Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Coquinha

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:07
Steppe map preview
Map Steppe
Defeated
Rawkey JrZeus
Pre-match Elo1358
Win probability58.5%
12:07 Match length UpsetThe Elo underdog won
Winner
CoquinhaIsis
Pre-match Elo1298
Win probability41.5%

Match at a glance

Rawkey Jr vs Coquinha

WinnerCoquinha
MapSteppe
QueueRanked 1v1 Supremacy
Duration12:07
Started
Ended
Elo favorite58.5%Rawkey Jr · Upset
Fastest Classical3:41*Rawkey Jr
First pressure3:54Rawkey Jr · Military Academy
Market timing4:43Coquinha · Market
Most military units75Coquinha
Highest EAPM60.8Coquinha

Rawkey Jr

Zeus

Defeat
Elo1358-21
EAPM39.2
Military units35
First pressure3:54Military Academy
First expansion
Market volume0
Total score 8,841
Military score 2,870
Economic score 5,103
Kills score 885
Units killed 48
Units lost 42
Buildings razed 5
Largest army 35
Favorite unit Hoplite 18 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

Coquinha

Isis

Victory
Elo1298+21
EAPM60.8
Military units75
First pressure4:22Barracks
First expansion
Market volume0
Total score 10,815
Military score 4,181
Economic score 5,600
Kills score 1,034
Units killed 42
Units lost 48
Buildings razed 0
Largest army 75
Favorite unit Axeman 48 fielded
Classical 4:54* Estimated start 3:54
Heroic 11:56* Estimated start 10:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
CoquinhaIsis
First military pressureMilitary Academy
Hoplite17 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerRestoration
Key technologyHusbandry
Key technologyMedium Infantry
Minotaur2 training queues
Hippeus6 training queues
God powerBolt
Minotaur2 training queues
Hippeus5 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
MarketMarket
Axeman43 training queues
Spearman2 training queues
Key technologyMedium Axemen
God powerPlague Of Serpents
Anubite3 training queues
Key technologyHusbandry
ArmoryArmory
MarketMarket
Spearman10 training queues
Anubite2 training queues
Spearman10 training queues
Axeman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Rawkey Jr · Upset
Fastest Classical3:41*Rawkey Jr
Fastest Heroic11:56*Coquinha
First pressure3:54Rawkey Jr · Military Academy
Market timing4:43Coquinha · Market
Armory timing8:41Coquinha · Armory

Player highlights

Standout performances

Highest total score10,815Coquinha
Highest military score4,181Coquinha
Highest economy score5,600Coquinha
Most kills1,034Coquinha
Most units killed48Rawkey Jr
Most deaths48Coquinha
Most buildings razed5Rawkey Jr
Largest army75Coquinha
Favorite unitAxemanCoquinha · 48 fielded

Rawkey Jr

Most Kills

Coquinha

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Fast Classical3:41 estimated completion
Early pressure3:54 · Military Academy

Coquinha

Classical timing4:54 estimated completion
Early pressure4:22 · Barracks
Early market / Heroic prep4:43 · Market
Early armory / Heroic prep8:41 · Armory
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Coquinha · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Coquinha · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hoplite18
Hippeus11
Minotaur4
Heracles1
Jason1
Buildings7 types
House10
Granary4
Military Academy3
Stable2
Storehouse2
Sentry Tower1
Temple1
God powers2 invoked
Bolt1
Restoration1

Coquinha

Army

Axeman48
Spearman22
Anubite5
Buildings12 types
House14
Obelisk7
Wall5
Granary4
Barracks3
Market2
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Prosperity1