Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fophoofd666 vs AshTheDog6221

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:07
Mount Olympus map preview
Map Mount Olympus
Winner
fophoofd666Odin
Pre-match Elo798
Win probability77.4%
9:07 Match length fophoofd666 favored
Defeated
AshTheDog6221Thor
Pre-match Elo584
Win probability22.6%

Match at a glance

fophoofd666 vs AshTheDog6221

Winnerfophoofd666
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:07
Started
Ended
Elo favorite77.4%fophoofd666
Fastest Classical4:23*fophoofd666
First pressure2:31AshTheDog6221 · Hersir trained
Market timing8:36AshTheDog6221 · Market
First extra TC5:34fophoofd666 · Town Center
Most military units13fophoofd666
Highest EAPM38.0fophoofd666
Victory
Elo798+8
EAPM38.0
Military units13
First pressure2:49Hersir trained
First expansion5:34
Market volume0
Total score 9,044
Military score 3,400
Economic score 5,501
Kills score 143
Units killed 4
Units lost 0
Buildings razed 1
Largest army 13
Favorite unit Raiding Cavalry 8 fielded
Classical 4:23* Estimated start 3:23
Heroic Estimated start 8:33 · not reached
Mythic Not reached
Defeat
Elo584-8
EAPM13.4
Military units13
First pressure2:31Hersir trained
First expansion
Market volume0
Total score 6,499
Military score 3,155
Economic score 3,344
Kills score 0
Units killed 0
Units lost 4
Buildings razed 0
Largest army 13
Favorite unit Hersir 7 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fophoofd666Odin
Match time
AshTheDog6221Thor
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Town CenterAdditional center
Hersir2 training queues
ArmoryArmory
Raiding Cavalry8 training queues
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Farm transition3 farms clustered
Hersir2 training queues
MarketMarket
Key technologyHand Axe
Berserk2 training queues
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.4%fophoofd666
Fastest Classical4:23*fophoofd666
First pressure2:31AshTheDog6221 · Hersir trained
First extra TC5:34fophoofd666 · Town Center
Market timing8:36AshTheDog6221 · Market
Armory timing7:03fophoofd666 · Armory
Farm transition5:46–6:29AshTheDog6221 · 3 farms clustered

Player highlights

Standout performances

Highest total score9,044fophoofd666
Highest military score3,400fophoofd666
Highest economy score5,501fophoofd666
Most kills143fophoofd666
Most units killed4fophoofd666
Most deaths4AshTheDog6221
Most buildings razed1fophoofd666
Largest army13fophoofd666
Favorite unitRaiding Cavalryfophoofd666 · 8 fielded

fophoofd666

Highest ScoreLargest ArmyMost KillsMost Resources

AshTheDog6221

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fophoofd666

Classical timing4:23 estimated completion
Early pressure2:49 · Hersir trained
Fast expansion5:34 · Town Center
Early armory / Heroic prep7:03 · Armory

AshTheDog6221

Classical timing4:30 estimated completion
Early pressure2:31 · Hersir trained
Early market / Heroic prep8:36 · Market
Farm transition5:46–6:29 · 3 farms clustered
fophoofd666 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fophoofd666 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
AshTheDog6221 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AshTheDog6221 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fophoofd666

Army

Raiding Cavalry8
Hersir5
Buildings6 types
House4
Great Hall2
Ox Cart Building2
Armory1
Temple1
Town Center1
God powers1 invoked
Great Hunt1

AshTheDog6221

Army

Hersir7
Throwing Axeman3
Berserk2
Valkyrie1
Buildings8 types
Wall5
House4
Farm3
Longhouse3
Great Hall2
Ox Cart Building2
Market1
Temple1