Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CucaBeludo vs Matatudo

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:52
Savannah map preview
Map Savannah
Winner
CucaBeludoThor
Pre-match Elo1274
Win probability38.5%
21:52 Match length UpsetThe Elo underdog won
Defeated
MatatudoAmaterasu
Pre-match Elo1355
Win probability61.5%

Match at a glance

CucaBeludo vs Matatudo

WinnerCucaBeludo
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:52
Started
Ended
Elo favorite61.5%Matatudo · Upset
Fastest Classical4:06*Matatudo
First pressure1:55CucaBeludo · Hersir trained
First extra TC12:18CucaBeludo · Town Center
Market timing16:39CucaBeludo · Market
Most military units110CucaBeludo
Highest EAPM42.6CucaBeludo
Market volume1,500CucaBeludo

CucaBeludo

Thor

Victory
Elo1274+21
EAPM42.6
Military units110
First pressure1:55Hersir trained
First expansion12:18
Market volume1500
Total score 46,909
Military score 16,092
Economic score 27,380
Kills score 3,482
Units killed 98
Units lost 98
Buildings razed 4
Largest army 110
Favorite unit Hersir 41 fielded
Classical 4:18* Research start 3:18
Heroic 15:30* Research start 14:15
Mythic 19:58* Research start 17:58

Matatudo

Amaterasu

Defeat
Elo1355-21
EAPM25.8
Military units100
First pressure4:21Stable Japanese
First expansion16:40
Market volume0
Total score 21,827
Military score 9,735
Economic score 9,907
Kills score 2,215
Units killed 80
Units lost 98
Buildings razed 7
Largest army 100
Favorite unit Samurai 30 fielded
Classical 4:06* Research start 3:06
Heroic 15:23* Estimated start 14:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Raijin
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CucaBeludoThor
Match time
MatatudoAmaterasu
First military pressureHersir trained
Hersir7 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Hersir3 training queues
God powerHealing Spring
Key technologyBronze Shields
Berserk7 training queues
Key technologyHusbandry
Key technologyPickaxe
Raiding Cavalry2 training queues
Key technologyCopper Armor
Hirdman5 training queues
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Hersir15 training queues
Berserk15 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyHand Axe
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBallistics
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Throwing Axeman20 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
God powerFlaming Weapons
God powerHealing Spring
Hersir15 training queues
Farm transition24 farms clustered
God powerHealing Spring
Huskarl5 training queues
VictoryMatch result
First military pressureStable Japanese
Naginata Rider23 training queues
Samurai2 training queues
God powerShrine Of The Hunt
Samurai2 training queues
God powerSolar Shield
Samurai20 training queues
ArmoryArmory
ArmoryArmory
Key technologyPickaxe
Onna Musha4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Samurai6 training queues
Onna Musha4 training queues
Farm transition10 farms clustered
Shinobi28 training queues
God powerThunder Burst
Yumi Horse Archer2 training queues
Daimyo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Matatudo · Upset
Fastest Classical4:06*Matatudo
Fastest Heroic15:23*Matatudo
Fastest Mythic19:58*CucaBeludo
First pressure1:55CucaBeludo · Hersir trained
First extra TC12:18CucaBeludo · Town Center
Fortress timing15:53CucaBeludo · Hill Fort
Market timing16:39CucaBeludo · Market
Armory timing4:42CucaBeludo · Dwarven Armory
Farm transition18:02–18:54Matatudo · 10 farms clustered
Trade route started18:00CucaBeludo

Player highlights

Standout performances

Highest total score46,909CucaBeludo
Highest military score16,092CucaBeludo
Highest economy score27,380CucaBeludo
Most kills3,482CucaBeludo
Most units killed98CucaBeludo
Most deaths98CucaBeludo
Most buildings razed7Matatudo
Largest army110CucaBeludo
Favorite unitHersirCucaBeludo · 41 fielded

CucaBeludo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CucaBeludo

Classical timing4:18 estimated completion
Early pressure1:55 · Hersir trained
Expansion signal12:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:39 · Market
Early armory / Heroic prep4:42 · Dwarven Armory
Fortress tech path15:53 · Hill Fort
Heavy walling signal37 wall build events
Farm transition20:55–21:52 · 24 farms clustered
Trade route started18:00 · Caravan Norse queued
Market economy signal1,500 total resource volume
Large army production110 military units

Matatudo

Classical timing4:06 estimated completion
Early pressure4:21 · Stable Japanese
Expansion signal16:40 · Town Center
Early armory / Heroic prep12:38 · Armory
Heavy walling signal14 wall build events
Farm transition18:02–18:54 · 10 farms clustered
Large army production100 military units
CucaBeludo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CucaBeludo · Early MilitaryMeaningful trained combat units were produced during the early opening.
CucaBeludo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Matatudo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Matatudo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matatudo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

CucaBeludo

Bought

Food1500

Sold

No sells

Total player market volume1500

Matatudo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CucaBeludo

Army

Hersir41
Throwing Axeman35
Berserk22
Hirdman5
Huskarl5
Raiding Cavalry2
Buildings11 types
Wall37
Farm24
House16
Longhouse15
Hill Fort10
Ox Cart Building10
Great Hall5
Town Center3
Market2
Dwarven Armory1
Temple1
God powers3 invoked
Healing Spring3
Fimbulwinter1
Flaming Weapons1

Matatudo

Army

Samurai30
Shinobi28
Naginata Rider24
Onna Musha10
Wanyudo3
Daimyo2
Yumi Horse Archer2
Bushi1
Buildings12 types
House16
Wall14
Farm10
Dojo9
Watermill8
Armory3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Guardhouse1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1