Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neurons vs Olipy

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:56
Blue Lagoon map preview
Map Blue Lagoon
Defeated
NeuronsHuitzilopochtli
Pre-match Elo1108
Win probability40.6%
24:56 Match length Olipy favored
Winner
OlipyFreyr
Pre-match Elo1174
Win probability59.4%

Match at a glance

Neurons vs Olipy

WinnerOlipy
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:56
Started
Ended
Elo favorite59.4%Olipy
Fastest Classical4:28*Neurons
First pressure3:23Olipy · Hersir trained
Market timing23:58Neurons · Market
First extra TC5:53Olipy · Town Center
Most military units194Olipy
Highest EAPM60.0Neurons

Neurons

Huitzilopochtli

Defeat
Elo1108-15
EAPM60.0
Military units143
First pressure3:40Warrior Priest trained
First expansion19:17
Market volume0
Total score 31,470
Military score 12,785
Economic score 15,125
Kills score 3,560
Units killed 127
Units lost 168
Buildings razed 3
Largest army 143
Favorite unit Tequihua Archer 45 fielded
Classical 4:28* Research start 3:28
Heroic 10:51* Estimated start 9:36
Mythic Not reached

Olipy

Freyr

Victory
Elo1174+34
EAPM52.4
Military units194
First pressure3:23Hersir trained
First expansion5:53
Market volume0
Total score 46,575
Military score 21,608
Economic score 21,307
Kills score 3,680
Units killed 165
Units lost 127
Buildings razed 6
Largest army 194
Favorite unit Raiding Cavalry 47 fielded
Classical 4:51* Estimated start 3:51
Heroic 14:38* Estimated start 13:22
Mythic 21:08* Estimated start 19:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ullr
Coatlicue
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NeuronsHuitzilopochtli
Match time
OlipyFreyr
Key technologyPickaxe
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Warrior Priest5 training queues
Key technologyPlow
Tequihua Archer5 training queues
Ocelotl Warrior3 training queues
ArmoryArmory
Farm transition4 farms clustered
Key technologyHusbandry
Coyote Warrior3 training queues
Tequihua Archer7 training queues
Ocelotl Warrior5 training queues
Coyote Warrior2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Tequihua Archer8 training queues
Eagle Warrior2 training queues
Warrior Priest6 training queues
Centzon Totochtin2 training queues
Tequihua Archer5 training queues
Eagle Warrior3 training queues
Otontin2 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
God powerEarth Monster
Ocelotl Warrior5 training queues
Key technologyHeavy War Hut Soldiers
Tequihua Archer5 training queues
Warrior Priest13 training queues
Key technologyHeavy Nobles Hut Soldiers
Town CenterAdditional center
Tlamanih Spearman16 training queues
Ocelotl Warrior5 training queues
Tequihua Archer5 training queues
Ocelotl Warrior15 training queues
MarketMarket
Tequihua Archer10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerAsgardian Bastion
Town CenterAdditional center
Huskarl6 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
Throwing Axeman4 training queues
Portable Ram2 training queues
Berserk5 training queues
ArmoryArmory
Berserk14 training queues
Huskarl4 training queues
Hersir4 training queues
Farm transition12 farms clustered
Huskarl7 training queues
Throwing Axeman5 training queues
Jarl10 training queues
God powerTempest
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Raiding Cavalry9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
Key technologyHeavy Cavalry
Huskarl3 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Hersir2 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
God powerInferno
Raiding Cavalry31 training queues
Jarl3 training queues
God powerGullinbursti
Berserk5 training queues
Fortress-tier buildingHill Fort
Huskarl3 training queues
Ballista3 training queues
Key technologyChampion Infantry
Fafnir4 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Ballista6 training queues
Godi3 training queues
Hersir2 training queues
Berserk20 training queues
Portable Ram2 training queues
Throwing Axeman6 training queues
Raiding Cavalry7 training queues
Jarl6 training queues
Godi5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%Olipy
Fastest Classical4:28*Neurons
Fastest Heroic10:51*Neurons
Fastest Mythic21:08*Olipy
First pressure3:23Olipy · Hersir trained
First extra TC5:53Olipy · Town Center
Fortress timing18:08Olipy · Hill Fort
Market timing23:58Neurons · Market
Armory timing8:06Neurons · Armory
Farm transition8:13–9:21Neurons · 4 farms clustered

Player highlights

Standout performances

Highest total score46,575Olipy
Highest military score21,608Olipy
Highest economy score21,307Olipy
Most kills3,680Olipy
Most units killed165Olipy
Most deaths168Neurons
Most buildings razed6Olipy
Largest army194Olipy
Favorite unitRaiding CavalryOlipy · 47 fielded

Neurons

Most Deaths

Olipy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neurons

Classical timing4:28 estimated completion
Early pressure3:40 · Warrior Priest trained
Expansion signal19:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep23:58 · Market
Early armory / Heroic prep8:06 · Armory
Farm transition8:13–9:21 · 4 farms clustered
Large army production143 military units

Olipy

Classical timing4:51 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion5:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:52 · Armory
Fortress tech path18:08 · Hill Fort
Heavy walling signal18 wall build events
Farm transition14:17–14:19 · 12 farms clustered
Large army production194 military units
Neurons · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Neurons · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neurons · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Olipy · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Olipy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Olipy · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Olipy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neurons

Army

Tequihua Archer45
Ocelotl Warrior34
Warrior Priest29
Tlamanih Spearman16
Coyote Warrior6
Eagle Warrior6
Centzon Totochtin3
Otontin2
Ayotochtli1
Shorn One1
Buildings11 types
Farm33
House16
Calpulli8
War Hut6
Nobles Hut5
Temple2
Town Center2
Armory1
Great Temple1
Market1
Sentry Tower1
God powers1 invoked
Earth Monster1

Olipy

Army

Raiding Cavalry47
Berserk45
Huskarl23
Throwing Axeman22
Jarl19
Hersir12
Ballista9
Godi8
Fafnir4
Portable Ram4
Draugr1
Buildings10 types
Farm40
House18
Wall18
Great Hall7
Longhouse7
Ox Cart Building6
Hill Fort4
Town Center2
Armory1
Temple1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1