Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Rob_el_Tirano

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:40
Oasis map preview
Map Oasis
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1444
Win probability43.0%
24:40 Match length Rob_el_Tirano favored
Winner
Rob_el_TiranoKronos
Pre-match Elo1493
Win probability57.0%

Match at a glance

sickplayer69 vs Rob_el_Tirano

WinnerRob_el_Tirano
MapOasis
QueueRanked 1v1 Supremacy
Duration24:40
Started
Ended
Elo favorite57.0%Rob_el_Tirano
Fastest Classical4:49*Rob_el_Tirano
First pressure2:45sickplayer69 · Warrior Priest trained
Market timing10:32sickplayer69 · Market
First extra TC4:48Rob_el_Tirano · Town Center
Most military units235Rob_el_Tirano
Highest EAPM83.7sickplayer69
Market volume2,800Rob_el_Tirano

sickplayer69

Huitzilopochtli

Defeat
Elo1444-15
EAPM83.7
Military units164
First pressure2:45Warrior Priest trained
First expansion8:59
Market volume200
Total score 29,342
Military score 10,540
Economic score 14,808
Kills score 3,994
Units killed 114
Units lost 206
Buildings razed 7
Largest army 164
Favorite unit Eagle Warrior 55 fielded
Classical 4:54* Research start 3:54
Heroic 13:17* Estimated start 12:02
Mythic Not reached

Rob_el_Tirano

Kronos

Victory
Elo1493+15
EAPM69.6
Military units235
First pressure4:57Counter Barracks
First expansion4:48
Market volume2800
Total score 49,762
Military score 19,992
Economic score 25,255
Kills score 4,515
Units killed 182
Units lost 114
Buildings razed 17
Largest army 235
Favorite unit Contarius 87 fielded
Classical 4:49* Estimated start 3:49
Heroic 14:03* Estimated start 12:48
Mythic 17:43* Estimated start 15:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Prometheus
Coatlicue
HeroicAge
Hyperion
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
Rob_el_TiranoKronos
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest7 training queues
God powerInfestation
Key technologyPickaxe
Tlamanih Spearman5 training queues
Tequihua Archer4 training queues
Coyote Warrior4 training queues
Ocelotl Warrior2 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
Coyote Warrior3 training queues
ArmoryArmory
Ocelotl Warrior3 training queues
Tlamanih Spearman4 training queues
Tequihua Archer4 training queues
Warrior Priest2 training queues
Eagle Warrior19 training queues
God powerBlood Pact
God powerEarth Monster
Tlamanih Spearman10 training queues
Ocelotl Warrior2 training queues
Warrior Priest7 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior3 training queues
Tequihua Archer6 training queues
Ocelotl Warrior2 training queues
Town CenterAdditional center
Shorn One3 training queues
Key technologyBallistics
Key technologyPlow
Key technologyHand Axe
Eagle Warrior36 training queues
God powerEarth Monster
Otontin2 training queues
Shorn One3 training queues
Tequihua Archer5 training queues
Farm transition17 farms clustered
Tlamanih Spearman7 training queues
Warrior Priest4 training queues
Shorn One11 training queues
Town CenterAdditional center
Coyote Warrior2 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerValor
Town CenterAdditional center
First military pressureCounter Barracks
God powerValor
God powerValor
Cheiroballista3 training queues
Promethean3 training queues
God powerValor
Turma2 training queues
Murmillo7 training queues
God powerValor
God powerValor
Key technologyHusbandry
Town CenterAdditional center
God powerValor
Oracle2 training queues
Murmillo5 training queues
Farm transition4 farms clustered
Key technologyPlow
God powerValor
MarketMarket
Key technologyMedium Infantry
ArmoryArmory
God powerValor
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo22 training queues
God powerValor
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyBallistics
Contarius19 training queues
ArmoryArmory
Arcus43 training queues
Fortress-tier buildingPalace
Destroyer2 training queues
God powerChaos
Key technologyShaft Mine
Town CenterAdditional center
Contarius38 training queues
Murmillo10 training queues
Fortress-tier buildingPalace
Arcus11 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
God powerDeconstruction
God powerChaos
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Trade route startedCaravan Atlantean queued
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Destroyer22 training queues
Oracle Hero2 training queues
Contarius3 training queues
Fortress-tier buildingPalace
Key technologyIron Armor
Fire Siphon4 training queues
Fanatic2 training queues
God powerImplode
Contarius27 training queues
Murmillo5 training queues
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Key technologyIron Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Rob_el_Tirano
Fastest Classical4:49*Rob_el_Tirano
Fastest Heroic13:17*sickplayer69
Fastest Mythic17:43*Rob_el_Tirano
First pressure2:45sickplayer69 · Warrior Priest trained
First extra TC4:48Rob_el_Tirano · Town Center
Fortress timing14:43Rob_el_Tirano · Palace
Market timing10:32sickplayer69 · Market
Armory timing11:49Rob_el_Tirano · Armory
Farm transition10:15–11:21Rob_el_Tirano · 4 farms clustered
Trade route started20:43Rob_el_Tirano

Player highlights

Standout performances

Highest total score49,762Rob_el_Tirano
Highest military score19,992Rob_el_Tirano
Highest economy score25,255Rob_el_Tirano
Most kills4,515Rob_el_Tirano
Most units killed182Rob_el_Tirano
Most deaths206sickplayer69
Most buildings razed17Rob_el_Tirano
Largest army235Rob_el_Tirano
Favorite unitContariusRob_el_Tirano · 87 fielded

sickplayer69

Most Deaths

Rob_el_Tirano

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:54 estimated completion
Early pressure2:45 · Warrior Priest trained
Fast expansion8:59 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:32 · Market
Early armory / Heroic prep12:09 · Armory
Heavy walling signal10 wall build events
Farm transition20:55–21:01 · 17 farms clustered
Market economy signal200 total resource volume
Large army production164 military units

Rob_el_Tirano

Classical timing4:49 estimated completion
Early pressure4:57 · Counter Barracks
Fast expansion4:48 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:18 · Market
Early armory / Heroic prep11:49 · Armory
Fortress tech path14:43 · Palace
Heavy walling signal27 wall build events
Farm transition10:15–11:21 · 4 farms clustered
Trade route started20:43 · Caravan Atlantean queued
Market economy signal2,800 total resource volume
Large army production235 military units
sickplayer69 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
sickplayer69 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rob_el_Tirano · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Rob_el_Tirano · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Rob_el_Tirano · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

sickplayer69

Bought

No buys

Sold

Wood200
Total player market volume200

Rob_el_Tirano

Bought

Food1600

Sold

Food100
Wood1100
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Eagle Warrior55
Tlamanih Spearman27
Tequihua Archer20
Warrior Priest20
Shorn One17
Coyote Warrior12
Ocelotl Warrior9
Ayotochtli2
Otontin2
Buildings12 types
Farm41
Calpulli15
House15
Wall10
Nobles Hut5
Town Center4
Great Temple3
Temple3
War Hut3
Armory1
Market1
Spike Trap1
God powers3 invoked
Blood Pact2
Earth Monster2
Infestation1

Rob_el_Tirano

Army

Contarius87
Arcus54
Murmillo49
Destroyer24
Oracle5
Fire Siphon4
Cheiroballista3
Promethean3
Fanatic2
Oracle Hero2
Turma2
Buildings11 types
Wall27
Farm24
Military Barracks13
Manor10
Palace5
Town Center4
Armory2
Temple2
Counter Barracks1
Economic Guild1
Market1
God powers4 invoked
Valor10
Chaos2
Deconstruction1
Implode1