Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs Dralex

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:10
Mount Olympus map preview
Map Mount Olympus
Winner
mkevin.moreland1995Thor
Pre-match Elo1285
Win probability65.8%
19:10 Match length mkevin.moreland1995 favored
Defeated
DralexPoseidon
Pre-match Elo1171
Win probability34.2%

Match at a glance

mkevin.moreland1995 vs Dralex

Winnermkevin.moreland1995
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration19:10
Started
Ended
Elo favorite65.8%mkevin.moreland1995
Fastest Classical4:06*mkevin.moreland1995
First pressure2:00mkevin.moreland1995 · Hersir trained
First extra TC5:30Dralex · Town Center
Most military units110mkevin.moreland1995
Highest EAPM61.6mkevin.moreland1995
Victory
Elo1285+12
EAPM61.6
Military units110
First pressure2:00Hersir trained
First expansion9:51
Market volume0
Total score 31,429
Military score 14,415
Economic score 13,467
Kills score 3,569
Units killed 124
Units lost 58
Buildings razed 22
Largest army 110
Favorite unit Portable Ram 17 fielded
Classical 4:06* Research start 3:06
Heroic 11:49* Estimated start 10:34
Mythic Not reached

Dralex

Poseidon

Defeat
Elo1171-12
EAPM44.1
Military units76
First pressure10:03Stable
First expansion5:30
Market volume0
Total score 18,134
Military score 3,476
Economic score 13,219
Kills score 1,439
Units killed 59
Units lost 124
Buildings razed 0
Largest army 76
Favorite unit Toxotes 25 fielded
Classical 4:14* Estimated start 3:14
Heroic 9:34* Estimated start 8:19
Mythic Estimated start 17:24 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mkevin.moreland1995Thor
Match time
DralexPoseidon
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Raiding Cavalry5 training queues
Berserk3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry2 training queues
Berserk2 training queues
Town CenterAdditional center
Berserk2 training queues
Hirdman5 training queues
Throwing Axeman2 training queues
Raiding Cavalry2 training queues
Jarl3 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
God powerForest Fire
Fortress-tier buildingHill Fort
Jarl2 training queues
Godi3 training queues
Portable Ram8 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Frost Giant2 training queues
Valkyrie3 training queues
Jarl6 training queues
Huskarl3 training queues
Throwing Axeman6 training queues
Berserk4 training queues
Fortress-tier buildingHill Fort
Valkyrie2 training queues
Farm transition8 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Portable Ram9 training queues
Throwing Axeman2 training queues
Berserk5 training queues
Huskarl2 training queues
Jarl5 training queues
Godi4 training queues
Raiding Cavalry5 training queues
Hersir2 training queues
VictoryMatch result
God powerLure
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerCease Fire
First military pressureStable
Prodromos9 training queues
Key technologyMedium Cavalry
Toxotes13 training queues
Key technologyBallistics
Centaur2 training queues
Hippeus14 training queues
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
Toxotes9 training queues
Farm transition27 farms clustered
Prodromos6 training queues
Toxotes3 training queues
Hippeus4 training queues
Prodromos4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.8%mkevin.moreland1995
Fastest Classical4:06*mkevin.moreland1995
Fastest Heroic9:34*Dralex
First pressure2:00mkevin.moreland1995 · Hersir trained
First extra TC5:30Dralex · Town Center
Fortress timing13:08mkevin.moreland1995 · Hill Fort
Armory timing4:47Dralex · Armory
Farm transition16:45–17:22Dralex · 27 farms clustered

Player highlights

Standout performances

Highest total score31,429mkevin.moreland1995
Highest military score14,415mkevin.moreland1995
Highest economy score13,467mkevin.moreland1995
Most kills3,569mkevin.moreland1995
Most units killed124mkevin.moreland1995
Most deaths124Dralex
Most buildings razed22mkevin.moreland1995
Largest army110mkevin.moreland1995
Favorite unitToxotesDralex · 25 fielded

mkevin.moreland1995

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dralex

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mkevin.moreland1995

Classical timing4:06 estimated completion
Early pressure2:00 · Hersir trained
Expansion signal9:51 · Town Center
Early armory / Heroic prep6:26 · Dwarven Armory
Fortress tech path13:08 · Hill Fort
Farm transition16:54–17:16 · 8 farms clustered
Large army production110 military units

Dralex

Classical timing4:14 estimated completion
Delayed pressure10:03 · Stable
Fast expansion5:30 · Town Center
Early armory / Heroic prep4:47 · Armory
Fortress tech path15:29 · Fortress
Heavy walling signal22 wall build events
Farm transition16:45–17:22 · 27 farms clustered
mkevin.moreland1995 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dralex · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army

Portable Ram17
Berserk16
Jarl16
Raiding Cavalry14
Throwing Axeman11
Hersir10
Godi7
Hirdman6
Valkyrie6
Huskarl5
Frost Giant2
Buildings9 types
House22
Farm8
Ox Cart Building7
Great Hall4
Longhouse4
Hill Fort2
Temple2
Dwarven Armory1
Town Center1
God powers1 invoked
Forest Fire1

Dralex

Army

Toxotes25
Prodromos19
Hippeus18
Theseus4
Atalanta3
Centaur3
Hippolyta2
Hydra1
Petrobolos1
Buildings11 types
Farm27
Wall22
House16
Storehouse9
Stable6
Granary5
Archery Range3
Armory1
Fortress1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1