Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

0dysseus vs DerBoy

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:14
Alfheim map preview
Map Alfheim
Winner
0dysseusZeus
Pre-match Elo1299
Win probability58.5%
25:14 Match length 0dysseus favored
Defeated
DerBoyTezcatlipoca
Pre-match Elo1239
Win probability41.5%

Match at a glance

0dysseus vs DerBoy

Winner0dysseus
MapAlfheim
QueueRanked 1v1 Supremacy
Duration25:14
Started
Ended
Elo favorite58.5%0dysseus
Fastest Classical3:30*0dysseus
First pressure3:530dysseus · Military Academy
Market timing13:23DerBoy · Market
First extra TC5:580dysseus · Town Center
Most military units1730dysseus
Highest EAPM64.10dysseus
Market volume8,0000dysseus

0dysseus

Zeus

Victory
Elo1299+15
EAPM64.1
Military units173
First pressure3:53Military Academy
First expansion5:58
Market volume8000
Total score 49,502
Military score 20,536
Economic score 23,049
Kills score 6,065
Units killed 208
Units lost 144
Buildings razed 5
Largest army 173
Favorite unit Hoplite 67 fielded
Classical 3:30* Research start 2:30
Heroic 15:01* Estimated start 13:46
Mythic 21:07* Estimated start 19:07

DerBoy

Tezcatlipoca

Defeat
Elo1239-15
EAPM29.0
Military units138
First pressure4:21Warrior Priest trained
First expansion8:58
Market volume2700
Total score 35,827
Military score 15,025
Economic score 16,409
Kills score 4,437
Units killed 145
Units lost 219
Buildings razed 27
Largest army 138
Favorite unit Jaguar Rider 31 fielded
Classical 5:33* Estimated start 4:33
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
Apollo
HeroicAge
Coyolxauhqui
Hera
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

0dysseusZeus
Match time
DerBoyTezcatlipoca
First military pressureMilitary Academy
Hoplite4 training queues
Town CenterAdditional center
Key technologyHusbandry
Hoplite21 training queues
Toxotes17 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition15 farms clustered
Key technologyPlow
Key technologyCopper Shields
Toxotes6 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyHeavy Archers
Manticore2 training queues
Fortress-tier buildingFortress
Peltast11 training queues
Hypaspist3 training queues
MarketMarket
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Infantry
Key technologyChampion Archers
MarketMarket
Fortress-tier buildingFortress
God powerUnderworld Passage
Hypaspist6 training queues
Peltast23 training queues
God powerLightning Storm
Town CenterAdditional center
Hoplite42 training queues
God powerRestoration
Manticore3 training queues
Heracles2 training queues
Myrmidon8 training queues
Fortress-tier buildingFortress
God powerBolt
Toxotes15 training queues
Minotaur2 training queues
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest8 training queues
God powerInfestation
God powerObsidian Mirror
ArmoryArmory
Ocelotl Warrior4 training queues
Key technologyHand Axe
Key technologyPickaxe
Tlamanih Spearman6 training queues
Tequihua Archer6 training queues
God powerObsidian Mirror
Town CenterAdditional center
Key technologyHusbandry
Maquizcoatl3 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Key technologyBallistics
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Key technologyPlow
Warrior Priest2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Farm transition14 farms clustered
Trade route startedCaravan Aztec queued
Maquizcoatl4 training queues
Warrior Priest2 training queues
Key technologyHeavy Great Temple Soldiers
Jaguar Rider6 training queues
Otontin16 training queues
Key technologyCrenellations Aztec
God powerStarfall
Tequihua Archer5 training queues
Tlamanih Spearman10 training queues
Jaguar Rider25 training queues
Shorn One25 training queues
Tequihua Archer10 training queues
Maquizcoatl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%0dysseus
Fastest Classical3:30*0dysseus
Fastest Heroic10:45*DerBoy
Fastest Mythic21:07*0dysseus
First pressure3:530dysseus · Military Academy
First extra TC5:580dysseus · Town Center
Fortress timing16:360dysseus · Fortress
Market timing13:23DerBoy · Market
Armory timing6:01DerBoy · Armory
Farm transition12:57–13:310dysseus · 15 farms clustered
Trade route started17:24DerBoy

Player highlights

Standout performances

Highest total score49,5020dysseus
Highest military score20,5360dysseus
Highest economy score23,0490dysseus
Most kills6,0650dysseus
Most units killed2080dysseus
Most deaths219DerBoy
Most buildings razed27DerBoy
Largest army1730dysseus
Favorite unitHoplite0dysseus · 67 fielded

0dysseus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DerBoy

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

0dysseus

Fast Classical3:30 estimated completion
Early pressure3:53 · Military Academy
Fast expansion5:58 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep17:30 · Market
Early armory / Heroic prep11:56 · Armory
Fortress tech path16:36 · Fortress
Heavy walling signal42 wall build events
Farm transition12:57–13:31 · 15 farms clustered
Market economy signal8,000 total resource volume
Large army production173 military units

DerBoy

Late Classical5:33 estimated completion
Early pressure4:21 · Warrior Priest trained
Fast expansion8:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:23 · Market
Early armory / Heroic prep6:01 · Armory
Heavy walling signal39 wall build events
Farm transition16:03–17:16 · 14 farms clustered
Trade route started17:24 · Caravan Aztec queued
Market economy signal2,700 total resource volume
Large army production138 military units
0dysseus · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
0dysseus · Early MilitaryMeaningful trained combat units were produced during the early opening.
0dysseus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
0dysseus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
0dysseus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DerBoy · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DerBoy · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerBoy · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DerBoy · Late ClassicalClassical completed after 5:00 on a standard land opening.
DerBoy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10700 total volume

0dysseus

Bought

No buys

Sold

Food2000
Wood6000
Total player market volume8000

DerBoy

Bought

No buys

Sold

Food900
Wood1800
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0dysseus

Army

Hoplite67
Toxotes38
Peltast34
Hypaspist9
Myrmidon8
Manticore5
Heracles4
Jason3
Minotaur3
Bellerophon1
Odysseus1
Buildings12 types
Wall42
Farm28
House16
Storehouse14
Military Academy10
Archery Range6
Granary6
Town Center5
Fortress3
Market2
Armory1
Temple1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

DerBoy

Army

Jaguar Rider31
Shorn One26
Tequihua Archer21
Otontin16
Tlamanih Spearman16
Warrior Priest12
Maquizcoatl11
Ocelotl Warrior4
Eagle Warrior1
Buildings13 types
Wall39
Farm27
House16
Calpulli12
War Hut12
Great Temple5
Smoke Trap4
Town Center2
Armory1
Market1
Nobles Hut1
Sentry Tower1
Temple1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1