Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs Koen W

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:01
Valley Of Kings map preview
Map Valley Of Kings
Winner
XPratRa
Pre-match Elo887
Win probability57.6%
26:01 Match length XPrat favored
Defeated
Koen WFreyr
Pre-match Elo834
Win probability42.4%

Match at a glance

XPrat vs Koen W

WinnerXPrat
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration26:01
Started
Ended
Elo favorite57.6%XPrat
Fastest Classical4:33*XPrat
First pressure3:48Koen W · Hersir trained
Market timing6:54XPrat · Market
First extra TC7:19XPrat · Town Center
Most military units164XPrat
Highest EAPM45.7XPrat
Market volume5,800XPrat

XPrat

Ra

Victory
Elo887+15
EAPM45.7
Military units164
First pressure5:12Barracks
First expansion7:19
Market volume5800
Total score 52,304
Military score 22,431
Economic score 25,677
Kills score 4,288
Units killed 148
Units lost 134
Buildings razed 17
Largest army 164
Favorite unit Axeman 62 fielded
Classical 4:33* Research start 3:33
Heroic 13:11* Research start 11:56
Mythic 22:47* Research start 20:47

Koen W

Freyr

Defeat
Elo834-15
EAPM31.6
Military units117
First pressure3:48Hersir trained
First expansion9:18
Market volume0
Total score 40,649
Military score 10,147
Economic score 26,921
Kills score 3,581
Units killed 134
Units lost 145
Buildings razed 6
Largest army 117
Favorite unit Throwing Axeman 75 fielded
Classical 5:09* Research start 4:09
Heroic 9:57* Research start 8:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ullr
Sobek
HeroicAge
Aegir
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

XPratRa
Match time
Koen WFreyr
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
Axeman3 training queues
Key technologyHusbandry
Slinger2 training queues
Key technologyMedium Axemen
MarketMarket
Town CenterAdditional center
Spearman2 training queues
Axeman5 training queues
Spearman2 training queues
Farm transition16 farms clustered
Key technologyPlow
God powerRain
Key technologyMedium Slingers
Axeman8 training queues
Slinger4 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
God powerLocust Swarm
Camel Rider7 training queues
Axeman6 training queues
Slinger4 training queues
Town CenterAdditional center
Key technologyHeavy Slingers
Spearman7 training queues
Axeman7 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Slinger5 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
Siege Tower4 training queues
Key technologyCrenellations
Trade route startedCaravan Egyptian queued
Axeman7 training queues
Slinger5 training queues
Chariot Archer30 training queues
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Sphinx3 training queues
Key technologyHeavy Chariot Archers
Axeman9 training queues
Key technologyBallistics
Key technologyHeavy Camel Riders
Siege Tower5 training queues
Key technologyBow Saw
Axeman8 training queues
Chariot Archer12 training queues
Key technologyChampion Chariot Archers
God powerTornado
Fortress-tier buildingMigdol Stronghold
Petsuchos2 training queues
Axeman9 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Raiding Cavalry4 training queues
Huskarl2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Huskarl2 training queues
Town CenterAdditional center
Key technologyCopper Weapons
ArmoryArmory
Key technologyMedium Infantry
Farm transition6 farms clustered
Key technologyBow Saw
Key technologyPlow
Throwing Axeman4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyShaft Mine
Town CenterAdditional center
God powerTempest
Throwing Axeman6 training queues
Hersir5 training queues
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hirdman5 training queues
Hersir4 training queues
God powerAsgardian Bastion
God powerGullinbursti
Hersir2 training queues
Throwing Axeman15 training queues
God powerAsgardian Bastion
Hersir3 training queues
Throwing Axeman50 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%XPrat
Fastest Classical4:33*XPrat
Fastest Heroic9:57*Koen W
Fastest Mythic22:47*XPrat
First pressure3:48Koen W · Hersir trained
First extra TC7:19XPrat · Town Center
Fortress timing13:13XPrat · Migdol Stronghold
Market timing6:54XPrat · Market
Armory timing7:33Koen W · Armory
Farm transition10:19–11:25XPrat · 16 farms clustered
Trade route started17:48XPrat

Player highlights

Standout performances

Highest total score52,304XPrat
Highest military score22,431XPrat
Highest economy score26,921Koen W
Most kills4,288XPrat
Most units killed148XPrat
Most deaths145Koen W
Most buildings razed17XPrat
Largest army164XPrat
Favorite unitThrowing AxemanKoen W · 75 fielded

XPrat

Highest ScoreMost ImprovementsMost KillsMost Resources

Koen W

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

XPrat

Classical timing4:33 estimated completion
Early pressure5:12 · Barracks
Fast expansion7:19 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:54 · Market
Early armory / Heroic prep12:28 · Armory
Fortress tech path13:13 · Migdol Stronghold
Farm transition10:19–11:25 · 16 farms clustered
Trade route started17:48 · Caravan Egyptian queued
Market economy signal5,800 total resource volume
Large army production164 military units

Koen W

Late Classical5:09 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal9:18 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:33 · Armory
Fortress tech path22:16 · Hill Fort
Farm transition10:38–10:41 · 6 farms clustered
Large army production117 military units
XPrat · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
XPrat · Early MilitaryMeaningful trained combat units were produced during the early opening.
XPrat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Koen W · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Koen W · Early MilitaryMeaningful trained combat units were produced during the early opening.
Koen W · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Koen W · Late ClassicalClassical completed after 5:00 on a standard land opening.
Koen W · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5800 total volume

XPrat

Bought

Food1900
Wood1100

Sold

Food700
Wood2100
Total player market volume5800

Koen W

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army

Axeman62
Chariot Archer42
Slinger20
Camel Rider11
Siege Tower11
Spearman11
Petsuchos3
Sphinx3
War Elephant1
Buildings18 types
House19
Farm16
Barracks12
Mining Camp10
Obelisk9
Sentry Tower7
Migdol Stronghold6
Siege Works5
Lumber Camp4
Temple3
Wall3
Granary2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm1
Rain1
Tornado1

Koen W

Army

Throwing Axeman75
Hersir21
Hirdman5
Huskarl5
Raiding Cavalry5
Portable Ram3
Draugr2
Rock Giant1
Buildings9 types
House22
Farm20
Longhouse9
Ox Cart Building6
Great Hall4
Town Center3
Armory2
Hill Fort2
Temple2
God powers3 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1