Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

surpresinha BJJ vs SecundusInfernus

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:30
Anatolia map preview
Map Anatolia
Winner
surpresinha BJJDemeter
Pre-match Elo951
Win probability59.8%
28:30 Match length surpresinha BJJ favored
Defeated
SecundusInfernusHades
Pre-match Elo882
Win probability40.2%

Match at a glance

surpresinha BJJ vs SecundusInfernus

Winnersurpresinha BJJ
MapAnatolia
QueueRanked 1v1 Supremacy
Duration28:30
Started
Ended
Elo favorite59.8%surpresinha BJJ
Fastest Classical3:41*surpresinha BJJ
First pressure4:08surpresinha BJJ · Stable
First extra TC6:10SecundusInfernus · Town Center
Market timing16:20surpresinha BJJ · Market
Most military units151SecundusInfernus
Highest EAPM38.9surpresinha BJJ
Market volume1,500surpresinha BJJ

surpresinha BJJ

Demeter

Victory
Elo951+14
EAPM38.9
Military units121
First pressure4:08Stable
First expansion8:09
Market volume1500
Total score 85,588
Military score 44,535
Economic score 36,700
Kills score 4,353
Units killed 150
Units lost 65
Buildings razed 9
Largest army 121
Favorite unit Hippeus 28 fielded
Classical 3:41* Estimated start 2:41
Heroic 11:24* Estimated start 10:09
Mythic 22:37* Estimated start 20:37
Defeat
Elo882-14
EAPM28.8
Military units151
First pressure5:50Archery Range
First expansion6:10
Market volume0
Total score 35,291
Military score 11,927
Economic score 21,739
Kills score 1,625
Units killed 63
Units lost 150
Buildings razed 1
Largest army 151
Favorite unit Hoplite 82 fielded
Classical 4:13* Research start 3:13
Heroic 21:40* Estimated start 20:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Athena
Hestia
HeroicAge
Apollo
Persephone
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

surpresinha BJJDemeter
Match time
SecundusInfernusHades
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus8 training queues
Hoplite5 training queues
Toxotes2 training queues
Town CenterAdditional center
Hippeus2 training queues
Toxotes5 training queues
ArmoryArmory
DockDock
DockDock
Key technologyBallistics
Hippeus2 training queues
Key technologyCopper Shields
Hoplite2 training queues
Toxotes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hoplite4 training queues
Hippeus5 training queues
Toxotes4 training queues
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Hoplite7 training queues
Hippeus6 training queues
Toxotes8 training queues
Farm transition18 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyBronze Shields
Peltast19 training queues
Fortress-tier buildingFortress
God powerCommunal Hearth
Hypaspist15 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingFortress
Hippeus5 training queues
Prodromos2 training queues
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
God powerTitan Gate
God powerArcadian Meadow
Key technologyCrenellations
God powerWither
God powerUnderworld Invasion
Amazon Archer4 training queues
Harpy Myth2 training queues
Siren2 training queues
VictoryMatch result
God powerSentinel
Key technologyHand Axe
First military pressureArchery Range
Town CenterAdditional center
God powerRestoration
Toxotes5 training queues
Key technologyMedium Archers
Farm transition8 farms clustered
Key technologyPlow
Hoplite13 training queues
Key technologyMedium Infantry
Toxotes11 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCrenellations
Town CenterAdditional center
Hoplite5 training queues
ArmoryArmory
Minotaur2 training queues
Toxotes8 training queues
Hoplite38 training queues
Key technologyCopper Weapons
Toxotes2 training queues
Key technologyPickaxe
Key technologyCopper Armor
Town CenterAdditional center
Toxotes6 training queues
MarketMarket
Key technologyBallistics
Hoplite6 training queues
Key technologyCopper Shields
Minotaur2 training queues
Trade route startedCaravan Greek queued
MarketMarket
Manticore4 training queues
MarketMarket
Key technologyHeavy Archers
Key technologyHeavy Infantry
Peltast2 training queues
Manticore7 training queues
Peltast10 training queues
God powerSentinel
Hoplite20 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%surpresinha BJJ
Fastest Classical3:41*surpresinha BJJ
Fastest Heroic11:24*surpresinha BJJ
Fastest Mythic22:37*surpresinha BJJ
First pressure4:08surpresinha BJJ · Stable
First extra TC6:10SecundusInfernus · Town Center
Fortress timing19:37surpresinha BJJ · Fortress
Market timing16:20surpresinha BJJ · Market
Armory timing8:39surpresinha BJJ · Armory
Farm transition7:52–8:33SecundusInfernus · 8 farms clustered
Trade route started23:20SecundusInfernus

Player highlights

Standout performances

Highest total score85,588surpresinha BJJ
Highest military score44,535surpresinha BJJ
Highest economy score36,700surpresinha BJJ
Most kills4,353surpresinha BJJ
Most units killed150surpresinha BJJ
Most deaths150SecundusInfernus
Most buildings razed9surpresinha BJJ
Largest army151SecundusInfernus
Favorite unitHopliteSecundusInfernus · 82 fielded

surpresinha BJJ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SecundusInfernus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

surpresinha BJJ

Fast Classical3:41 estimated completion
Early pressure4:08 · Stable
Fast expansion8:09 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:20 · Market
Early armory / Heroic prep8:39 · Armory
Fortress tech path19:37 · Fortress
Water commitment signal2 dock build events
Farm transition17:35–18:13 · 18 farms clustered
Market economy signal1,500 total resource volume
Large army production121 military units

SecundusInfernus

Classical timing4:13 estimated completion
Early pressure5:50 · Archery Range
Fast expansion6:10 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep20:37 · Market
Early armory / Heroic prep13:17 · Armory
Farm transition7:52–8:33 · 8 farms clustered
Trade route started23:20 · Caravan Greek queued
Large army production151 military units
surpresinha BJJ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
surpresinha BJJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
surpresinha BJJ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
surpresinha BJJ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
surpresinha BJJ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SecundusInfernus · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SecundusInfernus · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SecundusInfernus · Early MilitaryMeaningful trained combat units were produced during the early opening.
SecundusInfernus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

surpresinha BJJ

Bought

Food1500

Sold

No sells

Total player market volume1500

SecundusInfernus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

surpresinha BJJ

Army

Hippeus28
Toxotes21
Hoplite19
Peltast19
Hypaspist15
Amazon Archer5
Harpy Myth2
Orpheus2
Petrobolos2
Prodromos2
Siren2
Helepolis1
Icarus1
Iolaus1
Midas1
Buildings13 types
House25
Farm18
Storehouse13
Granary5
Archery Range3
Military Academy3
Stable3
Town Center3
Dock2
Fortress2
Armory1
Market1
Temple1
God powers5 invoked
Arcadian Meadow1
Communal Hearth1
Titan Gate1
Underworld Invasion1
Wither1

SecundusInfernus

Army

Hoplite82
Toxotes32
Peltast12
Manticore11
Minotaur7
Achilles3
Ajax3
Chiron1
Buildings11 types
Farm31
House21
Sentry Tower11
Military Academy5
Town Center5
Market3
Storehouse3
Archery Range2
Granary2
Temple2
Armory1
God powers2 invoked
Sentinel2
Restoration1