Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

pLokY#9877 vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Megalopolis map preview
Map Megalopolis
Defeated
pLokY#9877Odin
Pre-match Elo1274
Win probability26.4%
24:06 Match length [DoD]Stoochio favored
Winner
[DoD]StoochioThor
Pre-match Elo1452
Win probability73.6%

Match at a glance

pLokY#9877 vs [DoD]Stoochio

Winner[DoD]Stoochio
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite73.6%[DoD]Stoochio
Fastest Classical4:19*[DoD]Stoochio
First pressure1:50[DoD]Stoochio · Hersir trained
First extra TC19:35[DoD]Stoochio · Town Center
Market timing10:38[DoD]Stoochio · Market
Most military units337[DoD]Stoochio
Highest EAPM48.9[DoD]Stoochio
Market volume3,900[DoD]Stoochio

pLokY#9877

Odin

Defeat
Elo1274-9
EAPM41.1
Military units251
First pressure3:51Hersir trained
First expansion
Market volume2200
Total score 27,952
Military score 7,260
Economic score 17,264
Kills score 3,428
Units killed 145
Units lost 179
Buildings razed 0
Largest army 251
Favorite unit Throwing Axeman 49 fielded
Classical 4:33* Research start 3:33
Heroic 14:58* Estimated start 13:43
Mythic Not reached
Victory
Elo1452+9
EAPM48.9
Military units337
First pressure1:50Hersir trained
First expansion19:35
Market volume3900
Total score 39,197
Military score 17,657
Economic score 16,948
Kills score 4,636
Units killed 184
Units lost 145
Buildings razed 9
Largest army 337
Favorite unit Throwing Axeman 121 fielded
Classical 4:19* Estimated start 3:19
Heroic 13:21* Estimated start 12:06
Mythic 23:39* Estimated start 21:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Skadi
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

pLokY#9877Odin
Match time
[DoD]StoochioThor
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
Berserk6 training queues
Raiding Cavalry2 training queues
Hersir3 training queues
Key technologyMedium Infantry
Hirdman6 training queues
Hersir3 training queues
Raiding Cavalry3 training queues
ArmoryArmory
Einheri2 training queues
Berserk2 training queues
Throwing Axeman9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Hirdman4 training queues
Hersir4 training queues
Raiding Cavalry4 training queues
Berserk4 training queues
MarketMarket
Throwing Axeman30 training queues
Berserk9 training queues
Hersir15 training queues
Raiding Cavalry9 training queues
Hirdman11 training queues
Godi15 training queues
Jarl23 training queues
Berserk2 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Einheri2 training queues
Key technologyBronze Shields
God powerGreat Hunt
Berserk7 training queues
Raiding Cavalry2 training queues
Hirdman13 training queues
Throwing Axeman3 training queues
Jarl18 training queues
Farm transition24 farms clustered
Raiding Cavalry3 training queues
Key technologyBow Saw
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Raiding Cavalry10 training queues
Hirdman5 training queues
Portable Ram2 training queues
Key technologyPlow
Berserk6 training queues
Throwing Axeman6 training queues
DefeatMatch result
First military pressureHersir trained
Hersir7 training queues
ArmoryDwarven Armory
Raiding Cavalry10 training queues
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman8 training queues
Key technologyHand Axe
Key technologyBronze Weapons
Key technologyPlow
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk3 training queues
Key technologyShaft Mine
Key technologyBronze Armor
MarketMarket
Raiding Cavalry6 training queues
Hersir2 training queues
Throwing Axeman9 training queues
Troll2 training queues
Raiding Cavalry63 training queues
Berserk10 training queues
Throwing Axeman24 training queues
God powerDwarven Mine
Key technologyHeavy Infantry
Godi3 training queues
Troll4 training queues
Berserk15 training queues
Throwing Axeman60 training queues
Godi5 training queues
Farm transition4 farms clustered
God powerHealing Spring
Troll2 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Key technologyBow Saw
Godi10 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Jarl20 training queues
Berserk15 training queues
God powerDwarven Mine
Throwing Axeman15 training queues
Portable Ram2 training queues
Raiding Cavalry20 training queues
Godi5 training queues
Key technologyBallistics
God powerFimbulwinter
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.6%[DoD]Stoochio
Fastest Classical4:19*[DoD]Stoochio
Fastest Heroic13:21*[DoD]Stoochio
Fastest Mythic23:39*[DoD]Stoochio
First pressure1:50[DoD]Stoochio · Hersir trained
First extra TC19:35[DoD]Stoochio · Town Center
Fortress timing19:43[DoD]Stoochio · Hill Fort
Market timing10:38[DoD]Stoochio · Market
Armory timing4:48[DoD]Stoochio · Dwarven Armory
Farm transition16:40–17:27[DoD]Stoochio · 4 farms clustered

Player highlights

Standout performances

Highest total score39,197[DoD]Stoochio
Highest military score17,657[DoD]Stoochio
Highest economy score17,264pLokY#9877
Most kills4,636[DoD]Stoochio
Most units killed184[DoD]Stoochio
Most deaths179pLokY#9877
Most buildings razed9[DoD]Stoochio
Largest army337[DoD]Stoochio
Favorite unitThrowing Axeman[DoD]Stoochio · 121 fielded

pLokY#9877

Most Deaths

[DoD]Stoochio

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

pLokY#9877

Classical timing4:33 estimated completion
Early pressure3:51 · Hersir trained
Early market / Heroic prep13:57 · Market
Early armory / Heroic prep10:06 · Armory
Fortress tech path22:11 · Hill Fort
Heavy walling signal18 wall build events
Farm transition20:13–20:57 · 24 farms clustered
Market economy signal2,200 total resource volume
Large army production251 military units

[DoD]Stoochio

Classical timing4:19 estimated completion
Early pressure1:50 · Hersir trained
Expansion signal19:35 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:38 · Market
Early armory / Heroic prep4:48 · Dwarven Armory
Fortress tech path19:43 · Hill Fort
Farm transition16:40–17:27 · 4 farms clustered
Market economy signal3,900 total resource volume
Large army production337 military units
pLokY#9877 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
pLokY#9877 · Early MilitaryMeaningful trained combat units were produced during the early opening.
pLokY#9877 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

pLokY#9877

Bought

No buys

Sold

Wood2200
Total player market volume2200

[DoD]Stoochio

Bought

No buys

Sold

Food600
Wood3300
Total player market volume3900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pLokY#9877

Army

Throwing Axeman49
Jarl41
Hirdman39
Berserk36
Raiding Cavalry33
Hersir32
Godi15
Einheri4
Portable Ram2
Buildings10 types
Farm46
House34
Wall18
Longhouse11
Great Hall7
Ox Cart Building6
Armory1
Hill Fort1
Market1
Temple1
God powers1 invoked
Great Hunt2

[DoD]Stoochio

Army

Throwing Axeman121
Raiding Cavalry104
Berserk43
Jarl25
Godi23
Hersir11
Troll8
Portable Ram2
Buildings10 types
Farm17
House16
Longhouse6
Ox Cart Building6
Great Hall3
Town Center3
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Fimbulwinter1
Healing Spring1