Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Coquinha vs gro_Ovin

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:01
Watering Hole map preview
Map Watering Hole
Winner
CoquinhaIsis
Pre-match Elo1286
Win probability60.5%
21:01 Match length Coquinha favored
Defeated
gro_OvinZeus
Pre-match Elo1212
Win probability39.5%

Match at a glance

Coquinha vs gro_Ovin

WinnerCoquinha
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:01
Started
Ended
Elo favorite60.5%Coquinha
Fastest Classical4:00*gro_Ovin
First pressure4:30Coquinha · Barracks
First extra TC4:31gro_Ovin · Town Center
Market timing8:35Coquinha · Market
Most military units286gro_Ovin
Highest EAPM51.8Coquinha
Market volume700Coquinha

Coquinha

Isis

Victory
Elo1286+14
EAPM51.8
Military units113
First pressure4:30Barracks
First expansion5:41
Market volume700
Total score 46,183
Military score 20,633
Economic score 22,415
Kills score 3,223
Units killed 116
Units lost 76
Buildings razed 12
Largest army 113
Favorite unit Camel Rider 33 fielded
Classical 4:56* Estimated start 3:56
Heroic 12:04* Estimated start 10:49
Mythic 16:07* Estimated start 14:07

gro_Ovin

Zeus

Defeat
Elo1212-14
EAPM47.8
Military units286
First pressure4:42Military Academy
First expansion4:31
Market volume0
Total score 34,638
Military score 18,443
Economic score 13,793
Kills score 2,402
Units killed 73
Units lost 115
Buildings razed 0
Largest army 286
Favorite unit Hoplite 151 fielded
Classical 4:00* Research start 3:00
Heroic 10:58* Estimated start 9:43
Mythic 16:08* Research start 14:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Osiris
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CoquinhaIsis
Match time
gro_OvinZeus
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman9 training queues
Town CenterAdditional center
Axeman7 training queues
Anubite2 training queues
Key technologyHusbandry
MarketMarket
ArmoryArmory
Spearman5 training queues
Town CenterAdditional center
Axeman3 training queues
Key technologyMedium Axemen
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
DockDock
War Elephant2 training queues
Camel Rider2 training queues
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Town CenterAdditional center
Petsuchos2 training queues
God powerSon Of Osiris
Camel Rider25 training queues
War Elephant5 training queues
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
God powerLocust Swarm
Chariot Archer5 training queues
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Chariot Archer20 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyBronze Shields
Key technologyBallistics
War Elephant10 training queues
Key technologyHeavy Chariot Archers
Camel Rider5 training queues
Key technologyChampion Chariot Archers
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
God powerBolt
God powerBolt
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Toxotes4 training queues
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hoplite30 training queues
Peltast20 training queues
Toxotes10 training queues
Petrobolos2 training queues
God powerPlenty Vault
God powerCease Fire
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Hoplite120 training queues
Toxotes10 training queues
God powerBronze
Peltast30 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Toxotes10 training queues
Fortress-tier buildingFortress
Key technologyIron Shields
Key technologyChampion Archers
Peltast40 training queues
Colossus2 training queues
Farm transition10 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Coquinha
Fastest Classical4:00*gro_Ovin
Fastest Heroic10:58*gro_Ovin
Fastest Mythic16:07*Coquinha
First pressure4:30Coquinha · Barracks
First extra TC4:31gro_Ovin · Town Center
Fortress timing12:12Coquinha · Migdol Stronghold
Market timing8:35Coquinha · Market
Armory timing8:13gro_Ovin · Armory
Farm transition20:57–20:58gro_Ovin · 10 farms clustered

Player highlights

Standout performances

Highest total score46,183Coquinha
Highest military score20,633Coquinha
Highest economy score22,415Coquinha
Most kills3,223Coquinha
Most units killed116Coquinha
Most deaths115gro_Ovin
Most buildings razed12Coquinha
Largest army286gro_Ovin
Favorite unitHoplitegro_Ovin · 151 fielded

Coquinha

Highest ScoreMost KillsMost Resources

gro_Ovin

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Coquinha

Classical timing4:56 estimated completion
Early pressure4:30 · Barracks
Fast expansion5:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:35 · Market
Early armory / Heroic prep8:36 · Armory
Fortress tech path12:12 · Migdol Stronghold
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Market economy signal700 total resource volume
Large army production113 military units

gro_Ovin

Fast Classical4:00 estimated completion
Early pressure4:42 · Military Academy
Fast expansion4:31 · Town Center
Early armory / Heroic prep8:13 · Armory
Fortress tech path13:21 · Fortress
Heavy walling signal21 wall build events
Farm transition20:57–20:58 · 10 farms clustered
Large army production286 military units
Coquinha · Early MilitaryMeaningful trained combat units were produced during the early opening.
Coquinha · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Coquinha · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
gro_Ovin · Early MilitaryMeaningful trained combat units were produced during the early opening.
gro_Ovin · Fast ClassicalClassical completed before 4:00 on a standard land opening.
gro_Ovin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Coquinha

Bought

Wood500

Sold

Food200
Total player market volume700

gro_Ovin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Coquinha

Army

Camel Rider33
Chariot Archer25
War Elephant17
Spearman14
Axeman10
Anubite5
Catapult4
Petsuchos3
Siege Tower2
Buildings17 types
House20
Granary16
Wall9
Obelisk8
Lumber Camp6
Mining Camp5
Barracks4
Migdol Stronghold3
Town Center3
Armory1
Dock1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Locust Swarm1
Prosperity1
Son Of Osiris1

gro_Ovin

Army

Hoplite151
Peltast90
Toxotes34
Bellerophon2
Colossus2
Odysseus2
Petrobolos2
Centaur1
Heracles1
Jason1
Buildings12 types
House27
Wall21
Storehouse11
Farm10
Military Academy9
Granary8
Archery Range6
Armory3
Fortress2
Sentry Tower2
Temple2
Town Center1
God powers4 invoked
Bolt2
Bronze1
Cease Fire1
Plenty Vault1