Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Don vs aliencrimelord

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:57
Giza map preview
Map Giza
Winner
DonZeus
Pre-match Elo1566
Win probability45.4%
31:57 Match length UpsetThe Elo underdog won
Defeated
aliencrimelordOdin
Pre-match Elo1598
Win probability54.6%

Match at a glance

Don vs aliencrimelord

WinnerDon
MapGiza
QueueRanked 1v1 Supremacy
Duration31:57
Started
Ended
Elo favorite54.6%aliencrimelord · Upset
Fastest Classical4:02*Don
First pressure3:28aliencrimelord · Hersir trained
Market timing14:17aliencrimelord · Market
First extra TC19:25aliencrimelord · Town Center
Most military units327aliencrimelord
Highest EAPM85.9aliencrimelord
Market volume5,600aliencrimelord

Don

Zeus

Victory
Elo1566+19
EAPM69.7
Military units247
First pressure6:23Military Academy
First expansion27:03
Market volume1400
Total score 45,954
Military score 16,567
Economic score 22,107
Kills score 7,302
Units killed 275
Units lost 217
Buildings razed 9
Largest army 247
Favorite unit Hoplite 116 fielded
Classical 4:02* Research start 3:02
Heroic 16:42* Estimated start 15:27
Mythic 26:32* Estimated start 24:32
Defeat
Elo1598-19
EAPM85.9
Military units327
First pressure3:28Hersir trained
First expansion19:25
Market volume5600
Total score 28,405
Military score 9,941
Economic score 12,770
Kills score 5,694
Units killed 218
Units lost 273
Buildings razed 3
Largest army 327
Favorite unit Throwing Axeman 163 fielded
Classical 4:36* Estimated start 3:36
Heroic 16:52* Estimated start 15:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Dionysus
HeroicAge
Skadi
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DonZeus
Match time
aliencrimelordOdin
First military pressureMilitary Academy
Hoplite35 training queues
Minotaur3 training queues
Key technologyHusbandry
Key technologyMedium Infantry
God powerRestoration
God powerBolt
Farm transition7 farms clustered
Key technologyPickaxe
ArmoryArmory
Toxotes2 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyBallistics
Key technologyHeavy Infantry
Hoplite20 training queues
Key technologyPlow
Toxotes7 training queues
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBronze
Peltast15 training queues
MarketMarket
Hypaspist6 training queues
Hoplite53 training queues
Toxotes5 training queues
Key technologyCopper Shields
Fortress-tier buildingFortress
God powerRestoration
Petrobolos2 training queues
Key technologyBronze Shields
MarketMarket
Peltast8 training queues
Toxotes8 training queues
Hydra2 training queues
Hypaspist6 training queues
Fortress-tier buildingFortress
God powerBronze
God powerLightning Storm
Town CenterAdditional center
Key technologyBow Saw
Trade route startedCaravan Greek queued
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyShaft Mine
Peltast16 training queues
Toxotes6 training queues
Jason2 training queues
Hypaspist10 training queues
Toxotes3 training queues
Hoplite7 training queues
God powerRestoration
Prodromos11 training queues
Fortress-tier buildingFortress
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry19 training queues
Key technologyMedium Cavalry
Throwing Axeman12 training queues
God powerGreat Hunt
Godi20 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Raiding Cavalry7 training queues
ArmoryArmory
God powerForest Fire
Throwing Axeman10 training queues
Valkyrie7 training queues
Key technologyPickaxe
MarketMarket
MarketMarket
Throwing Axeman9 training queues
Godi4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Shields
God powerFrost
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Frost Giant3 training queues
Jarl3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Weapons
Throwing Axeman18 training queues
Jarl33 training queues
Godi2 training queues
Raiding Cavalry2 training queues
Huskarl6 training queues
Throwing Axeman113 training queues
Raiding Cavalry4 training queues
Key technologyBallistics
God powerFrost
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl3 training queues
Godi9 training queues
Jarl16 training queues
Farm transition5 farms clustered
Huskarl2 training queues
Key technologyPlow
Frost Giant2 training queues
Berserk3 training queues
Jarl4 training queues
Raiding Cavalry6 training queues
Valkyrie3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%aliencrimelord · Upset
Fastest Classical4:02*Don
Fastest Heroic16:42*Don
Fastest Mythic26:32*Don
First pressure3:28aliencrimelord · Hersir trained
First extra TC19:25aliencrimelord · Town Center
Fortress timing18:07aliencrimelord · Hill Fort
Market timing14:17aliencrimelord · Market
Armory timing10:31aliencrimelord · Armory
Farm transition12:32–13:10Don · 7 farms clustered
Trade route started27:11Don

Player highlights

Standout performances

Highest total score45,954Don
Highest military score16,567Don
Highest economy score22,107Don
Most kills7,302Don
Most units killed275Don
Most deaths273aliencrimelord
Most buildings razed9Don
Largest army327aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 163 fielded

Don

Highest ScoreMost ImprovementsMost KillsMost Resources

aliencrimelord

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Don

Classical timing4:02 estimated completion
Early pressure6:23 · Military Academy
Expansion signal27:03 · Town Center
Early market / Heroic prep19:08 · Market
Early armory / Heroic prep13:57 · Armory
Fortress tech path20:45 · Fortress
Heavy walling signal24 wall build events
Farm transition12:32–13:10 · 7 farms clustered
Trade route started27:11 · Caravan Greek queued
Market economy signal1,400 total resource volume
Large army production247 military units

aliencrimelord

Classical timing4:36 estimated completion
Early pressure3:28 · Hersir trained
Expansion signal19:25 · Town Center
Early market / Heroic prep14:17 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path18:07 · Hill Fort
Heavy walling signal13 wall build events
Farm transition26:54–26:54 · 5 farms clustered
Market economy signal5,600 total resource volume
Large army production327 military units
Don · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Don · Early MilitaryMeaningful trained combat units were produced during the early opening.
Don · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

Don

Bought

Food200

Sold

Food200
Wood1000
Total player market volume1400

aliencrimelord

Bought

Food800
Wood500

Sold

Food200
Wood4100
Total player market volume5600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Don

Army

Hoplite116
Peltast39
Toxotes31
Hypaspist23
Prodromos11
Minotaur7
Jason5
Heracles4
Hydra3
Petrobolos3
Odysseus2
Bellerophon1
Helepolis1
Myrmidon1
Buildings13 types
Farm29
Wall24
House17
Storehouse17
Military Academy6
Archery Range5
Granary5
Fortress3
Market2
Armory1
Stable1
Temple1
Town Center1
God powers4 invoked
Restoration3
Bronze2
Bolt1
Lightning Storm1

aliencrimelord

Army

Throwing Axeman163
Jarl56
Raiding Cavalry39
Godi35
Huskarl11
Valkyrie10
Frost Giant5
Hersir5
Berserk3
Buildings11 types
Farm19
House17
Wall13
Longhouse9
Ox Cart Building7
Great Hall5
Hill Fort3
Armory2
Market2
Temple1
Town Center1
God powers3 invoked
Frost2
Great Hunt2
Forest Fire1