Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fophoofd666 vs ELEÉ

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:01
Giza map preview
Map Giza
Winner
fophoofd666Poseidon
Pre-match Elo816
Win probability53.7%
14:01 Match length fophoofd666 favored
Defeated
ELEÉZeus
Pre-match Elo790
Win probability46.3%

Match at a glance

fophoofd666 vs ELEÉ

Winnerfophoofd666
MapGiza
QueueRanked 1v1 Supremacy
Duration14:01
Started
Ended
Elo favorite53.7%fophoofd666
Fastest Classical3:47*fophoofd666
First pressure3:46fophoofd666 · Stable
First extra TC6:15ELEÉ · Town Center
Market timing6:49fophoofd666 · Market
Most military units32fophoofd666
Highest EAPM53.7fophoofd666

fophoofd666

Poseidon

Victory
Elo816+16
EAPM53.7
Military units32
First pressure3:46Stable
First expansion
Market volume0
Total score 13,218
Military score 4,911
Economic score 7,499
Kills score 832
Units killed 38
Units lost 17
Buildings razed 0
Largest army 32
Favorite unit Hippeus 26 fielded
Classical 3:47* Estimated start 2:47
Heroic 9:34* Estimated start 8:19
Mythic Not reached

ELEÉ

Zeus

Defeat
Elo790-16
EAPM20.1
Military units22
First pressure7:33Stable
First expansion6:15
Market volume0
Total score 15,557
Military score 3,755
Economic score 11,253
Kills score 549
Units killed 17
Units lost 39
Buildings razed 0
Largest army 22
Favorite unit Centaur 8 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fophoofd666Poseidon
Match time
ELEÉZeus
God powerLure
First military pressureStable
Hippeus2 training queues
MarketMarket
Toxotes2 training queues
Hippeus13 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Centaur2 training queues
Key technologyPlow
Key technologyHusbandry
Hippeus8 training queues
Hippeus3 training queues
Key technologyHeavy Cavalry
VictoryMatch result
Key technologyPlow
God powerBolt
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable
Hippeus5 training queues
Town CenterAdditional center
Farm transition11 farms clustered
Hoplite3 training queues
Centaur3 training queues
Hoplite4 training queues
Centaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%fophoofd666
Fastest Classical3:47*fophoofd666
Fastest Heroic9:34*fophoofd666
First pressure3:46fophoofd666 · Stable
First extra TC6:15ELEÉ · Town Center
Market timing6:49fophoofd666 · Market
Farm transition10:21–11:28ELEÉ · 11 farms clustered

Player highlights

Standout performances

Highest total score15,557ELEÉ
Highest military score4,911fophoofd666
Highest economy score11,253ELEÉ
Most kills832fophoofd666
Most units killed38fophoofd666
Most deaths39ELEÉ
Most buildings razed0fophoofd666
Largest army32fophoofd666
Favorite unitHippeusfophoofd666 · 26 fielded

fophoofd666

Largest ArmyMost ImprovementsMost Kills

ELEÉ

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fophoofd666

Fast Classical3:47 estimated completion
Early pressure3:46 · Stable
Early market / Heroic prep6:49 · Market
Heavy walling signal8 wall build events

ELEÉ

Classical timing4:38 estimated completion
Delayed pressure7:33 · Stable
Fast expansion6:15 · Town Center
Multi-TC boom signal2 expansion build events
Farm transition10:21–11:28 · 11 farms clustered
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
fophoofd666 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fophoofd666 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ELEÉ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ELEÉ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ELEÉ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fophoofd666

Army

Hippeus26
Centaur2
Toxotes2
Atalanta1
Theseus1
Buildings9 types
Wall8
House7
Storehouse3
Stable2
Archery Range1
Farm1
Granary1
Market1
Temple1
God powers1 invoked
Lure1

ELEÉ

Army

Centaur8
Hoplite7
Hippeus5
Heracles1
Jason1
Buildings9 types
Farm14
House6
Storehouse5
Granary4
Sentry Tower3
Military Academy2
Stable2
Town Center2
Temple1
God powers1 invoked
Bolt1