market
Armory timing10:36DLoudness · Armory
Farm transition12:47–13:27DLoudness · 22 farms clustered

Player highlights

Standout performances

Highest total score54,239DLoudness
Highest military score25,082DLoudness
Highest economy score24,513DLoudness
Most kills4,734DLoudness
Most units killed137DLoudness
Most deaths133The_gods_killer
Most buildings razed17DLoudness
Largest army127The_gods_killer
Favorite unitSamuraiThe_gods_killer · 51 fielded

DLoudness

Highest ScoreMost ImprovementsMost KillsMost Resources

The_gods_killer

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DLoudness

Fast Classical3:42 estimated completion
Early pressure3:51 · Military Academy
Fast expansion5:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:07 · Market
Early armory / Heroic prep10:36 · Armory
Fortress tech path14:56 · Fortress
Heavy walling signal72 wall build events
Farm transition12:47–13:27 · 22 farms clustered
Market economy signal1,100 total resource volume
Large army production110 military units

The_gods_killer

Classical timing4:31 estimated completion
Early pressure5:16 · Stable Japanese
Expansion signal14:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:43 · Market
Early armory / Heroic prep10:53 · Armory
Fortress tech path18:10 · Castle
Farm transition17:42–17:42 · 3 farms clustered
Market economy signal600 total resource volume
Large army production127 military units
DLoudness · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DLoudness · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

DLoudness

Bought

Food200

Sold

Food700
Wood200
Total player market volume1100

The_gods_killer

Bought

Food200
Wood100

Sold

Food100
Wood200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army

Toxotes28
Myrmidon20
Hoplite13
Helepolis12
Hypaspist10
Prodromos8
Heracles7
Jason5
Manticore3
Bellerophon2
Odysseus1
Petrobolos1
Buildings14 types
Wall72
Farm34
House26
Storehouse13
Military Academy8
Stable5
Fortress4
Granary4
Sentry Tower4
Archery Range3
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Underworld Passage2
Bolt1
Lightning Storm1
Restoration1

The_gods_killer

Army

Samurai51
Naginata Rider29
Wanyudo24
Onna Musha10
Yumi Horse Archer6
Raiju5
Daimyo2
Buildings12 types
Farm27
House16
Shrine Japanese9
Dojo8
Watermill6
Mining Camp Japanese5
Stable Japanese5
Castle2
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1