Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TIOJU4N vs Sesshomaru

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:20
Nile Shallows map preview
Map Nile Shallows
Defeated
TIOJU4NNuwa
Pre-match Elo1360
Win probability41.7%
12:20 Match length Sesshomaru favored
Winner
SesshomaruIsis
Pre-match Elo1418
Win probability58.3%

Match at a glance

TIOJU4N vs Sesshomaru

WinnerSesshomaru
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:20
Started
Ended
Elo favorite58.3%Sesshomaru
Fastest Classical3:39*TIOJU4N
First pressure3:00TIOJU4N · Pioneer produced
First extra TC4:10TIOJU4N · Town Center
Market timing5:59Sesshomaru · Market
Most military units34Sesshomaru
Highest EAPM34.3TIOJU4N
Market volume300Sesshomaru

TIOJU4N

Nuwa

Defeat
Elo1360-15
EAPM34.3
Military units29
First pressure3:00Pioneer produced
First expansion4:10
Market volume0
Total score 10,881
Military score 3,759
Economic score 6,775
Kills score 347
Units killed 24
Units lost 59
Buildings razed 6
Largest army 29
Favorite unit Wuzu Javelineer 11 fielded
Classical 3:39* Research start 2:39
Heroic Not reached
Mythic Not reached

Sesshomaru

Isis

Victory
Elo1418+15
EAPM32.7
Military units34
First pressure8:12Siege Works
First expansion
Market volume300
Total score 13,082
Military score 4,911
Economic score 6,957
Kills score 1,235
Units killed 57
Units lost 24
Buildings razed 6
Largest army 34
Favorite unit Slinger 15 fielded
Classical 4:36* Research start 3:36
Heroic 8:44* Estimated start 7:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Anubis
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TIOJU4NNuwa
Match time
SesshomaruIsis
God powerCreation
First military pressurePioneer produced
Town CenterAdditional center
God powerEarth Wall
Wuzu Javelineer5 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
ArmoryArmory
Dao Swordsman10 training queues
Wuzu Javelineer6 training queues
Pioneer7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
DefeatMatch result
Key technologyPickaxe
God powerProsperity
God powerPlague Of Serpents
MarketMarket
First military pressureSiege Works
Siege Tower2 training queues
Spearman10 training queues
Slinger10 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Spearman5 training queues
Slinger5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Sesshomaru
Fastest Classical3:39*TIOJU4N
Fastest Heroic8:44*Sesshomaru
First pressure3:00TIOJU4N · Pioneer produced
First extra TC4:10TIOJU4N · Town Center
Market timing5:59Sesshomaru · Market
Armory timing9:40TIOJU4N · Armory

Player highlights

Standout performances

Highest total score13,082Sesshomaru
Highest military score4,911Sesshomaru
Highest economy score6,957Sesshomaru
Most kills1,235Sesshomaru
Most units killed57Sesshomaru
Most deaths59TIOJU4N
Most buildings razed6TIOJU4N
Largest army34Sesshomaru
Favorite unitSlingerSesshomaru · 15 fielded

TIOJU4N

Most DeathsMost Resources

Sesshomaru

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TIOJU4N

Fast Classical3:39 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:10 · Town Center
Early armory / Heroic prep9:40 · Armory

Sesshomaru

Classical timing4:36 estimated completion
Delayed pressure8:12 · Siege Works
Early market / Heroic prep5:59 · Market
Market economy signal300 total resource volume
TIOJU4N · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TIOJU4N · Early MilitaryMeaningful trained combat units were produced during the early opening.
TIOJU4N · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sesshomaru · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Sesshomaru · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

TIOJU4N

Bought

No buys

Sold

No sells

Total player market volume0

Sesshomaru

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TIOJU4N

Army

Wuzu Javelineer11
Dao Swordsman10
Pioneer8
Buildings7 types
House9
Silo9
Armory3
Wall3
Military Camp2
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1

Sesshomaru

Army

Slinger15
Spearman15
Siege Tower3
Anubite1
Buildings11 types
House13
Obelisk9
Granary4
Barracks2
Mining Camp2
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Plague Of Serpents1
Prosperity1