Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WUMBO JANG vs tmparmpagiannhs

Ranked 1v1 SupremacyStarted 20 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:09
Nile Shallows map preview
Map Nile Shallows
Defeated
WUMBO JANGZeus
Pre-match Elo772
Win probability69.6%
36:09 Match length UpsetThe Elo underdog won
Winner
tmparmpagiannhsZeus
Pre-match Elo628
Win probability30.4%

Match at a glance

WUMBO JANG vs tmparmpagiannhs

Winnertmparmpagiannhs
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration36:09
Started
Ended
Elo favorite69.6%WUMBO JANG · Upset
Fastest Classical4:56*WUMBO JANG
First pressure5:37tmparmpagiannhs · Stable
First extra TC8:07tmparmpagiannhs · Town Center
Market timing7:13tmparmpagiannhs · Market
Most military units356WUMBO JANG
Highest EAPM33.0tmparmpagiannhs
Market volume2,800tmparmpagiannhs

WUMBO JANG

Zeus

Defeat
Elo772-24
EAPM30.8
Military units356
First pressure6:51Military Academy
First expansion15:19
Market volume0
Total score 54,445
Military score 14,385
Economic score 32,997
Kills score 7,063
Units killed 263
Units lost 277
Buildings razed 15
Largest army 356
Favorite unit Hoplite 212 fielded
Classical 4:56* Estimated start 3:56
Heroic 7:58* Estimated start 6:43
Mythic 22:58* Estimated start 20:58
Victory
Elo628+24
EAPM33.0
Military units216
First pressure5:37Stable
First expansion8:07
Market volume2800
Total score 73,594
Military score 41,810
Economic score 22,608
Kills score 9,333
Units killed 269
Units lost 263
Buildings razed 95
Largest army 216
Favorite unit Toxotes 64 fielded
Classical 5:25* Research start 4:25
Heroic 12:28* Research start 11:13
Mythic 22:27* Research start 20:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Dionysus
Hera
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WUMBO JANGZeus
Match time
tmparmpagiannhsZeus
ArmoryArmory
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite6 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Infantry
Hoplite5 training queues
Hypaspist10 training queues
God powerBolt
Hoplite20 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hypaspist5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist5 training queues
Hoplite5 training queues
Hoplite21 training queues
Hypaspist11 training queues
Key technologyChampion Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Farm transition36 farms clustered
Hypaspist5 training queues
Hoplite10 training queues
Hypaspist12 training queues
Hoplite17 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Toxotes5 training queues
Hypaspist3 training queues
Town CenterAdditional center
God powerRestoration
God powerLightning Storm
Fortress-tier buildingFortress
Helepolis3 training queues
Petrobolos2 training queues
Hypaspist10 training queues
Hoplite45 training queues
Peltast3 training queues
Toxotes3 training queues
Key technologyMedium Archers
Hypaspist25 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Helepolis3 training queues
God powerLightning Storm
God powerBronze
Hypaspist30 training queues
Hoplite75 training queues
Trade route startedCaravan Greek queued
Hoplite5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Town CenterAdditional center
God powerTitan Gate
Hoplite3 training queues
Fortress-tier buildingFortress
DefeatMatch result
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hippeus2 training queues
MarketMarket
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus9 training queues
ArmoryArmory
Farm transition36 farms clustered
Key technologyPlow
God powerBolt
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Trade route startedCaravan Greek queued
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Toxotes12 training queues
Hippeus10 training queues
Peltast11 training queues
Town CenterAdditional center
Key technologyBallistics
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Hippeus2 training queues
Petrobolos5 training queues
Toxotes5 training queues
Peltast5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyMedium Infantry
Hoplite2 training queues
Hypaspist2 training queues
Toxotes11 training queues
Peltast6 training queues
Hippeus4 training queues
Prodromos2 training queues
Key technologyChampion Archers
Key technologyIron Shields
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyIron Armor
God powerLightning Storm
Hypaspist3 training queues
Hippeus8 training queues
Prodromos2 training queues
Toxotes10 training queues
Peltast15 training queues
God powerTitan Gate
Key technologyIron Armor
Helepolis3 training queues
Fortress-tier buildingFortress
Toxotes15 training queues
Medusa3 training queues
God powerRestoration
Hippeus4 training queues
Town CenterAdditional center
Toxotes10 training queues
Hippeus15 training queues
Prodromos10 training queues
Peltast10 training queues
Key technologyCrenellations
Helepolis2 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%WUMBO JANG · Upset
Fastest Classical4:56*WUMBO JANG
Fastest Heroic7:58*WUMBO JANG
Fastest Mythic22:27*tmparmpagiannhs
First pressure5:37tmparmpagiannhs · Stable
First extra TC8:07tmparmpagiannhs · Town Center
Fortress timing15:59WUMBO JANG · Fortress
Market timing7:13tmparmpagiannhs · Market
Armory timing4:25WUMBO JANG · Armory
Farm transition11:49–12:28tmparmpagiannhs · 36 farms clustered
Trade route started12:52tmparmpagiannhs

