Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs TIOJU4N

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:38
Cloud Forest map preview
Map Cloud Forest
Winner
SesshomaruIsis
Pre-match Elo1403
Win probability54.0%
5:38 Match length Sesshomaru favored
Defeated
TIOJU4NNuwa
Pre-match Elo1375
Win probability46.0%

Match at a glance

Sesshomaru vs TIOJU4N

WinnerSesshomaru
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration5:38
Started
Ended
Elo favorite54.0%Sesshomaru
Fastest Classical3:35*TIOJU4N
First pressure3:00TIOJU4N · Pioneer produced
First extra TC4:36TIOJU4N · Town Center
Most military units2TIOJU4N
Highest EAPM33.4TIOJU4N

Sesshomaru

Isis

Victory
Elo1403+16
EAPM29.1
Military units0
First pressure
First expansion
Market volume0
Total score 6,045
Military score 1,531
Economic score 4,514
Kills score 41
Units killed 1
Units lost 1
Buildings razed 0
Largest army 0
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

TIOJU4N

Nuwa

Defeat
Elo1375-16
EAPM33.4
Military units2
First pressure3:00Pioneer produced
First expansion4:36
Market volume0
Total score 6,295
Military score 2,165
Economic score 4,118
Kills score 12
Units killed 1
Units lost 3
Buildings razed 0
Largest army 2
Favorite unit Pioneer 2 fielded
Classical 3:35* Research start 2:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Houtu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruIsis
Match time
TIOJU4NNuwa
Key technologyPickaxe
God powerProsperity
God powerPlague Of Serpents
VictoryMatch result
God powerCreation
First military pressurePioneer produced
God powerEarth Wall
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Sesshomaru
Fastest Classical3:35*TIOJU4N
First pressure3:00TIOJU4N · Pioneer produced
First extra TC4:36TIOJU4N · Town Center

Player highlights

Standout performances

Highest total score6,295TIOJU4N
Highest military score2,165TIOJU4N
Highest economy score4,514Sesshomaru
Most kills41Sesshomaru
Most units killed1Sesshomaru
Most deaths3TIOJU4N
Most buildings razed0Sesshomaru
Largest army2TIOJU4N
Favorite unitPioneerTIOJU4N · 2 fielded

Sesshomaru

Largest ArmyMost ImprovementsMost Resources

TIOJU4N

Highest ScoreMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:39 estimated completion

TIOJU4N

Fast Classical3:35 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:36 · Town Center
TIOJU4N · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TIOJU4N · Early MilitaryMeaningful trained combat units were produced during the early opening.
TIOJU4N · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Buildings8 types
House6
Obelisk5
Granary1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Prosperity1

TIOJU4N

Army

Pioneer2
Buildings4 types
Silo3
House2
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1