Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs TATSUMI420SCOPER

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:24
Giza map preview
Map Giza
Winner
jaalsaru21Freyr
Pre-match Elo1263
Win probability53.7%
12:24 Match length jaalsaru21 favored
Defeated
TATSUMI420SCOPERThor
Pre-match Elo1237
Win probability46.3%

Match at a glance

jaalsaru21 vs TATSUMI420SCOPER

Winnerjaalsaru21
MapGiza
QueueRanked 1v1 Supremacy
Duration12:24
Started
Ended
Elo favorite53.7%jaalsaru21
Fastest Classical4:22*jaalsaru21
First pressure1:18TATSUMI420SCOPER · Hersir trained
First extra TC10:46jaalsaru21 · Town Center
Most military units42jaalsaru21
Highest EAPM44.8jaalsaru21

jaalsaru21

Freyr

Victory
Elo1263+16
EAPM44.8
Military units42
First pressure3:34Hersir trained
First expansion10:46
Market volume0
Total score 13,686
Military score 5,481
Economic score 7,660
Kills score 693
Units killed 25
Units lost 11
Buildings razed 8
Largest army 42
Favorite unit Berserk 16 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached
Defeat
Elo1237-16
EAPM43.3
Military units25
First pressure1:18Hersir trained
First expansion
Market volume0
Total score 12,557
Military score 3,290
Economic score 9,011
Kills score 278
Units killed 11
Units lost 25
Buildings razed 1
Largest army 25
Favorite unit Hersir 10 fielded
Classical 5:09* Research start 4:09
Heroic 11:24* Estimated start 10:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaalsaru21Freyr
Match time
TATSUMI420SCOPERThor
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman7 training queues
Berserk3 training queues
Key technologyMedium Infantry
Berserk9 training queues
Raiding Cavalry8 training queues
Hersir2 training queues
Key technologyMedium Cavalry
ArmoryArmory
God powerForest Fire
Town CenterAdditional center
Berserk4 training queues
Raiding Cavalry3 training queues
God powerGullinbursti
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerDwarven Mine
Hersir3 training queues
Key technologyHusbandry
Key technologyBow Saw
Raiding Cavalry2 training queues
ArmoryDwarven Armory
Raiding Cavalry4 training queues
Hersir2 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
God powerHealing Spring
ArmoryDwarven Armory
God powerFlaming Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%jaalsaru21
Fastest Classical4:22*jaalsaru21
Fastest Heroic11:24*TATSUMI420SCOPER
First pressure1:18TATSUMI420SCOPER · Hersir trained
First extra TC10:46jaalsaru21 · Town Center
Armory timing6:48TATSUMI420SCOPER · Dwarven Armory

Player highlights

Standout performances

Highest total score13,686jaalsaru21
Highest military score5,481jaalsaru21
Highest economy score9,011TATSUMI420SCOPER
Most kills693jaalsaru21
Most units killed25jaalsaru21
Most deaths25TATSUMI420SCOPER
Most buildings razed8jaalsaru21
Largest army42jaalsaru21
Favorite unitBerserkjaalsaru21 · 16 fielded

jaalsaru21

Highest ScoreLargest ArmyMost Kills

TATSUMI420SCOPER

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaalsaru21

Classical timing4:22 estimated completion
Early pressure3:34 · Hersir trained
Expansion signal10:46 · Town Center
Early armory / Heroic prep10:08 · Armory
Heavy walling signal8 wall build events

TATSUMI420SCOPER

Late Classical5:09 estimated completion
Early pressure1:18 · Hersir trained
Early armory / Heroic prep6:48 · Dwarven Armory
Heavy walling signal14 wall build events
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army

Berserk16
Raiding Cavalry11
Hersir8
Throwing Axeman7
Buildings8 types
House14
Wall8
Great Hall3
Longhouse3
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Gullinbursti1

TATSUMI420SCOPER

Army

Hersir10
Throwing Axeman9
Raiding Cavalry6
Buildings7 types
Wall14
House12
Dwarven Armory2
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1