Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs SnackButt

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:35
Mount Olympus map preview
Map Mount Olympus
Defeated
Dr.AshPoseidon
Pre-match Elo1741
Win probability65.5%
26:35 Match length UpsetThe Elo underdog won
Winner
SnackButtNuwa
Pre-match Elo1630
Win probability34.5%

Match at a glance

Dr.Ash vs SnackButt

WinnerSnackButt
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration26:35
Started
Ended
Elo favorite65.5%Dr.Ash · Upset
Fastest Classical3:48*Dr.Ash
First pressure7:56Dr.Ash · Stable
First extra TC4:17Dr.Ash · Town Center
Market timing10:31Dr.Ash · Market
Most military units186Dr.Ash
Highest EAPM109.2Dr.Ash
Market volume4,200Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1741-23
EAPM109.2
Military units186
First pressure7:56Stable
First expansion4:17
Market volume4200
Total score 41,493
Military score 13,719
Economic score 23,395
Kills score 4,379
Units killed 134
Units lost 243
Buildings razed 26
Largest army 186
Favorite unit Hoplite 99 fielded
Classical 3:48* Research start 2:48
Heroic 13:16* Estimated start 12:01
Mythic 19:56* Estimated start 17:56

SnackButt

Nuwa

Victory
Elo1630+23
EAPM101.7
Military units150
First pressure19:18Imperial Academy
First expansion4:33
Market volume0
Total score 56,112
Military score 25,207
Economic score 24,533
Kills score 6,578
Units killed 245
Units lost 153
Buildings razed 29
Largest army 150
Favorite unit Tiger Cavalry 56 fielded
Classical 4:02* Estimated start 3:02
Heroic 10:48* Estimated start 9:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Houtu
Dionysus
HeroicAge
Goumang
Artemis
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
SnackButtNuwa
God powerLure
Theseus2 training queues
Town CenterAdditional center
Key technologyHusbandry
Town CenterAdditional center
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Hippeus8 training queues
Farm transition15 farms clustered
MarketMarket
Hippeus12 training queues
Key technologyMedium Cavalry
Key technologyPlow
Prodromos16 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Cavalry
Key technologyCrenellations
Key technologyHeavy Cavalry
God powerCease Fire
Prodromos2 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Hoplite16 training queues
Hypaspist6 training queues
Key technologyHeavy Infantry
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerEarthquake
God powerBronze
Key technologyChampion Cavalry
Key technologyChampion Infantry
Key technologyShaft Mine
Key technologyBow Saw
Hetairos22 training queues
Hoplite83 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Chimera2 training queues
Key technologyBronze Armor
Theseus2 training queues
Fortress-tier buildingFortress
DefeatMatch result
God powerEarth Wall
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
God powerCreation
God powerForest Protection
White Horse Cavalry35 training queues
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHusbandry
Key technologyBronze Shields
Siege Crossbow2 training queues
White Horse Cavalry7 training queues
Ge Halberdier9 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
God powerForest Protection
Key technologyPlow
Farm transition29 farms clustered
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Tiger Cavalry11 training queues
Key technologyChampion Cavalry
Key technologyIron Shields
God powerGreat Flood
Key technologyShaft Mine
First military pressureImperial Academy
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
God powerEarth Wall
Key technologyIron Armor
Tiger Cavalry25 training queues
Ge Halberdier3 training queues
Key technologyMedium Infantry
Key technologyCrenellations
Key technologyShaft Mine
Town CenterAdditional center
Dao Swordsman29 training queues
Qing Long2 training queues
Tiger Cavalry20 training queues
Key technologyHeavy Infantry
Key technologyChampion Infantry
Qing Long3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Dr.Ash · Upset
Fastest Classical3:48*Dr.Ash
Fastest Heroic10:48*SnackButt
Fastest Mythic19:56*Dr.Ash
First pressure7:56Dr.Ash · Stable
First extra TC4:17Dr.Ash · Town Center
Fortress timing16:56Dr.Ash · Fortress
Market timing10:31Dr.Ash · Market
Armory timing8:03SnackButt · Armory
Farm transition10:25–11:25Dr.Ash · 15 farms clustered

Player highlights

Standout performances

Highest total score56,112SnackButt
Highest military score25,207SnackButt
Highest economy score24,533SnackButt
Most kills6,578SnackButt
Most units killed245SnackButt
Most deaths243Dr.Ash
Most buildings razed29SnackButt
Largest army186Dr.Ash
Favorite unitHopliteDr.Ash · 99 fielded

Dr.Ash

Most Deaths

SnackButt

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:48 estimated completion
Delayed pressure7:56 · Stable
Fast expansion4:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:31 · Market
Early armory / Heroic prep18:08 · Armory
Fortress tech path16:56 · Fortress
Heavy walling signal20 wall build events
Farm transition10:25–11:25 · 15 farms clustered
Market economy signal4,200 total resource volume
Large army production186 military units

SnackButt

Classical timing4:02 estimated completion
Delayed pressure19:18 · Imperial Academy
Fast expansion4:33 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep8:03 · Armory
Heavy walling signal12 wall build events
Farm transition17:07–18:21 · 29 farms clustered
Large army production150 military units
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SnackButt · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
SnackButt · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SnackButt · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

Dr.Ash

Bought

Food1500
Wood500

Sold

Food1200
Wood1000
Total player market volume4200

SnackButt

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hoplite99
Hetairos22
Hippeus21
Prodromos19
Hypaspist6
Theseus6
Atalanta4
Chimera3
Helepolis2
Hippolyta2
Polyphemus2
Buildings13 types
Farm98
House29
Wall20
Storehouse13
Military Academy9
Stable8
Granary7
Archery Range3
Armory2
Fortress2
Town Center2
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

SnackButt

Army

Tiger Cavalry56
White Horse Cavalry42
Dao Swordsman30
Ge Halberdier12
Qing Long5
Siege Crossbow2
Jiang Zi Ya1
Li Jing1
Sage1
Buildings11 types
House45
Farm39
Silo31
Military Camp23
Wall12
Baolei8
Town Center5
Imperial Academy2
Armory1
Machine Workshop1
Temple1
God powers4 invoked
Earth Wall2
Forest Protection2
Creation1
Great Flood1