Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs IK1nGI

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:40
Nile Shallows map preview
Map Nile Shallows
Defeated
andrew2026Isis
Pre-match Elo1370
Win probability50.1%
11:40 Match length UpsetThe Elo underdog won
Winner
IK1nGIPoseidon
Pre-match Elo1369
Win probability49.9%

Match at a glance

andrew2026 vs IK1nGI

WinnerIK1nGI
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:40
Started
Ended
Elo favorite50.1%andrew2026 · Upset
Fastest Classical3:38*IK1nGI
First pressure3:41IK1nGI · Stable
Most military units85andrew2026
Highest EAPM70.4andrew2026

andrew2026

Isis

Defeat
Elo1370-18
EAPM70.4
Military units85
First pressure5:05Barracks
First expansion
Market volume0
Total score 8,545
Military score 2,978
Economic score 4,918
Kills score 649
Units killed 19
Units lost 40
Buildings razed 0
Largest army 85
Favorite unit Spearman 82 fielded
Classical 4:19* Research start 3:19
Heroic Not reached
Mythic Not reached

IK1nGI

Poseidon

Victory
Elo1369+18
EAPM56.6
Military units57
First pressure3:41Stable
First expansion
Market volume0
Total score 10,853
Military score 4,960
Economic score 5,102
Kills score 791
Units killed 38
Units lost 19
Buildings razed 2
Largest army 57
Favorite unit Hippeus 47 fielded
Classical 3:38* Research start 2:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
IK1nGIPoseidon
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman4 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Spearmen
Spearman78 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
DefeatMatch result
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus8 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Centaur4 training queues
Key technologyHusbandry
Hippeus39 training queues
Centaur3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%andrew2026 · Upset
Fastest Classical3:38*IK1nGI
First pressure3:41IK1nGI · Stable
Armory timing7:07andrew2026 · Armory

Player highlights

Standout performances

Highest total score10,853IK1nGI
Highest military score4,960IK1nGI
Highest economy score5,102IK1nGI
Most kills791IK1nGI
Most units killed38IK1nGI
Most deaths40andrew2026
Most buildings razed2IK1nGI
Largest army85andrew2026
Favorite unitSpearmanandrew2026 · 82 fielded

andrew2026

Largest ArmyMost DeathsMost Improvements

IK1nGI

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:19 estimated completion
Early pressure5:05 · Barracks
Early armory / Heroic prep7:07 · Armory
Large army production85 military units

IK1nGI

Fast Classical3:38 estimated completion
Early pressure3:41 · Stable
andrew2026 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Spearman82
Sphinx3
Buildings9 types
House6
Granary4
Obelisk4
Barracks2
Armory1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Prosperity1

IK1nGI

Army

Hippeus47
Centaur7
Atalanta2
Theseus1
Buildings5 types
House8
Stable4
Storehouse2
Granary1
Temple1
God powers1 invoked
Lure1