Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dom vs fophoofd666

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:43
Mount Olympus map preview
Map Mount Olympus
Defeated
DomHades
Pre-match Elo811
Win probability49.3%
14:43 Match length fophoofd666 favored
Winner
fophoofd666Poseidon
Pre-match Elo816
Win probability50.7%

Match at a glance

Dom vs fophoofd666

Winnerfophoofd666
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration14:43
Started
Ended
Elo favorite50.7%fophoofd666
Fastest Classical4:00*fophoofd666
First pressure4:25fophoofd666 · Stable
Market timing10:54fophoofd666 · Market
Most military units29fophoofd666
Highest EAPM53.7fophoofd666

Dom

Hades

Defeat
Elo811-29
EAPM50.6
Military units24
First pressure6:55Archery Range
First expansion
Market volume0
Total score 9,470
Military score 4,264
Economic score 4,790
Kills score 416
Units killed 12
Units lost 33
Buildings razed 0
Largest army 24
Favorite unit Toxotes 21 fielded
Classical 6:04* Estimated start 5:04
Heroic 13:35* Estimated start 12:20
Mythic Not reached

fophoofd666

Poseidon

Victory
Elo816+18
EAPM53.7
Military units29
First pressure4:25Stable
First expansion
Market volume0
Total score 15,989
Military score 7,135
Economic score 8,290
Kills score 645
Units killed 32
Units lost 12
Buildings razed 2
Largest army 29
Favorite unit Hippeus 19 fielded
Classical 4:00* Estimated start 3:00
Heroic 10:24* Estimated start 9:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DomHades
Match time
fophoofd666Poseidon
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureArchery Range
Key technologyMedium Archers
Toxotes13 training queues
God powerSentinel
ArmoryArmory
Toxotes4 training queues
Toxotes4 training queues
God powerRestoration
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
DefeatMatch result
God powerLure
First military pressureStable
Hippeus5 training queues
Hippeus5 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerCease Fire
Centaur2 training queues
MarketMarket
Hippeus6 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Hippolyta2 training queues
Toxotes3 training queues
Key technologyMedium Archers
God powerBronze
Key technologyShaft Mine
Key technologyBow Saw
Hippeus3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%fophoofd666
Fastest Classical4:00*fophoofd666
Fastest Heroic10:24*fophoofd666
First pressure4:25fophoofd666 · Stable
Fortress timing12:27fophoofd666 · Fortress
Market timing10:54fophoofd666 · Market
Armory timing7:39fophoofd666 · Armory

Player highlights

Standout performances

Highest total score15,989fophoofd666
Highest military score7,135fophoofd666
Highest economy score8,290fophoofd666
Most kills645fophoofd666
Most units killed32fophoofd666
Most deaths33Dom
Most buildings razed2fophoofd666
Largest army29fophoofd666
Favorite unitToxotesDom · 21 fielded

Dom

Most Deaths

fophoofd666

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dom

Late Classical6:04 estimated completion
Early pressure6:55 · Archery Range
Early armory / Heroic prep10:50 · Armory
Heavy walling signal7 wall build events

fophoofd666

Classical timing4:00 estimated completion
Early pressure4:25 · Stable
Early market / Heroic prep10:54 · Market
Early armory / Heroic prep7:39 · Armory
Fortress tech path12:27 · Fortress
Dom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dom · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Late ClassicalClassical completed after 5:00 on a standard land opening.
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dom

Army

Toxotes21
Ajax3
Buildings9 types
House11
Wall7
Granary6
Storehouse3
Farm2
Sentry Tower2
Archery Range1
Armory1
Temple1
God powers2 invoked
Restoration1
Sentinel1

fophoofd666

Army

Hippeus19
Toxotes3
Atalanta2
Centaur2
Hippolyta2
Theseus1
Buildings9 types
House11
Granary4
Storehouse3
Stable2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1