Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs aliencrimelord

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:43
Yellow River map preview
Map Yellow River
Winner
ThomasHGThor
Pre-match Elo1604
Win probability51.2%
0:43 Match length ThomasHG favored
Defeated
aliencrimelordOdin
Pre-match Elo1596
Win probability48.8%

Match at a glance

ThomasHG vs aliencrimelord

WinnerThomasHG
MapYellow River
QueueRanked 1v1 Supremacy
Duration0:43
Started
Ended
Elo favorite51.2%ThomasHG
Most military units0ThomasHG
Highest EAPM79.3ThomasHG

ThomasHG

Thor

Victory
Elo1604+17
EAPM79.3
Military units0
First pressure
First expansion
Market volume0
Total score 2,495
Military score 1,020
Economic score 1,475
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1596-17
EAPM30.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,470
Military score 1,020
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGThor
Match time
aliencrimelordOdin
VictoryMatch result
God powerGreat Hunt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%ThomasHG

Player highlights

Standout performances

Highest total score2,495ThomasHG
Highest military score1,020ThomasHG
Highest economy score1,475ThomasHG
Most kills0ThomasHG
Most units killed0ThomasHG
Most deaths0ThomasHG
Most buildings razed0ThomasHG
Largest army0ThomasHG

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

No strong intent signals were detected.

aliencrimelord

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Buildings0 types

aliencrimelord

Army

Buildings0 types

God powers1 invoked
Great Hunt1