Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs Sqanto

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:47
Watering Hole map preview
Map Watering Hole
Defeated
roman.aldo10Hades
Pre-match Elo1450
Win probability33.4%
22:47 Match length Sqanto favored
Winner
SqantoPoseidon
Pre-match Elo1570
Win probability66.6%

Match at a glance

roman.aldo10 vs Sqanto

WinnerSqanto
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:47
Started
Ended
Elo favorite66.6%Sqanto
Fastest Classical4:08*Sqanto
First pressure5:45Sqanto · Stable
Market timing18:49roman.aldo10 · Market
First extra TC4:19Sqanto · Town Center
Most military units220Sqanto
Highest EAPM63.4Sqanto

roman.aldo10

Hades

Defeat
Elo1450-12
EAPM42.0
Military units117
First pressure5:56Stable
First expansion12:23
Market volume0
Total score 28,002
Military score 11,155
Economic score 13,472
Kills score 3,375
Units killed 118
Units lost 134
Buildings razed 8
Largest army 117
Favorite unit Toxotes 38 fielded
Classical 5:18* Research start 4:18
Heroic 10:41* Research start 9:26
Mythic Not reached

Sqanto

Poseidon

Victory
Elo1570+12
EAPM63.4
Military units220
First pressure5:45Stable
First expansion4:19
Market volume0
Total score 51,014
Military score 23,843
Economic score 23,863
Kills score 3,416
Units killed 134
Units lost 118
Buildings razed 19
Largest army 220
Favorite unit Hippeus 69 fielded
Classical 4:08* Research start 3:08
Heroic 13:51* Estimated start 12:36
Mythic 19:23* Estimated start 17:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
Aphrodite
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Hades
Match time
SqantoPoseidon
First military pressureStable
Hippeus6 training queues
Hoplite4 training queues
Toxotes5 training queues
ArmoryArmory
God powerSentinel
Hypaspist5 training queues
Toxotes6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite2 training queues
Key technologyMedium Archers
Hoplite4 training queues
Toxotes7 training queues
God powerCurse
Town CenterAdditional center
Key technologyHeavy Archers
Hypaspist4 training queues
Hoplite2 training queues
Key technologyMedium Infantry
Peltast2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hoplite11 training queues
Farm transition11 farms clustered
Toxotes9 training queues
Peltast4 training queues
Hypaspist7 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes11 training queues
Peltast6 training queues
Fortress-tier buildingFortress
Hoplite6 training queues
Hypaspist2 training queues
Hippeus3 training queues
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Key technologyBronze Shields
DefeatMatch result
God powerLure
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
First military pressureStable
Hippeus3 training queues
Town CenterAdditional center
Atalanta2 training queues
Hippeus2 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Atalanta2 training queues
Hippeus2 training queues
Key technologyMedium Archers
Toxotes19 training queues
ArmoryArmory
God powerCease Fire
Hippeus6 training queues
Peltast6 training queues
Theseus3 training queues
Prodromos4 training queues
God powerCurse
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBallistics
Peltast10 training queues
Hippeus20 training queues
Farm transition11 farms clustered
Key technologyBow Saw
Fortress-tier buildingFortress
Town CenterAdditional center
Theseus3 training queues
Town CenterAdditional center
Petrobolos2 training queues
Hippeus21 training queues
ArmoryArmory
ArmoryArmory
Toxotes5 training queues
Peltast10 training queues
God powerPlenty Vault
Hetairos39 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Cavalry
Key technologyChampion Archers
Fortress-tier buildingFortress
Hippeus15 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Toxotes15 training queues
Peltast15 training queues
Theseus2 training queues
Helepolis5 training queues
Polyphemus2 training queues
Fortress-tier buildingFortress
Atalanta3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%Sqanto
Fastest Classical4:08*Sqanto
Fastest Heroic10:41*roman.aldo10
Fastest Mythic19:23*Sqanto
First pressure5:45Sqanto · Stable
First extra TC4:19Sqanto · Town Center
Fortress timing15:21roman.aldo10 · Fortress
Market timing18:49roman.aldo10 · Market
Armory timing7:20roman.aldo10 · Armory
Farm transition15:01–15:02Sqanto · 11 farms clustered

Player highlights

Standout performances

Highest total score51,014Sqanto
Highest military score23,843Sqanto
Highest economy score23,863Sqanto
Most kills3,416Sqanto
Most units killed134Sqanto
Most deaths134roman.aldo10
Most buildings razed19Sqanto
Largest army220Sqanto
Favorite unitHippeusSqanto · 69 fielded

roman.aldo10

Most Deaths

Sqanto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Late Classical5:18 estimated completion
Early pressure5:56 · Stable
Expansion signal12:23 · Town Center
Early market / Heroic prep18:49 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path15:21 · Fortress
Heavy walling signal41 wall build events
Farm transition15:40–16:25 · 11 farms clustered
Large army production117 military units

Sqanto

Classical timing4:08 estimated completion
Early pressure5:45 · Stable
Fast expansion4:19 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:06 · Armory
Fortress tech path16:23 · Fortress
Heavy walling signal36 wall build events
Farm transition15:01–15:02 · 11 farms clustered
Large army production220 military units
roman.aldo10 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Late ClassicalClassical completed after 5:00 on a standard land opening.
roman.aldo10 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sqanto · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Toxotes38
Hoplite29
Hypaspist18
Peltast13
Hippeus9
Achilles4
Ajax3
Chiron1
Cyclops1
Nemean Lion1
Buildings13 types
Farm47
Wall41
House18
Storehouse11
Granary7
Fortress5
Military Academy4
Archery Range3
Stable3
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Curse1
Sentinel1

Sqanto

Army

Hippeus69
Peltast41
Hetairos39
Toxotes39
Theseus9
Atalanta8
Helepolis5
Prodromos4
Polyphemus3
Petrobolos2
Hippolyta1
Buildings12 types
Wall36
House21
Stable12
Storehouse12
Farm11
Granary8
Military Academy7
Archery Range5
Town Center4
Armory3
Fortress3
Temple1
God powers4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1