Player highlights

Standout performances

Highest total score73,594tmparmpagiannhs
Highest military score41,810tmparmpagiannhs
Highest economy score32,997WUMBO JANG
Most kills9,333tmparmpagiannhs
Most units killed269tmparmpagiannhs
Most deaths277WUMBO JANG
Most buildings razed95tmparmpagiannhs
Largest army356WUMBO JANG
Favorite unitHopliteWUMBO JANG · 212 fielded

WUMBO JANG

Most Deaths

tmparmpagiannhs

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WUMBO JANG

Classical timing4:56 estimated completion
Early pressure6:51 · Military Academy
Expansion signal15:19 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:48 · Market
Early armory / Heroic prep4:25 · Armory
Fortress tech path15:59 · Fortress
Farm transition19:02–20:04 · 36 farms clustered
Trade route started32:51 · Caravan Greek queued
Large army production356 military units

tmparmpagiannhs

Late Classical5:25 estimated completion
Early pressure5:37 · Stable
Fast expansion8:07 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep7:13 · Market
Early armory / Heroic prep11:04 · Armory
Fortress tech path18:40 · Fortress
Heavy walling signal24 wall build events
Farm transition11:49–12:28 · 36 farms clustered
Trade route started12:52 · Caravan Greek queued
Market economy signal2,800 total resource volume
Large army production216 military units
WUMBO JANG · Early MilitaryMeaningful trained combat units were produced during the early opening.
WUMBO JANG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WUMBO JANG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
tmparmpagiannhs · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tmparmpagiannhs · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
tmparmpagiannhs · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmparmpagiannhs · Late ClassicalClassical completed after 5:00 on a standard land opening.
tmparmpagiannhs · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

WUMBO JANG

Bought

No buys

Sold

No sells

Total player market volume0

tmparmpagiannhs

Bought

Food2600
Wood200

Sold

No sells

Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WUMBO JANG

Army

Hoplite212
Hypaspist116
Toxotes8
Helepolis6
Heracles3
Jason3
Peltast3
Odysseus2
Petrobolos2
Bellerophon1
Buildings12 types
Farm73
Granary20
House18
Military Academy17
Storehouse11
Fortress7
Archery Range6
Sentry Tower5
Town Center4
Market3
Armory1
Temple1
God powers5 invoked
Lightning Storm2
Bolt1
Bronze1
Restoration1
Titan Gate1

tmparmpagiannhs

Army

Toxotes64
Hippeus55
Peltast47
Prodromos15
Helepolis6
Hypaspist5
Medusa5
Petrobolos5
Bellerophon3
Hoplite3
Jason3
Heracles2
Hydra1
Minotaur1
Odysseus1
Buildings14 types
Farm36
Wall24
House16
Storehouse9
Town Center5
Granary4
Sentry Tower4
Stable4
Archery Range2
Fortress2
Temple2
Armory1
Market1
Military Academy1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Titan Gate1