Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs Snowflakes

Ranked 1v1 SupremacyStarted 21 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:38
Valley Of Kings map preview
Map Valley Of Kings
Winner
mkevin.moreland1995Thor
Pre-match Elo1286
Win probability57.3%
19:38 Match length mkevin.moreland1995 favored
Defeated
SnowflakesSet
Pre-match Elo1235
Win probability42.7%

Match at a glance

mkevin.moreland1995 vs Snowflakes

Winnermkevin.moreland1995
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration19:38
Started
Ended
Elo favorite57.3%mkevin.moreland1995
Fastest Classical4:00*mkevin.moreland1995
First pressure1:36mkevin.moreland1995 · Hersir trained
First extra TC7:37Snowflakes · Town Center
Market timing11:42Snowflakes · Market
Most military units56mkevin.moreland1995
Highest EAPM56.6mkevin.moreland1995
Victory
Elo1286+15
EAPM56.6
Military units56
First pressure1:36Hersir trained
First expansion9:32
Market volume0
Total score 29,288
Military score 13,352
Economic score 13,823
Kills score 2,113
Units killed 130
Units lost 24
Buildings razed 8
Largest army 56
Favorite unit Hersir 12 fielded
Classical 4:00* Research start 3:00
Heroic 11:30* Estimated start 10:15
Mythic Not reached
Defeat
Elo1235-15
EAPM52.5
Military units20
First pressure13:26Migdol Stronghold
First expansion7:37
Market volume0
Total score 18,271
Military score 6,882
Economic score 10,532
Kills score 887
Units killed 24
Units lost 138
Buildings razed 0
Largest army 20
Favorite unit War Elephant 6 fielded
Classical 4:23* Estimated start 3:23
Heroic 12:06* Estimated start 10:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Skadi
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mkevin.moreland1995Thor
Match time
SnowflakesSet
First military pressureHersir trained
Hersir3 training queues
Hersir5 training queues
ArmoryDwarven Armory
Valkyrie2 training queues
Key technologyPickaxe
Hersir2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyHusbandry
Key technologyHand Axe
Godi2 training queues
Frost Giant2 training queues
Fortress-tier buildingHill Fort
Jarl7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Portable Ram7 training queues
Berserk4 training queues
God powerForest Fire
Huskarl3 training queues
Godi2 training queues
Valkyrie3 training queues
Farm transition9 farms clustered
Key technologyPlow
Raiding Cavalry2 training queues
Key technologyMedium Infantry
Throwing Axeman2 training queues
Key technologyMedium Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
God powerFrost
Huskarl2 training queues
Portable Ram2 training queues
God powerDwarven Mine
VictoryMatch result
God powerVision
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
God powerPlague Of Serpents
Town CenterAdditional center
Anubite2 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyPlow
MarketMarket
MarketMarket
Anubite2 training queues
God powerCitadel
Key technologyShaft Mine
Key technologyBow Saw
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider3 training queues
War Elephant2 training queues
Chariot Archer2 training queues
Scarab3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy War Elephants
God powerPlague Of Serpents
War Elephant4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%mkevin.moreland1995
Fastest Classical4:00*mkevin.moreland1995
Fastest Heroic11:30*mkevin.moreland1995
First pressure1:36mkevin.moreland1995 · Hersir trained
First extra TC7:37Snowflakes · Town Center
Fortress timing12:58mkevin.moreland1995 · Hill Fort
Market timing11:42Snowflakes · Market
Armory timing5:10mkevin.moreland1995 · Dwarven Armory
Farm transition16:07–16:09mkevin.moreland1995 · 9 farms clustered

Player highlights

Standout performances

Highest total score29,288mkevin.moreland1995
Highest military score13,352mkevin.moreland1995
Highest economy score13,823mkevin.moreland1995
Most kills2,113mkevin.moreland1995
Most units killed130mkevin.moreland1995
Most deaths138Snowflakes
Most buildings razed8mkevin.moreland1995
Largest army56mkevin.moreland1995
Favorite unitHersirmkevin.moreland1995 · 12 fielded

mkevin.moreland1995

Highest ScoreLargest ArmyMost KillsMost Resources

Snowflakes

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mkevin.moreland1995

Classical timing4:00 estimated completion
Early pressure1:36 · Hersir trained
Expansion signal9:32 · Town Center
Early armory / Heroic prep5:10 · Dwarven Armory
Fortress tech path12:58 · Hill Fort
Farm transition16:07–16:09 · 9 farms clustered

Snowflakes

Classical timing4:23 estimated completion
Delayed pressure13:26 · Migdol Stronghold
Fast expansion7:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:42 · Market
Early armory / Heroic prep8:19 · Armory
Fortress tech path13:26 · Migdol Stronghold
mkevin.moreland1995 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army

Hersir12
Portable Ram9
Jarl7
Valkyrie7
Huskarl5
Berserk4
Godi4
Throwing Axeman4
Frost Giant2
Raiding Cavalry2
Buildings9 types
House25
Farm9
Ox Cart Building6
Longhouse4
Great Hall2
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Snowflakes

Army

War Elephant6
Anubite5
Camel Rider3
Chariot Archer3
Scarab3
Buildings15 types
House18
Mining Camp13
Granary7
Lumber Camp5
Wall5
Armory3
Market2
Siege Works2
Temple2
Town Center2
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Plague Of Serpents2
Citadel1
Vision1